Jacob G. Birnberg and Michael D. Shields
- Published in print:
- 2009
- Published Online:
- February 2010
- ISBN:
- 9780199546350
- eISBN:
- 9780191720048
- Item type:
- chapter
- Publisher:
- Oxford University Press
- DOI:
- 10.1093/acprof:oso/9780199546350.003.0006
- Subject:
- Business and Management, Organization Studies, Finance, Accounting, and Banking
Anthony Hopwood has been the enthusiastic innovator of the radical and original idea that management accounting research should study management accounting in its organizational and social contexts, ...
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Anthony Hopwood has been the enthusiastic innovator of the radical and original idea that management accounting research should study management accounting in its organizational and social contexts, informed by organizational and social theories, using field research methods. This chapter describes, analyzes, and discusses Anthony's innovation and his strategy for diffusing it in the U.S. using four communication channels — his research publications, his interpersonal network with US researchers; founding and editing Accounting, Organizations and Society (AOS); and research conferences associated with AOS. The interpretation of the case study evidence is that in the U.S. most researchers adopting Anthony's innovation focused only on the organizational context of management accounting. This chapter identifies five ‘gaps’ that have limited the diffusion of Anthony's radical innovation in the U.S. Future success in diffusing Anthony's innovation in the U.S. will depend on reducing these gaps.Less
Anthony Hopwood has been the enthusiastic innovator of the radical and original idea that management accounting research should study management accounting in its organizational and social contexts, informed by organizational and social theories, using field research methods. This chapter describes, analyzes, and discusses Anthony's innovation and his strategy for diffusing it in the U.S. using four communication channels — his research publications, his interpersonal network with US researchers; founding and editing Accounting, Organizations and Society (AOS); and research conferences associated with AOS. The interpretation of the case study evidence is that in the U.S. most researchers adopting Anthony's innovation focused only on the organizational context of management accounting. This chapter identifies five ‘gaps’ that have limited the diffusion of Anthony's radical innovation in the U.S. Future success in diffusing Anthony's innovation in the U.S. will depend on reducing these gaps.
Steven Casper
- Published in print:
- 2007
- Published Online:
- September 2007
- ISBN:
- 9780199269525
- eISBN:
- 9780191710025
- Item type:
- chapter
- Publisher:
- Oxford University Press
- DOI:
- 10.1093/acprof:oso/9780199269525.003.0002
- Subject:
- Business and Management, Political Economy
What is the relationship between institutional frameworks, public policy, and the governance of innovative competencies by firms? This chapter extends the varieties of capitalism theory to examine ...
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What is the relationship between institutional frameworks, public policy, and the governance of innovative competencies by firms? This chapter extends the varieties of capitalism theory to examine how different types of economy impede the governance of new technology firms. It argues that most new technologies attempt to create radical innovations by developing competencies along a widely diffused “Silicon Valley Model” surrounding the financing, staffing, and creation of employee incentives within firms. Liberal market economies, such as those found in the US and UK, provide strong institutional supports for the Silicon Valley Model, while coordinated market economies, such as Germany or Sweden, provide a series of constraints. A theoretical framework is developed to explore this argument. How public policy might impact competitiveness within new technology industries across the two types of economies is discussed.Less
What is the relationship between institutional frameworks, public policy, and the governance of innovative competencies by firms? This chapter extends the varieties of capitalism theory to examine how different types of economy impede the governance of new technology firms. It argues that most new technologies attempt to create radical innovations by developing competencies along a widely diffused “Silicon Valley Model” surrounding the financing, staffing, and creation of employee incentives within firms. Liberal market economies, such as those found in the US and UK, provide strong institutional supports for the Silicon Valley Model, while coordinated market economies, such as Germany or Sweden, provide a series of constraints. A theoretical framework is developed to explore this argument. How public policy might impact competitiveness within new technology industries across the two types of economies is discussed.
christian bason
- Published in print:
- 2010
- Published Online:
- March 2012
- ISBN:
- 9781847426345
- eISBN:
- 9781447302681
- Item type:
- chapter
- Publisher:
- Policy Press
- DOI:
- 10.1332/policypress/9781847426345.003.0002
- Subject:
- Sociology, Organizations
Public sector innovation is the process of creating new ideas and turning them into value for society. Innovation is more likely to happen in environments that are turbulent and undergoing ...
