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Kormakr and Bersi

Heather O’Donoghue

in The Genesis of a Saga Narrative: Verse and Prose in Kormaks Saga

Published in print:
1991
Published Online:
October 2011
ISBN:
9780198117834
eISBN:
9780191671074
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780198117834.003.0003
Subject:
Literature, Early and Medieval Literature, Mythology and Folklore

This chapter examines the section of the Kormáks saga dealing with Kormákr's failure to turn up to the marriage arranged for him and Steingerðr, and Porkell's retaliatory action in marrying ... More


Combining Interaction and Narrative

Michael Nitsche

in Video Game Spaces: Image, Play, and Structure in 3D Worlds

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262141017
eISBN:
9780262255110
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262141017.003.0032
Subject:
Computer Science, Game Studies

This chapter analyzes the merger of interactive and narrative elements in the game space. The discussions cover the story and plot; function and plot; discourse in video games; the quest; and the ... More


Cartographies of Complexity: Ruiz’s ‘French’ Cinema Since the Mid-1990s

Michael Goddard

in The Cinema of Raúl Ruiz: Impossible Cartographies

Published in print:
2013
Published Online:
November 2015
ISBN:
9780231167314
eISBN:
9780231850506
Item type:
chapter
Publisher:
Columbia University Press
DOI:
10.7312/columbia/9780231167314.003.0004
Subject:
Film, Television and Radio, Film

This chapter focuses on Raúl Ruiz's cinema from the mid-1990s to his most recent films prior to his death. In this period, Ruiz's cinema presented cartographies of complexity which are no less ... More


Examples of Spatial Structures in Game Spaces

Michael Nitsche

in Video Game Spaces: Image, Play, and Structure in 3D Worlds

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262141017
eISBN:
9780262255110
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262141017.003.0098
Subject:
Computer Science, Game Studies

This chapter discusses a number of significant spatial structures to determine the practical shape that architectural references take in the world of video game spaces. These structures arrange the ... More


Visual Pleasures: From Gaze to Grab and Resonance

Susanna Paasonen

in Carnal Resonance: Affect and Online Pornography

Published in print:
2011
Published Online:
August 2013
ISBN:
9780262016315
eISBN:
9780262298810
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262016315.003.0005
Subject:
Society and Culture, Media Studies

This chapter focuses on the methods and reasons by which online pornography manages to attract viewers. The use of spam mail to advertise devices and medicines for male genitalia and invitations to ... More


The Trendsetter: Lu Tianming's Heaven Above

in Corruption and Realism in Late Socialist China: The Return of the Political Novel

Published in print:
2006
Published Online:
June 2013
ISBN:
9780804754859
eISBN:
9780804768108
Item type:
chapter
Publisher:
Stanford University Press
DOI:
10.11126/stanford/9780804754859.003.0002
Subject:
Literature, World Literature

This chapter examines Lu Tianming's political novel Heaven Above. It explains the storyline of the novel, which focuses on general corruption cases, and suggests that it was seminal in inspiring ... More


An Overview of Taliban and Other Afghan Insurgent Stories and an Assessment of their Master Narratives

Thomas H. Johnson, Matthew DuPee, and Wali Shaaker

in Taliban Narratives: The Use and Power of Stories in the Afghanistan Conflict

Published in print:
2018
Published Online:
February 2019
ISBN:
9780190840600
eISBN:
9780190943158
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780190840600.003.0002
Subject:
Political Science, Conflict Politics and Policy

This chapter introduces the reader to the Master Narratives of the Taliban or those key themes that drive their narratives and associated stories. Specifically, the chapter focuses on the background ... More


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