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Introduction

Mark J. P. Wolf

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0001
Subject:
Computer Science, Game Studies

In addition to describing the contents and structure of the book, the Introduction describes the different levels of infrastructure needed for a national video game industry to exist, and the various ... More


Argentina

Graciela Alicia Esnaola Horacek, Alejandro Iparraguirre, Guillermo Averbuj, and María Luján Oulton

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0004
Subject:
Computer Science, Game Studies

This essay is a history of video games in Argentina, and it contains a description of the Argentine video game industry and how it has grown. Descriptions of video game companies and individual video ... More


Singapore

Peichi Chung

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0031
Subject:
Computer Science, Game Studies

This essay is a history of video games in Singapore, and it contains a description of the Singaporean video game industry and how it has grown. Descriptions of video game companies and individual ... More


China

Anthony Y. H. Fung and Sara Xueting Liao

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0009
Subject:
Computer Science, Game Studies

This essay is a history of video games in China, and it contains a description of the Chinese video game industry and how it has grown. Descriptions of video game companies and individual video games ... More


South Korea

Peichi Chung

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0032
Subject:
Computer Science, Game Studies

This essay is a history of video games in South Korea, and it contains a description of the South Korean video game industry and how it has grown. Descriptions of video game companies and individual ... More


United States of America

Mark J. P. Wolf

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0038
Subject:
Computer Science, Game Studies

This essay is a history of video games in the United States of America, and it contains a description of the American video game industry and how it has grown. The focus is mainly on how American ... More


Indonesia

Inaya Rakhmani and Hikmat Darmawan

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0018
Subject:
Computer Science, Game Studies

This essay is a history of video games in Indonesia, and it contains a description of the Indonesian video game industry and how it has grown. Descriptions of video game companies and individual ... More


Iran

Ahmad Ahmadi

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0019
Subject:
Computer Science, Game Studies

This essay is a history of video games in Iran, and it contains a description of the Iranian video game industry and how it has grown. Descriptions of video game companies and individual video games ... More


Mexico

Humberto Cervera and Jacinto Quesnel

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0023
Subject:
Computer Science, Game Studies

This essay is a history of video games in Mexico, and it contains a description of the Mexican video game industry and how it has grown. Descriptions of video game companies and individual video ... More


Scandinavia

Lars Konzack

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0030
Subject:
Computer Science, Game Studies

This essay is a history of video games in Scandinavia, and it contains a description of the Scandinavian video game industries and how they have grown. Descriptions of video game companies and ... More


Japan

Jennifer deWinter

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0022
Subject:
Computer Science, Game Studies

This essay is a history of video games in Japan, and it contains a description of the Japanese video game industry and how it has grown. Descriptions of video game companies and individual video ... More


The Netherlands

Christel van Grinsven and Joost Raessens

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0024
Subject:
Computer Science, Game Studies

This essay is a history of video games in The Netherlands, and it contains a description of the Dutch video game industry and how it has grown. Descriptions of video game companies and individual ... More


Thailand

Songsri Soranastaporn

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0035
Subject:
Computer Science, Game Studies

This essay is a history of video games in Thailand, and it contains a description of the Thai video game industry and how it has grown. Descriptions of video game companies and individual video games ... More


For Whom the Love Works in Video Game Production?

Ergin Bulut

in A Precarious Game: The Illusion of Dream Jobs in the Video Game Industry

Published in print:
2020
Published Online:
September 2020
ISBN:
9781501746529
eISBN:
9781501746543
Item type:
chapter
Publisher:
Cornell University Press
DOI:
10.7591/cornell/9781501746529.003.0001
Subject:
History, History of Science, Technology, and Medicine

This introductory chapter provides an overview of precarious labor in the video game industry. The emergence of video games as a medium goes back to a moment of “refusal of work” when Pentagon ... More


India

Souvik Mukherjee

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0017
Subject:
Computer Science, Game Studies

This essay is a history of video games in India, and it contains a description of the Indian video game industry and how it has grown. Descriptions of video game companies and individual video games ... More


Australia

Thomas H. Apperley and Daniel Golding

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0005
Subject:
Computer Science, Game Studies

This essay is a history of video games in Australia, and it contains a description of the Australian video game industry and how it has grown. Descriptions of video game companies and individual ... More


Political Economy of the Korean Online Game Industry

Dal Yong Jin

in Korea's Online Gaming Empire

Published in print:
2010
Published Online:
August 2013
ISBN:
9780262014762
eISBN:
9780262289511
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262014762.003.0003
Subject:
Computer Science, Game Studies

This chapter examines the ownership patterns, market structure, and financing of the Korean online game industry. It maps out the forces driving its development by examining government policies and ... More


France

Alexis Blanchet

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0013
Subject:
Computer Science, Game Studies

This essay is a history of video games in France, and it contains a description of the French video game industry and how it has grown. Descriptions of video game companies and individual video games ... More


Canada

Dominic Arsenault and Louis-Martin Guay

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0008
Subject:
Computer Science, Game Studies

This essay is a history of video games in Canada, and it contains a description of the Canadian video game industry and how it has grown. Descriptions of video game companies and individual video ... More


Czech Republic

Patrik Vacek

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0011
Subject:
Computer Science, Game Studies

This essay is a history of video games in the Czech Republic, and it contains a description of the Czech video game industry and how it has grown. Descriptions of video game companies and individual ... More


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