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Case Study: Film Music vs. Video-Game Music: The Case of Silent Hill

Zach Whalen

in Music, Sound and Multimedia: From the Live to the Virtual

Published in print:
2007
Published Online:
September 2012
ISBN:
9780748625338
eISBN:
9780748671038
Item type:
chapter
Publisher:
Edinburgh University Press
DOI:
10.3366/edinburgh/9780748625338.003.0005
Subject:
Society and Culture, Media Studies

This chapter investigates some of the similarities and differences between video-game music and film music, using Silent Hill as a case study through which to explore such issues. It uses a ‘unit ... More


Jacking the Dial: Radio, Race, and Place in San Andreas

Kiri Miller

in Playing Along: Digital Games, YouTube, and Virtual Performance

Published in print:
2012
Published Online:
May 2012
ISBN:
9780199753451
eISBN:
9780199932979
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199753451.003.0002
Subject:
Music, History, American, Ethnomusicology, World Music

This chapter focuses on musical experience in Grand Theft Auto: San Andreas. By withholding conventional soundtrack music and giving players control over an in-game radio system, the game designers ... More


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