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Game Testers as Precarious Second-Class Citizens: Degradation of Fun, Instrumentalization of Play

Ergin Bulut

in A Precarious Game: The Illusion of Dream Jobs in the Video Game Industry

Published in print:
2020
Published Online:
September 2020
ISBN:
9781501746529
eISBN:
9781501746543
Item type:
chapter
Publisher:
Cornell University Press
DOI:
10.7591/cornell/9781501746529.003.0007
Subject:
History, History of Science, Technology, and Medicine

This chapter focuses on another group of marginalized actors in the game industry: game testers. As a means of getting one's foot in the industry, video game testing constitutes an arena of “cruel ... More


Social Construction of Technology

Simone Tosoni and Trevor Pinch

in Entanglements: Conversations on the Human Traces of Science, Technology, and Sound

Published in print:
2016
Published Online:
September 2017
ISBN:
9780262035279
eISBN:
9780262336550
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262035279.003.0003
Subject:
Society and Culture, Technology and Society

The chapter focuses on the Social Construction of Technology approach (SCOT) by Trevor Pinch and Wiebe Bijker, introducing the reader to its initial formulation (1984), and to the subsequent ... More


Traumatic injuries to the teeth

R. Welbury and J.M. Whitworth

in Paediatric Dentistry

Published in print:
2018
Published Online:
November 2020
ISBN:
9780198789277
eISBN:
9780191917103
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198789277.003.0021
Subject:
Clinical Medicine and Allied Health, Dentistry

Dental trauma in childhood and adolescence is common. At 5 years of age 31–40% of boys and 16–30% of girls, and at 12 years of age 12–33% of boys and 4–19% of girls, will have suffered some dental ... More


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