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Public sector innovation is the process of creating new ideas and turning them into value for society. Innovation is more likely to happen in environments that are turbulent and undergoing significant change. This is triggered and highlighted through research and development, new technology, efficiency demands, employee-driven innovation, and citizen-centred innovation. There are different types of innovation present: process, product, positional and paradigm innovation. These four Ps, combined with the spectrum from incremental to radical innovation, constitute the innovation space. The chapter proposes a model for viewing the value of innovation — productivity, service, results and democracy — in the public sector. This chapter also explores how the level of consciousness of innovation as a distinct, professional discipline could be raised among politicians, public managers and staff.Less
Public sector innovation is the process of creating new ideas and turning them into value for society. Innovation is more likely to happen in environments that are turbulent and undergoing significant change. This is triggered and highlighted through research and development, new technology, efficiency demands, employee-driven innovation, and citizen-centred innovation. There are different types of innovation present: process, product, positional and paradigm innovation. These four Ps, combined with the spectrum from incremental to radical innovation, constitute the innovation space. The chapter proposes a model for viewing the value of innovation — productivity, service, results and democracy — in the public sector. This chapter also explores how the level of consciousness of innovation as a distinct, professional discipline could be raised among politicians, public managers and staff.
Elie ofek, Eitan Muller, and Barak Libai
- Published in print:
- 2016
- Published Online:
- May 2017
- ISBN:
- 9780226618296
- eISBN:
- 9780226394145
- Item type:
- chapter
- Publisher:
- University of Chicago Press
- DOI:
- 10.7208/chicago/9780226394145.003.0010
- Subject:
- Economics and Finance, Financial Economics
This concluding chapter serves as a review of the material covered throughout the book and addresses issues often encountered when implementing the various concepts in practice and in different ...
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This concluding chapter serves as a review of the material covered throughout the book and addresses issues often encountered when implementing the various concepts in practice and in different business settings. The presentation takes on a “Frequently Answered Questions” (FAQ) format, i.e., it outlines each issue as a question readers may be wondering about and then provides a comprehensive answer to it. FAQs are organized as follows: those pertaining to the diffusion of innovations, those dealing with customer lifetime value (CLV), and those related to the innovation equity framework. Examples of diffusion FAQs include: Can I use the various diffusion models covered in the book for any type of innovation? I am ultimately interested in running the analysis for my specific brand; should I start with assessing diffusion at the category level or go directly to the brand level? Is the social force always positive? Examples of CLV FAQs include: How can I obtain reasonable estimates for the CLV parameters? Are some of the CLV parameters likely to change over time? If so, how? The chapter ends with a check list that delineates the key steps to follow, and important issues to be aware of, when crafting innovation equity assessments.Less
This concluding chapter serves as a review of the material covered throughout the book and addresses issues often encountered when implementing the various concepts in practice and in different business settings. The presentation takes on a “Frequently Answered Questions” (FAQ) format, i.e., it outlines each issue as a question readers may be wondering about and then provides a comprehensive answer to it. FAQs are organized as follows: those pertaining to the diffusion of innovations, those dealing with customer lifetime value (CLV), and those related to the innovation equity framework. Examples of diffusion FAQs include: Can I use the various diffusion models covered in the book for any type of innovation? I am ultimately interested in running the analysis for my specific brand; should I start with assessing diffusion at the category level or go directly to the brand level? Is the social force always positive? Examples of CLV FAQs include: How can I obtain reasonable estimates for the CLV parameters? Are some of the CLV parameters likely to change over time? If so, how? The chapter ends with a check list that delineates the key steps to follow, and important issues to be aware of, when crafting innovation equity assessments.
Dorothea E. von Mücke
- Published in print:
- 2015
- Published Online:
- November 2015
- ISBN:
- 9780231172462
- eISBN:
- 9780231539333
- Item type:
- chapter
- Publisher:
- Columbia University Press
- DOI:
- 10.7312/columbia/9780231172462.003.0004
- Subject:
- Philosophy, Aesthetics
This chapter examines the Enlightenment transformation of the traditional discourse on original genius, with particular emphasis on how nature as a creative force provides the model for radical ...
