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Introduction

Mark J. P. Wolf

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0001
Subject:
Computer Science, Game Studies

In addition to describing the contents and structure of the book, the Introduction describes the different levels of infrastructure needed for a national video game industry to exist, and the various ... More


United States of America

Mark J. P. Wolf

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0038
Subject:
Computer Science, Game Studies

This essay is a history of video games in the United States of America, and it contains a description of the American video game industry and how it has grown. The focus is mainly on how American ... More


A New Perspective on Games and Families

Sinem Siyahhan and Elisabeth Gee

in Families at Play: Connecting and Learning through Video Games

Published in print:
2018
Published Online:
September 2018
ISBN:
9780262037464
eISBN:
9780262344579
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262037464.003.0001
Subject:
Society and Culture, Media Studies

This chapter introduces the core argument of the book- that intergenerational play and family interactions around video games can promote connection, communication, and learning - and describe the ... More


Argentina

Graciela Alicia Esnaola Horacek, Alejandro Iparraguirre, Guillermo Averbuj, and María Luján Oulton

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0004
Subject:
Computer Science, Game Studies

This essay is a history of video games in Argentina, and it contains a description of the Argentine video game industry and how it has grown. Descriptions of video game companies and individual video ... More


China

Anthony Y. H. Fung and Sara Xueting Liao

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0009
Subject:
Computer Science, Game Studies

This essay is a history of video games in China, and it contains a description of the Chinese video game industry and how it has grown. Descriptions of video game companies and individual video games ... More


Russia

Alexander Fedorov

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0029
Subject:
Computer Science, Game Studies

This essay is a history of video games in Russia, and it contains a description of the Russian video game industry and how it has grown. Descriptions of video game companies and individual video ... More


Iran

Ahmad Ahmadi

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0019
Subject:
Computer Science, Game Studies

This essay is a history of video games in Iran, and it contains a description of the Iranian video game industry and how it has grown. Descriptions of video game companies and individual video games ... More


France

Alexis Blanchet

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0013
Subject:
Computer Science, Game Studies

This essay is a history of video games in France, and it contains a description of the French video game industry and how it has grown. Descriptions of video game companies and individual video games ... More


Indonesia

Inaya Rakhmani and Hikmat Darmawan

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0018
Subject:
Computer Science, Game Studies

This essay is a history of video games in Indonesia, and it contains a description of the Indonesian video game industry and how it has grown. Descriptions of video game companies and individual ... More


Scandinavia

Lars Konzack

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0030
Subject:
Computer Science, Game Studies

This essay is a history of video games in Scandinavia, and it contains a description of the Scandinavian video game industries and how they have grown. Descriptions of video game companies and ... More


Singapore

Peichi Chung

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0031
Subject:
Computer Science, Game Studies

This essay is a history of video games in Singapore, and it contains a description of the Singaporean video game industry and how it has grown. Descriptions of video game companies and individual ... More


South Korea

Peichi Chung

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0032
Subject:
Computer Science, Game Studies

This essay is a history of video games in South Korea, and it contains a description of the South Korean video game industry and how it has grown. Descriptions of video game companies and individual ... More


Thailand

Songsri Soranastaporn

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0035
Subject:
Computer Science, Game Studies

This essay is a history of video games in Thailand, and it contains a description of the Thai video game industry and how it has grown. Descriptions of video game companies and individual video games ... More


The Microcosmic Arcade: Playing at the Cultural Vanguard

Carly A. Kocurek

in Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade

Published in print:
2015
Published Online:
September 2016
ISBN:
9780816691821
eISBN:
9781452953618
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816691821.003.0001
Subject:
Society and Culture, Technology and Society

This first chapter offers a phenomenological tour of the arcade. In reconstructing the arcade as an immersive environment, Kocurek considers the economic, competitive, and gaming behaviors embedded ... More


Japan

Jennifer deWinter

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0022
Subject:
Computer Science, Game Studies

This essay is a history of video games in Japan, and it contains a description of the Japanese video game industry and how it has grown. Descriptions of video game companies and individual video ... More


Australia

Thomas H. Apperley and Daniel Golding

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0005
Subject:
Computer Science, Game Studies

This essay is a history of video games in Australia, and it contains a description of the Australian video game industry and how it has grown. Descriptions of video game companies and individual ... More


Czech Republic

Patrik Vacek

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0011
Subject:
Computer Science, Game Studies

This essay is a history of video games in the Czech Republic, and it contains a description of the Czech video game industry and how it has grown. Descriptions of video game companies and individual ... More


India

Souvik Mukherjee

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0017
Subject:
Computer Science, Game Studies

This essay is a history of video games in India, and it contains a description of the Indian video game industry and how it has grown. Descriptions of video game companies and individual video games ... More


Mexico

Humberto Cervera and Jacinto Quesnel

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0023
Subject:
Computer Science, Game Studies

This essay is a history of video games in Mexico, and it contains a description of the Mexican video game industry and how it has grown. Descriptions of video game companies and individual video ... More


Africa

Wesley Kirinya

in Video Games Around the World

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.003.0002
Subject:
Computer Science, Game Studies

This essay is a history of video games in Africa, and it contains a description of the African video game industry and how it has grown. Descriptions of video game companies and individual video ... More


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