Morgan Ames
- Published in print:
- 2020
- Published Online:
- September 2020
- ISBN:
- 9781683401476
- eISBN:
- 9781683402145
- Item type:
- chapter
- Publisher:
- University Press of Florida
- DOI:
- 10.5744/florida/9781683401476.003.0003
- Subject:
- Society and Culture, Latin American Studies
This chapter examines one of the largest interventions in computer-based learning currently underway, the One Laptop per Child (OLPC) project. Started in 2005 by people from the MIT Media Lab, this ...
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This chapter examines one of the largest interventions in computer-based learning currently underway, the One Laptop per Child (OLPC) project. Started in 2005 by people from the MIT Media Lab, this project distributed more than 2.5 million laptops worldwide, over 80 percent of them in Latin America. Drawing on 2010 and 2013 fieldwork investigating a project in Paraguay with 10,000 of OLPC’s “XO” laptops, the chapter explores the ways in which the children who were meant to be the primary beneficiaries interpreted leisure laptop use as “learning.” It also shows that the most captivating uses of the laptops were not “productive” or programming-centric, as OLPC’s developers hoped, but “consumptive” and media-centric, focused on music, videos, and video games. It discusses the learning benefits and drawbacks of this use, as understood by participants and in light of education research, and in light of the broader context of transnational corporations interested in marketing to these children. In the process, it weighs OLPC’s utopian dreams against the interests of the child beneficiaries, concerns of media imperialism, and a potential shift in the meaning of computers.Less
This chapter examines one of the largest interventions in computer-based learning currently underway, the One Laptop per Child (OLPC) project. Started in 2005 by people from the MIT Media Lab, this project distributed more than 2.5 million laptops worldwide, over 80 percent of them in Latin America. Drawing on 2010 and 2013 fieldwork investigating a project in Paraguay with 10,000 of OLPC’s “XO” laptops, the chapter explores the ways in which the children who were meant to be the primary beneficiaries interpreted leisure laptop use as “learning.” It also shows that the most captivating uses of the laptops were not “productive” or programming-centric, as OLPC’s developers hoped, but “consumptive” and media-centric, focused on music, videos, and video games. It discusses the learning benefits and drawbacks of this use, as understood by participants and in light of education research, and in light of the broader context of transnational corporations interested in marketing to these children. In the process, it weighs OLPC’s utopian dreams against the interests of the child beneficiaries, concerns of media imperialism, and a potential shift in the meaning of computers.
Peter Krapp
- Published in print:
- 2011
- Published Online:
- August 2015
- ISBN:
- 9780816676248
- eISBN:
- 9781452947792
- Item type:
- book
- Publisher:
- University of Minnesota Press
- DOI:
- 10.5749/minnesota/9780816676248.001.0001
- Subject:
- Society and Culture, Media Studies
In the glitches, inefficiencies, and errors that ergonomics and usability engineering strive to surmount, this book identifies creative reservoirs of computer-mediated interaction. Throughout new ...
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In the glitches, inefficiencies, and errors that ergonomics and usability engineering strive to surmount, this book identifies creative reservoirs of computer-mediated interaction. Throughout new media cultures, it traces a resistance to the heritage of motion studies, ergonomics, and efficiency; in doing so, it shows how creativity is stirred within the networks of digital culture. This book offers a fresh look at hypertext and tactical media, tunes into laptop music, and situates the emergent forms of computer gaming and machinima in media history. The text analyzes text, image, sound, virtual spaces, and gestures in noisy channels of computer-mediated communication that seek to embrace—rather than overcome—the limitations and misfires of computing.Less
In the glitches, inefficiencies, and errors that ergonomics and usability engineering strive to surmount, this book identifies creative reservoirs of computer-mediated interaction. Throughout new media cultures, it traces a resistance to the heritage of motion studies, ergonomics, and efficiency; in doing so, it shows how creativity is stirred within the networks of digital culture. This book offers a fresh look at hypertext and tactical media, tunes into laptop music, and situates the emergent forms of computer gaming and machinima in media history. The text analyzes text, image, sound, virtual spaces, and gestures in noisy channels of computer-mediated communication that seek to embrace—rather than overcome—the limitations and misfires of computing.