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This chapter examines the Enlightenment transformation of the traditional discourse on original genius, with particular emphasis on how nature as a creative force provides the model for radical innovation and sets the original artist apart from the merely skilled technician. More specifically, it describes how the Enlightenment discourse on genius makes the artist the figure of radical innovation and utter independence from both tradition and acquired cultural knowledge as well as from external sources of spiritual or religious inspiration. Thus, ultimately, the genius becomes a superhuman figure that usurps the position of nature or the creator—a figure that is its own progenitor. It is the model of natural growth exhibited by the individual living organism that plays a very important role for modeling the formative force and creativity of the genius. But, beyond that, there is also the concept of nature, as opposed to culture, as a critical resource for overcoming the deformations of one's contemporaneous civilization that plays a critical role.Less
This chapter examines the Enlightenment transformation of the traditional discourse on original genius, with particular emphasis on how nature as a creative force provides the model for radical innovation and sets the original artist apart from the merely skilled technician. More specifically, it describes how the Enlightenment discourse on genius makes the artist the figure of radical innovation and utter independence from both tradition and acquired cultural knowledge as well as from external sources of spiritual or religious inspiration. Thus, ultimately, the genius becomes a superhuman figure that usurps the position of nature or the creator—a figure that is its own progenitor. It is the model of natural growth exhibited by the individual living organism that plays a very important role for modeling the formative force and creativity of the genius. But, beyond that, there is also the concept of nature, as opposed to culture, as a critical resource for overcoming the deformations of one's contemporaneous civilization that plays a critical role.
Mukti Khaire
- Published in print:
- 2017
- Published Online:
- January 2018
- ISBN:
- 9780804792219
- eISBN:
- 9781503603080
- Item type:
- book
- Publisher:
- Stanford University Press
- DOI:
- 10.11126/stanford/9780804792219.001.0001
- Subject:
- Business and Management, Organization Studies
This book describes how commercial ventures in creative industries have cultural impact. Since royal patronage of arts ended, firms in the creative industries, working within the market mechanism, ...
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This book describes how commercial ventures in creative industries have cultural impact. Since royal patronage of arts ended, firms in the creative industries, working within the market mechanism, have been responsible for the production and distribution of the cultural goods—art, books, films, fashion, and music—that enrich our lives. This book counters the popular perception that this marriage of art and business is a necessary evil, proposing instead that entrepreneurs who introduce radically new cultural works to the market must bring about a change in society’s beliefs about what is appropriate and valuable to encourage consumption of these goods. In so doing, these pioneer entrepreneurs change minds, not just lives; the seeds of cultural change are embedded in the world of commerce. Building on theories of value construction and cultural production, integrated with field research on pioneer firms (like Chanel and the Sundance Institute) and new market categories (like modern art and high fashion in India), the author develops conceptual frameworks that explain the structure and functioning of creative industries. Through a systematic exposition of the roles and functions of the players in this space—creators, producers, and intermediaries—the book proposes a new way to understand the relationship among markets, entrepreneurship, and culture. Khaire also discusses challenges inherent in being entrepreneurial in the creative industries, paying special attention to the implications of digitalization and globalization, and suggests prescriptive directions for individuals and firms wishing to balance pecuniary motivations with cultural convictions in this rapidly changing world.Less
This book describes how commercial ventures in creative industries have cultural impact. Since royal patronage of arts ended, firms in the creative industries, working within the market mechanism, have been responsible for the production and distribution of the cultural goods—art, books, films, fashion, and music—that enrich our lives. This book counters the popular perception that this marriage of art and business is a necessary evil, proposing instead that entrepreneurs who introduce radically new cultural works to the market must bring about a change in society’s beliefs about what is appropriate and valuable to encourage consumption of these goods. In so doing, these pioneer entrepreneurs change minds, not just lives; the seeds of cultural change are embedded in the world of commerce. Building on theories of value construction and cultural production, integrated with field research on pioneer firms (like Chanel and the Sundance Institute) and new market categories (like modern art and high fashion in India), the author develops conceptual frameworks that explain the structure and functioning of creative industries. Through a systematic exposition of the roles and functions of the players in this space—creators, producers, and intermediaries—the book proposes a new way to understand the relationship among markets, entrepreneurship, and culture. Khaire also discusses challenges inherent in being entrepreneurial in the creative industries, paying special attention to the implications of digitalization and globalization, and suggests prescriptive directions for individuals and firms wishing to balance pecuniary motivations with cultural convictions in this rapidly changing world.
