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CLUE as a Framework for Cross-Cultural User Experience Research

Huatong Sun

in Cross-Cultural Technology Design: Creating Culture-Sensitive Technology for Local Users

Published in print:
2012
Published Online:
May 2012
ISBN:
9780199744763
eISBN:
9780199932993
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199744763.003.0004
Subject:
Psychology, Cognitive Models and Architectures

The CLUE framework advances cross-cultural user research as praxis—a dialogic design activity that has its ethical and political implications in local contexts as well. This chapter explores the ... More


Critical Perspectives on User Involvement

Marian Barnes and Phil Cotterell (eds)

Published in print:
2011
Published Online:
May 2012
ISBN:
9781847427519
eISBN:
9781447305590
Item type:
book
Publisher:
Policy Press
DOI:
10.1332/policypress/9781847427519.001.0001
Subject:
Social Work, Research and Evaluation

This collection draws together experiences and perspectives on user involvement from user activists, academics and practitioners. It includes chapters that focus on autonomous collective action by ... More


The Fast Path to Corporate Growth: Leveraging Knowledge and Technologies to New Market Applications

Marc H. Meyer

Published in print:
2007
Published Online:
October 2011
ISBN:
9780195180862
eISBN:
9780199851270
Item type:
book
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780195180862.001.0001
Subject:
Business and Management, Knowledge Management

Every company can point to a growth strategy. Far fewer, however, systematically implement them; instead, they spend their time on incremental innovations, or rely on acquisitions. Organic, internal ... More


Ethical considerations in service-user-led research: Strategies for Living Project

Sarah Wright, Rachel Waters, Vicky Nicholls, and members of the Strategies for Living Project

in Researchers and their 'subjects': Ethics, power, knowledge and consent

Published in print:
2004
Published Online:
March 2012
ISBN:
9781861345141
eISBN:
9781447303220
Item type:
chapter
Publisher:
Policy Press
DOI:
10.1332/policypress/9781861345141.003.0002
Subject:
Sociology, Social Research and Statistics

The underlying principle for using user-led research in mental health has been widely documented. This type of research includes placing independent research that is designed and carried out by ... More


How can we assess research use and wider research impact?

M. Nutley Sandra, Walter Isabel, and T.O. Davies Huw

in Using evidence: How research can inform public services

Published in print:
2007
Published Online:
March 2012
ISBN:
9781861346650
eISBN:
9781447304166
Item type:
chapter
Publisher:
Policy Press
DOI:
10.1332/policypress/9781861346650.003.0009
Subject:
Sociology, Social Stratification, Inequality, and Mobility

This chapter returns to one of the assumptions made at the start, that an evidence-informed approach to both policy and practice is worthwhile. It examines how to test such a proposition. It ... More


Service users as peer research interviewers: why bother?

Harding Rachel, Whitfield Grahame, and Stillwell Neil

in Social policy review 22: Analysis and debate in social policy, 2010

Published in print:
2010
Published Online:
March 2012
ISBN:
9781847427113
eISBN:
9781447303497
Item type:
chapter
Publisher:
Policy Press
DOI:
10.1332/policypress/9781847427113.003.0015
Subject:
Sociology, Social Research and Statistics

This chapter focuses specifically on service users' involvement as peer research interviewers. It points out that this approach, while part of a wider methodological commitment to challenging the ... More


Classification, Rating Scales, and Promoting User-Led Research

Rachel Cooper

in Extraordinary Science and Psychiatry: Responses to the Crisis in Mental Health Research

Published in print:
2017
Published Online:
September 2017
ISBN:
9780262035484
eISBN:
9780262341752
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262035484.003.0009
Subject:
Psychology, Clinical Psychology

Psychiatric research currently faces multiple crises; one is that trust in reported research findings has been eroded. Concerns that much research serves the interests of industry rather than the ... More


Service user-led research in the NHS: wasting our time?

Patsy Staddon

in Critical Perspectives on User Involvement

Published in print:
2011
Published Online:
May 2012
ISBN:
9781847427519
eISBN:
9781447305590
Item type:
chapter
Publisher:
Policy Press
DOI:
10.1332/policypress/9781847427519.003.0019
Subject:
Social Work, Research and Evaluation

This chapter examines a service-user-led research project focused on women's alcohol use and treatment provision. It involved visiting many alcohol treatment establishments, recruiting an advisory ... More


Games User Research

Anders Drachen, Pejman Mirza-Babaei, and Lennart Nacke (eds)

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
book
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.001.0001
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

Today, Games User Research forms an integral component of the development of any kind of interactive entertainment. User research stands as the primary source of business intelligence in the ... More


An Overview of GUR Methods

Michael C. Medlock

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0007
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

This chapter provides bite-sized summaries of the most common methods of the Games User Research field. It then focuses on the questions to be considered when constructing and combining GUR methods. ... More


What have we learnt for future research and knowledge exchange?

Diana Kuh, Rachel Cooper, Rebecca Hardy, James Goodwin, Marcus Richards, and Yoav Ben-Shlomo

in A Life Course Approach to Healthy Ageing

Published in print:
2013
Published Online:
January 2014
ISBN:
9780199656516
eISBN:
9780191748042
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199656516.003.0019
Subject:
Public Health and Epidemiology, Public Health, Epidemiology

A common criticism of empirical science is its failure to translate findings into useful outcomes for society. While knowledge creation is a valuable objective, there is increasing expectation on ... More


Reporting user research findings to the development team

Pejman Mirza-Babaei

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0018
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

As part of conducting research, reporting must occur. In addition to communicating the research result accurately, a report must motivate the team to act on the result, which often means modifying ... More


Strategies for understanding and researching mobile games in context

Steven Schirra and Brooke White

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0026
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

Mobile games are deeply integrated into players’ everyday lives. In this chapter, we introduce methods such as paper prototyping and diary studies that consider both the unique form-factor of mobile ... More


Introduction to Games User Research

Anders Drachen, Pejman Mirza-Babaei, and Lennart E. Nacke

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0001
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

This chapter provides an introduction to the field of Games User Research (GUR) and to the present book. GUR is an interdisciplinary field of practice and research concerned with ensuring the optimal ... More


Games User Research as part of the development process in the game industry: Challenges and best practices

Veronica Zammitto

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0002
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

Practising Games User Research within a video game company possesses unique challenges, ranging from tight turnaround of findings to collaborating with the development team and incorporating the ... More


User experience maturity levels: Evaluating and improving Games User Research practices

Graham McAllister

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0005
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

As user experience (UX) research in game development becomes more established, many studios are now incorporating UX practices within their studio. However, the maturity level of UX within a studio ... More


Game Analytics for Games User Research

Anders Drachen and Shawn Connor

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0019
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

Game Analytics (GA) provides new ways to conduct user research, counteracting some of the weaknesses of traditional approaches while retaining essential compatibility with the methodologies of GUR. ... More


Affordable and data-driven user research for indie studios

Pejman Mirza-Babaei and Thomas Galati

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0021
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

User testing games does not have to be expensive and time-consuming. In this chapter we focus on the specific situation where the resources, expertise, and time available for user testing is limited, ... More


A short guide to user testing for simulation sickness in Virtual Reality

Ben Lewis-Evans

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0030
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

The increased interest in virtual reality (VR) has yielded a lot of studies and development in both research and game design. Simulation sickness is an issue experienced by a significant subset of ... More


A framework for player research

Graham McAllister and Sebastian Long

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0008
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

This chapter describes each of the eight methods for player research we have used, and covers why the method is used in the context of player research, how it is executed, the time taken, and what is ... More


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