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Cross-Cultural Technology Design: Creating Culture-Sensitive Technology for Local Users

Huatong Sun

Published in print:
2012
Published Online:
May 2012
ISBN:
9780199744763
eISBN:
9780199932993
Item type:
book
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199744763.001.0001
Subject:
Psychology, Cognitive Models and Architectures

A demanding challenge in cross-cultural design is how to make a usable technology meaningful to local users. This book examines the disconnect of action and meaning in cross-cultural design and ... More


User Experience in Global Context

Huatong Sun

in Cross-Cultural Technology Design: Creating Culture-Sensitive Technology for Local Users

Published in print:
2012
Published Online:
May 2012
ISBN:
9780199744763
eISBN:
9780199932993
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199744763.003.0002
Subject:
Psychology, Cognitive Models and Architectures

This chapter explains why it is necessary and important to have a holistic vision of user experience for integrating action and meaning in cross-cultural design. Following Chapter 1, Chapter 2 ... More


Integrating Action and Meaning into Cross-Cultural Design

Huatong Sun

in Cross-Cultural Technology Design: Creating Culture-Sensitive Technology for Local Users

Published in print:
2012
Published Online:
May 2012
ISBN:
9780199744763
eISBN:
9780199932993
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199744763.003.0003
Subject:
Psychology, Cognitive Models and Architectures

A holistic vision of user experience is essential for integrating action and meaning in cross-cultural design. This chapter answers the questions How and What in developing a holistic view of user ... More


Culturally Localized User Experience as Situated and Constructed

Huatong Sun

in Cross-Cultural Technology Design: Creating Culture-Sensitive Technology for Local Users

Published in print:
2012
Published Online:
May 2012
ISBN:
9780199744763
eISBN:
9780199932993
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199744763.003.0010
Subject:
Psychology, Cognitive Models and Architectures

This chapter further develops the framework of CLUE with a consolidated discussion of five use cases presented earlier. It situates those cases on a broader horizon and reviews the trends of user ... More


Future Directions

Huatong Sun

in Cross-Cultural Technology Design: Creating Culture-Sensitive Technology for Local Users

Published in print:
2012
Published Online:
May 2012
ISBN:
9780199744763
eISBN:
9780199932993
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199744763.003.0011
Subject:
Psychology, Cognitive Models and Architectures

This concluding chapter suggests future directions for the research and practice of cross-cultural technology in a glocalization age. Centering on a dialogical approach, it analyzes what the ... More


CLUE as a Framework for Cross-Cultural User Experience Research

Huatong Sun

in Cross-Cultural Technology Design: Creating Culture-Sensitive Technology for Local Users

Published in print:
2012
Published Online:
May 2012
ISBN:
9780199744763
eISBN:
9780199932993
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199744763.003.0004
Subject:
Psychology, Cognitive Models and Architectures

The CLUE framework advances cross-cultural user research as praxis—a dialogic design activity that has its ethical and political implications in local contexts as well. This chapter explores the ... More


An Overview of GUR Methods

Michael C. Medlock

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0007
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

This chapter provides bite-sized summaries of the most common methods of the Games User Research field. It then focuses on the questions to be considered when constructing and combining GUR methods. ... More


Games User Research

Anders Drachen, Pejman Mirza-Babaei, and Lennart Nacke (eds)

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
book
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.001.0001
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

Today, Games User Research forms an integral component of the development of any kind of interactive entertainment. User research stands as the primary source of business intelligence in the ... More


Deus Sex Machina: Loving Robot Sex Workers and the Allure of an Insincere Kiss

Julie Carpenter

in Robot Sex: Social and Ethical Implications

Published in print:
2017
Published Online:
May 2018
ISBN:
9780262036689
eISBN:
9780262341981
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262036689.003.0014
Subject:
Philosophy, Moral Philosophy

This chapter projects possible human futures with robot sex workers (RSWs). These are models of robots with integrated capabilities designed to enhance human sexual pleasure. Using attachment theory ... More


The Archival Revisionism of Mass Digitization

Adam Crymble

in Technology and the Historian: Transformations in the Digital Age

Published in print:
2021
Published Online:
September 2021
ISBN:
9780252043710
eISBN:
9780252052606
Item type:
chapter
Publisher:
University of Illinois Press
DOI:
10.5622/illinois/9780252043710.003.0003
Subject:
History, History of Science, Technology, and Medicine

By the twenty-first century, billions of historical sources were digitized, with many historians actively involved in this unprecedented archival revisionism. Understanding the history of mass ... More


Heuristics uncovered for Games User Researchers and game designers

Heather Desurvire and Dennis Wixon

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0014
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

This paper presents a set of heuristics (PLAY and GAP) for game design and discusses the history of heuristics for games, describes the use of these heuristics, summarizes research demonstrating ... More


Reporting user research findings to the development team

Pejman Mirza-Babaei

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0018
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

As part of conducting research, reporting must occur. In addition to communicating the research result accurately, a report must motivate the team to act on the result, which often means modifying ... More


Game Analytics for Games User Research

Anders Drachen and Shawn Connor

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0019
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

Game Analytics (GA) provides new ways to conduct user research, counteracting some of the weaknesses of traditional approaches while retaining essential compatibility with the methodologies of GUR. ... More


Strategies for understanding and researching mobile games in context

Steven Schirra and Brooke White

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0026
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

Mobile games are deeply integrated into players’ everyday lives. In this chapter, we introduce methods such as paper prototyping and diary studies that consider both the unique form-factor of mobile ... More


A short guide to user testing for simulation sickness in Virtual Reality

Ben Lewis-Evans

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0030
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

The increased interest in virtual reality (VR) has yielded a lot of studies and development in both research and game design. Simulation sickness is an issue experienced by a significant subset of ... More


Introduction to Games User Research

Anders Drachen, Pejman Mirza-Babaei, and Lennart E. Nacke

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0001
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

This chapter provides an introduction to the field of Games User Research (GUR) and to the present book. GUR is an interdisciplinary field of practice and research concerned with ensuring the optimal ... More


A framework for player research

Graham McAllister and Sebastian Long

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0008
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

This chapter describes each of the eight methods for player research we have used, and covers why the method is used in the context of player research, how it is executed, the time taken, and what is ... More


Games User Research as part of the development process in the game industry: Challenges and best practices

Veronica Zammitto

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0002
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

Practising Games User Research within a video game company possesses unique challenges, ranging from tight turnaround of findings to collaborating with the development team and incorporating the ... More


Intelligent Systems

William B. Rouse

in Computing Possible Futures

Published in print:
2019
Published Online:
September 2019
ISBN:
9780198846420
eISBN:
9780191881589
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198846420.003.0008
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy

This chapter addresses the ways in which human intelligence in routine and partly routine jobs can be augmented rather than replaced. The design of aids should begin with defining the user ... More


Developing New Customer Experiences

Peder Inge Furseth and Richard Cuthbertson

in Innovation in an Advanced Consumer Society: Value-Driven Service Innovation

Published in print:
2016
Published Online:
March 2016
ISBN:
9780198705116
eISBN:
9780191774218
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780198705116.003.0006
Subject:
Business and Management, Innovation

Chapter 6 focuses on innovation and the customer. Customer experiences are partly tangible, as they can be designed, and partly intangible as they rely on the interaction between the employee and the ... More


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