David P. Rapkin and William R. Thompson
- Published in print:
- 2013
- Published Online:
- January 2014
- ISBN:
- 9780226040332
- eISBN:
- 9780226040509
- Item type:
- chapter
- Publisher:
- University of Chicago Press
- DOI:
- 10.7208/chicago/9780226040509.003.0005
- Subject:
- Political Science, International Relations and Politics
In contrast to the abstractions of the preceding chapter, general factors are translated into a specific discussion of the evolution of the China-United States relationship – albeit with a stress on ...
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In contrast to the abstractions of the preceding chapter, general factors are translated into a specific discussion of the evolution of the China-United States relationship – albeit with a stress on the Chinese position. Specifically, radical technological innovation, weapons development/military modernization, strategic orientation, spatial domains, and threat perception/dissatisfaction are all given attention in a challenger context. The discussion should help to clarify the meaning of some of the general factors and, at the same time, help pave the way to subsequent scenario construction.Less
In contrast to the abstractions of the preceding chapter, general factors are translated into a specific discussion of the evolution of the China-United States relationship – albeit with a stress on the Chinese position. Specifically, radical technological innovation, weapons development/military modernization, strategic orientation, spatial domains, and threat perception/dissatisfaction are all given attention in a challenger context. The discussion should help to clarify the meaning of some of the general factors and, at the same time, help pave the way to subsequent scenario construction.
Mukti Khaire
- Published in print:
- 2017
- Published Online:
- January 2018
- ISBN:
- 9780804792219
- eISBN:
- 9781503603080
- Item type:
- chapter
- Publisher:
- Stanford University Press
- DOI:
- 10.11126/stanford/9780804792219.003.0002
- Subject:
- Business and Management, Organization Studies
This chapter describes pioneer entrepreneurs and their cultural impact. Because market creation is influenced by commentary as well as commerce, pioneer entrepreneurs may be new or established ...
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This chapter describes pioneer entrepreneurs and their cultural impact. Because market creation is influenced by commentary as well as commerce, pioneer entrepreneurs may be new or established producers or intermediaries in the value chain of their industries. This is a unique conception of the entrepreneur. Consumption of cultural goods (more than other kinds of goods) is influenced by cultural norms that define individuals’ core beliefs about appropriateness and value, as well as their sense of identity. Therefore, pioneer entrepreneurs in creative industries face a formidable challenge when introducing new cultural goods; often, such new goods may not align with prevailing cultural norms, making it difficult to create a market for them. The same challenge also gives pioneers a significant opportunity to influence and change culture by creating a market for new goods through generating discourse that changes cultural norms, optimal framing, and generating consensus about the value of the good.Less
This chapter describes pioneer entrepreneurs and their cultural impact. Because market creation is influenced by commentary as well as commerce, pioneer entrepreneurs may be new or established producers or intermediaries in the value chain of their industries. This is a unique conception of the entrepreneur. Consumption of cultural goods (more than other kinds of goods) is influenced by cultural norms that define individuals’ core beliefs about appropriateness and value, as well as their sense of identity. Therefore, pioneer entrepreneurs in creative industries face a formidable challenge when introducing new cultural goods; often, such new goods may not align with prevailing cultural norms, making it difficult to create a market for them. The same challenge also gives pioneers a significant opportunity to influence and change culture by creating a market for new goods through generating discourse that changes cultural norms, optimal framing, and generating consensus about the value of the good.
Harold Salzman and Stephen R. Rosenthal
- Published in print:
- 1994
- Published Online:
- November 2020
- ISBN:
- 9780195083408
- eISBN:
- 9780197560471
- Item type:
- chapter
- Publisher:
- Oxford University Press
- DOI:
- 10.1093/oso/9780195083408.003.0015
- Subject:
- Computer Science, Human-Computer Interaction
In today’s service-oriented economy, information systems are becoming the lifeblood of many organizations. As part of this trend, applications software is ...
