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Designing for Intergenerational Play

Sinem Siyahhan and Elisabeth Gee

in Families at Play: Connecting and Learning through Video Games

Published in print:
2018
Published Online:
September 2018
ISBN:
9780262037464
eISBN:
9780262344579
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262037464.003.0006
Subject:
Society and Culture, Media Studies

In this chapter, we bring everything together and provide guidance on how educators and game designers can facilitate productive family engagement around video games. We discuss activity structures ... More


Families at Play: Connecting and Learning through Video Games

Sinem Siyahhan and Elisabeth Gee

Published in print:
2018
Published Online:
September 2018
ISBN:
9780262037464
eISBN:
9780262344579
Item type:
book
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262037464.001.0001
Subject:
Society and Culture, Media Studies

Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, ... More


Learning by Playing: Video Gaming in Education

Fran C. Blumberg (ed.)

Published in print:
2014
Published Online:
March 2015
ISBN:
9780199896646
eISBN:
9780190256142
Item type:
book
Publisher:
Oxford University Press
DOI:
10.1093/acprof:osobl/9780199896646.001.0001
Subject:
Psychology, Developmental Psychology

There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and ... More


Transfer of Learning from Video Game Play to the Classroom

Debra A. Lieberman, Erica Biely, Chan L. Thai, and Susana Peinado

in Learning by Playing: Video Gaming in Education

Published in print:
2014
Published Online:
March 2015
ISBN:
9780199896646
eISBN:
9780190256142
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:osobl/9780199896646.003.0013
Subject:
Psychology, Developmental Psychology

This chapter focuses on the transfer of learning from video game play to the classroom. It begins with an overview of transfer and how it takes place before turning to a discussion of video games as ... More


Academic Lessons from Video Game Learning

Fran C. Blumberg, Debby E. Almonte, Yishai Barkhardori, and Andrew Leno

in Learning by Playing: Video Gaming in Education

Published in print:
2014
Published Online:
March 2015
ISBN:
9780199896646
eISBN:
9780190256142
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:osobl/9780199896646.003.0001
Subject:
Psychology, Developmental Psychology

This book investigates the efficacy of video games for promoting content learning and skill acquisition in the classroom setting. It examines a wide range of theoretical perspectives that have ... More


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