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Study 3: Longitudinal Study With Elementary School Students

Craig A. Anderson, Douglas A. Gentile, and Katherine E. Buckley

in Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy

Published in print:
2007
Published Online:
April 2010
ISBN:
9780195309836
eISBN:
9780199893393
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780195309836.003.0006
Subject:
Psychology, Developmental Psychology

430 third- to fifth-grade children were followed across a school year to see whether children who play more violent video games early in the school year have changed to become more aggressive by the ... More


Violent Video Games: Background and Overview

Craig A. Anderson, Douglas A. Gentile, and Katherine E. Buckley

in Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy

Published in print:
2007
Published Online:
April 2010
ISBN:
9780195309836
eISBN:
9780199893393
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780195309836.003.0001
Subject:
Psychology, Developmental Psychology

This chapter presents a brief history of violent video games, youth exposure to such games, and an overview of things to come. Although video games emerged in the 1970s, it wasn't until the 1990s ... More


Risk Factor Illustrations

Craig A. Anderson, Douglas A. Gentile, and Katherine E. Buckley

in Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy

Published in print:
2007
Published Online:
April 2010
ISBN:
9780195309836
eISBN:
9780199893393
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780195309836.003.0007
Subject:
Psychology, Developmental Psychology

Chapter 3 described theoretically how media violence can be considered a risk factor for aggression. This chapter further explores the risk factor approach, which provides the testable hypothesis ... More


Unethical Game Content and Effect Studies: A Critical Ethical Reading

Miguel Sicart

in The Ethics of Computer Games

Published in print:
2009
Published Online:
August 2013
ISBN:
9780262012652
eISBN:
9780262255134
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262012652.003.0006
Subject:
Computer Science, Game Studies

This chapter focuses on two ethical issues that often come up when thinking about computer games and morality: the ethical implications of unethical game content, and the study of the (moral) effects ... More


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