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In today’s service-oriented economy, information systems are becoming the lifeblood of many organizations. As part of this trend, applications software is an increasingly important and little understood type of process technology. In this chapter we synthesize many of our findings and explore their implications for procuring software in organizations that deliver services. We will argue that it is during the procurement of software and in the planning processes that precede procurement that managers with insight about software design have the most to offer. This book has provided several extended examples of how mission critical software is used in service organizations by operational personnel to assist them in service delivery and by management for monitoring and control purposes. We have shown how service delivery becomes redefined in terms of the combined capability of workers and the integrative functionality designed into mission critical software. We have also shown how software may affect the structure of a service organization and the scope of individual jobs within it. Mission critical software thus serves important integrative functions, such as job restructuring and service redefinition, for the service delivery organization. Although vital to any company’s production capability, process technology is often viewed as an ancillary concern of top management when it comes to purchasing it. Procurement is thought to be best left to technicians who have both the time and inclination to preoccupy themselves with comparison shopping. Many managers are uncomfortable with technological decisions. In large organizations, decisions about new technology tend to be delegated to groups far removed from senior management. Only when procurement costs rise above a certain threshold will the level for such decisions be escalated in the organization. By then, assessments are usually reduced to some sort of financial payback calculation and the substantive issues associated with the proposed technology become submerged. The crucial shortcoming of this approach is that technology acquisition is an important strategic issue, not just a technical matter. By shaping the capabilities of the organization’s production function, process technologies, can dramatically affect productivity, quality, and the range of possibilities for making goods or delivering services.
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In today’s service-oriented economy, information systems are becoming the lifeblood of many organizations. As part of this trend, applications software is an increasingly important and little understood type of process technology. In this chapter we synthesize many of our findings and explore their implications for procuring software in organizations that deliver services. We will argue that it is during the procurement of software and in the planning processes that precede procurement that managers with insight about software design have the most to offer. This book has provided several extended examples of how mission critical software is used in service organizations by operational personnel to assist them in service delivery and by management for monitoring and control purposes. We have shown how service delivery becomes redefined in terms of the combined capability of workers and the integrative functionality designed into mission critical software. We have also shown how software may affect the structure of a service organization and the scope of individual jobs within it. Mission critical software thus serves important integrative functions, such as job restructuring and service redefinition, for the service delivery organization. Although vital to any company’s production capability, process technology is often viewed as an ancillary concern of top management when it comes to purchasing it. Procurement is thought to be best left to technicians who have both the time and inclination to preoccupy themselves with comparison shopping. Many managers are uncomfortable with technological decisions. In large organizations, decisions about new technology tend to be delegated to groups far removed from senior management. Only when procurement costs rise above a certain threshold will the level for such decisions be escalated in the organization. By then, assessments are usually reduced to some sort of financial payback calculation and the substantive issues associated with the proposed technology become submerged. The crucial shortcoming of this approach is that technology acquisition is an important strategic issue, not just a technical matter. By shaping the capabilities of the organization’s production function, process technologies, can dramatically affect productivity, quality, and the range of possibilities for making goods or delivering services.
Harold Salzman and Stephen R. Rosenthal
- Published in print:
- 1994
- Published Online:
- November 2020
- ISBN:
- 9780195083408
- eISBN:
- 9780197560471
- Item type:
- chapter
- Publisher:
- Oxford University Press
- DOI:
- 10.1093/oso/9780195083408.003.0008
- Subject:
- Computer Science, Human-Computer Interaction
The software industry really came of age in the 1970s and 1980s. This was a time of technological transformation in the workplace. The computer expanded ...
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The software industry really came of age in the 1970s and 1980s. This was a time of technological transformation in the workplace. The computer expanded from the backroom to the front office and evolved from simple data processing to integrated information systems. The growth of the independent software vendor led to an important change in software design. User firms began to purchase large, standard or semicustom systems from thirdparty vendors rather than purchasing software with hardware and having most applications software custom designed by an in-house programming staff. This added another dimension to the software design process: Software became the product of at least two organizations (the vendor and one or more user firms) and its design and production became mediated by the market. The organizational simplicity of software design occurring within one organization, as difficult a process as that may be, became relatively more complex organizationally. This chapter examines one part of the process of technology design and use: the activities internal to the software design firm. It concentrates on the structure and dynamics of the design process rather than on specific design decisions. The findings presented in this chapter are based on a survey of vendor firms and may represent a different perspective than findings on software developed within a user firm. By focusing on dynamics that transcend choices of particular individuals, we show how decisions are shaped and constrained by the structure of the design process itself. The three chapters following this one present case studies that describe specific choices of software features and functions and analyze the impacts of those choices on software users and customers. Taken together, this chapter and the case studies present the dual perspective necessary to appreciate how software is a socially constructed technology. The business applications software industry for mainframes and minicomputers is composed of hardware manufacturers such as IBM and Digital Equipment Corporation, several large vendors, and numbers of small specialty firms.
Less
The software industry really came of age in the 1970s and 1980s. This was a time of technological transformation in the workplace. The computer expanded from the backroom to the front office and evolved from simple data processing to integrated information systems. The growth of the independent software vendor led to an important change in software design. User firms began to purchase large, standard or semicustom systems from thirdparty vendors rather than purchasing software with hardware and having most applications software custom designed by an in-house programming staff. This added another dimension to the software design process: Software became the product of at least two organizations (the vendor and one or more user firms) and its design and production became mediated by the market. The organizational simplicity of software design occurring within one organization, as difficult a process as that may be, became relatively more complex organizationally. This chapter examines one part of the process of technology design and use: the activities internal to the software design firm. It concentrates on the structure and dynamics of the design process rather than on specific design decisions. The findings presented in this chapter are based on a survey of vendor firms and may represent a different perspective than findings on software developed within a user firm. By focusing on dynamics that transcend choices of particular individuals, we show how decisions are shaped and constrained by the structure of the design process itself. The three chapters following this one present case studies that describe specific choices of software features and functions and analyze the impacts of those choices on software users and customers. Taken together, this chapter and the case studies present the dual perspective necessary to appreciate how software is a socially constructed technology. The business applications software industry for mainframes and minicomputers is composed of hardware manufacturers such as IBM and Digital Equipment Corporation, several large vendors, and numbers of small specialty firms.
Harold Salzman and Stephen R. Rosenthal
- Published in print:
- 1994
- Published Online:
- November 2020
- ISBN:
- 9780195083408
- eISBN:
- 9780197560471
- Item type:
- chapter
- Publisher:
- Oxford University Press
- DOI:
- 10.1093/oso/9780195083408.003.0013
- Subject:
- Computer Science, Human-Computer Interaction
Social choices characterize applications software design as much as technical engineering issues. In examining software design as a social process we have ...
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Social choices characterize applications software design as much as technical engineering issues. In examining software design as a social process we have identified as important issues the tradeoffs and compromises among competing interests and objectives of users and of others in the user organization, the process by which decisions of designers are shaped by their organization, and the role of various pressures in the market. The chapters in Part I explained and justified our basic premise that the interplay of such factors would significantly influence both explicit and implicit design choices. We emphasized how software designs necessarily reflect organizational choices about objectives of different users and others in both the vendor and user organizations. Then in Part II, for each of the cases we studied, we identified a range of design influences and the specific values underlying the social shaping of particular software features and functions. This chapter considers what we have learned from our several case studies and survey. The final two chapters translate these findings into an action agenda for managers (Chapter 8) and consider the implications for research in this area (Chapter 9). Crucial design choices about software that regulates operations of the user organization reflect social choices that may not necessarily be optimal choices. In fact, we found that for many choices there may not be an objectively optimal design; rather, the choices will favor some objectives over others with decisions shaped by organizational politics for example. Indeed, by providing greater integration within the organization, software systems lead to tighter “coupling” of structures in organizations, among different groups and between formal policies and informal practices. The following discussion of the three industries, banking, field service, and hospitals, focuses on the consequences of different choices in software design. The software, as part of its substantive task (e.g., storing information), was designed to automate and control procedures by formalizing them in design, emphasizing managerial control objectives over operations objectives, as it integrated the work of functionally different groups. This emphasis can be traced to the initial choices about features and functions of the software.
Less
Social choices characterize applications software design as much as technical engineering issues. In examining software design as a social process we have identified as important issues the tradeoffs and compromises among competing interests and objectives of users and of others in the user organization, the process by which decisions of designers are shaped by their organization, and the role of various pressures in the market. The chapters in Part I explained and justified our basic premise that the interplay of such factors would significantly influence both explicit and implicit design choices. We emphasized how software designs necessarily reflect organizational choices about objectives of different users and others in both the vendor and user organizations. Then in Part II, for each of the cases we studied, we identified a range of design influences and the specific values underlying the social shaping of particular software features and functions. This chapter considers what we have learned from our several case studies and survey. The final two chapters translate these findings into an action agenda for managers (Chapter 8) and consider the implications for research in this area (Chapter 9). Crucial design choices about software that regulates operations of the user organization reflect social choices that may not necessarily be optimal choices. In fact, we found that for many choices there may not be an objectively optimal design; rather, the choices will favor some objectives over others with decisions shaped by organizational politics for example. Indeed, by providing greater integration within the organization, software systems lead to tighter “coupling” of structures in organizations, among different groups and between formal policies and informal practices. The following discussion of the three industries, banking, field service, and hospitals, focuses on the consequences of different choices in software design. The software, as part of its substantive task (e.g., storing information), was designed to automate and control procedures by formalizing them in design, emphasizing managerial control objectives over operations objectives, as it integrated the work of functionally different groups. This emphasis can be traced to the initial choices about features and functions of the software.
Harold Salzman and Stephen R. Rosenthal
- Published in print:
- 1994
- Published Online:
- November 2020
- ISBN:
- 9780195083408
- eISBN:
- 9780197560471
- Item type:
- chapter
- Publisher:
- Oxford University Press
- DOI:
- 10.1093/oso/9780195083408.003.0006
- Subject:
- Computer Science, Human-Computer Interaction
Artists leave behind their names on their work and, with their face and story, provide some insight into the design of their creations. Not so with ...
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Artists leave behind their names on their work and, with their face and story, provide some insight into the design of their creations. Not so with workplace technology. The design of technology often appears as received wisdom. A band of technicians descends upon an office or a factory floor leaving behind artifacts bearing the labels of companies whose names are familiar but whose identities are really anonymous. In some abstract way we all know that inanimate objects are manufactured, the product of human design. Yet, as we handle and look at these artifacts we use everyday, we seldom know the whys and wherefores of their design. We may judge the technology as easy or difficult to use, helpful or unhelpful in accomplishing the task at hand, and regard it as good or bad. But the calculus that went into the design decisions almost always remains a mystery. If we inquire of the designers of a piece of technology, by which we mean those who engineered and made decisions about its features and functionality (decisions beyond its aesthetic appearance, which is a common connotation of design but too limited for our purposes), we are likely to be mesmerized by formulae, calculations, reports of the latest discoveries of science and state-of-the-art engineering. In short, we may be informed that “economy and efficiency” (with perhaps a bit of aesthetics thrown in) are the watchwords of engineering. Engineering is portrayed as an objective enterprise limited only by knowledge and creativity. Many would argue that, provided a task that is well defined and a mission to accomplish, the engineer can proceed to create the optimal technology. To the social scientist these explanations generally form an impenetrable wall that precludes further inquiry. Although the social impact of technology has been widely studied, technology itself is usually treated as a “black box.” Research instead tends to focus on what to do with the black box, how to implement it, not how to create it. Thus social scientists have contributed little (and are seen as offering little) to the task of technology design, except in such realms as human factors for the user interface, a contribution viewed as rather peripheral to the “real” task of engineering.
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Artists leave behind their names on their work and, with their face and story, provide some insight into the design of their creations. Not so with workplace technology. The design of technology often appears as received wisdom. A band of technicians descends upon an office or a factory floor leaving behind artifacts bearing the labels of companies whose names are familiar but whose identities are really anonymous. In some abstract way we all know that inanimate objects are manufactured, the product of human design. Yet, as we handle and look at these artifacts we use everyday, we seldom know the whys and wherefores of their design. We may judge the technology as easy or difficult to use, helpful or unhelpful in accomplishing the task at hand, and regard it as good or bad. But the calculus that went into the design decisions almost always remains a mystery. If we inquire of the designers of a piece of technology, by which we mean those who engineered and made decisions about its features and functionality (decisions beyond its aesthetic appearance, which is a common connotation of design but too limited for our purposes), we are likely to be mesmerized by formulae, calculations, reports of the latest discoveries of science and state-of-the-art engineering. In short, we may be informed that “economy and efficiency” (with perhaps a bit of aesthetics thrown in) are the watchwords of engineering. Engineering is portrayed as an objective enterprise limited only by knowledge and creativity. Many would argue that, provided a task that is well defined and a mission to accomplish, the engineer can proceed to create the optimal technology. To the social scientist these explanations generally form an impenetrable wall that precludes further inquiry. Although the social impact of technology has been widely studied, technology itself is usually treated as a “black box.” Research instead tends to focus on what to do with the black box, how to implement it, not how to create it. Thus social scientists have contributed little (and are seen as offering little) to the task of technology design, except in such realms as human factors for the user interface, a contribution viewed as rather peripheral to the “real” task of engineering.