Peter Manning
- Published in print:
- 2013
- Published Online:
- September 2013
- ISBN:
- 9780199746392
- eISBN:
- 9780199332496
- Item type:
- chapter
- Publisher:
- Oxford University Press
- DOI:
- 10.1093/acprof:oso/9780199746392.003.0022
- Subject:
- Music, Theory, Analysis, Composition, Popular
The development of the laptop computer as a portable alternative to the desktop PC proved particularly attractive to computer musicians, who in turn developed ensembles, including laptop orchestras, ...
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The development of the laptop computer as a portable alternative to the desktop PC proved particularly attractive to computer musicians, who in turn developed ensembles, including laptop orchestras, that explored a variety of performing techniques including machine-assisted composition and improvisation. Building upon pioneering work carried out during the late 1970s by the League of Automatic Composers using early microcomputers, these ensembles, having initially embraced MIDI-based technologies during the 1990s, expanded to include live signal processing during the early 2000s, using software such as Max/MSP. Parallel interests in live performance emerging from the popular music sector led to a productive intersection of practices, embracing practitioners from different musical backgrounds. The significance of these developments provides a fascinating perspective on an important area of computer music that continues to grow in its significanceLess
The development of the laptop computer as a portable alternative to the desktop PC proved particularly attractive to computer musicians, who in turn developed ensembles, including laptop orchestras, that explored a variety of performing techniques including machine-assisted composition and improvisation. Building upon pioneering work carried out during the late 1970s by the League of Automatic Composers using early microcomputers, these ensembles, having initially embraced MIDI-based technologies during the 1990s, expanded to include live signal processing during the early 2000s, using software such as Max/MSP. Parallel interests in live performance emerging from the popular music sector led to a productive intersection of practices, embracing practitioners from different musical backgrounds. The significance of these developments provides a fascinating perspective on an important area of computer music that continues to grow in its significance
Morgan G. Ames
- Published in print:
- 2014
- Published Online:
- January 2015
- ISBN:
- 9780262027458
- eISBN:
- 9780262325509
- Item type:
- chapter
- Publisher:
- The MIT Press
- DOI:
- 10.7551/mitpress/9780262027458.003.0010
- Subject:
- History, History of Science, Technology, and Medicine
Ames describes the appeal of the XO laptop, created by the One Laptop per Child program, in Paraguay in terms of the concept of the charismatic object, which exerts power not because of what it is ...
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Ames describes the appeal of the XO laptop, created by the One Laptop per Child program, in Paraguay in terms of the concept of the charismatic object, which exerts power not because of what it is but because of what it promises to do. Tracing the everyday challenges related to the use of the XO laptop in the classroom and the networks of NGOs, teachers, and government officials involved in the program, Ames explains why the Paraguayan program has been more successful than most and retains its appeal despite those challenges.Less
Ames describes the appeal of the XO laptop, created by the One Laptop per Child program, in Paraguay in terms of the concept of the charismatic object, which exerts power not because of what it is but because of what it promises to do. Tracing the everyday challenges related to the use of the XO laptop in the classroom and the networks of NGOs, teachers, and government officials involved in the program, Ames explains why the Paraguayan program has been more successful than most and retains its appeal despite those challenges.
Rick Dammers
- Published in print:
- 2013
- Published Online:
- May 2013
- ISBN:
- 9780199832286
- eISBN:
- 9780199979806
- Item type:
- chapter
- Publisher:
- Oxford University Press
- DOI:
- 10.1093/acprof:oso/9780199832286.003.0011
- Subject:
- Music, Performing Practice/Studies, Psychology of Music
This chapter presents ideas for using laptops, notebook computers, digital phones, and other electronic devices to create music and form non-traditional ensembles. The pros and cons of technology in ...
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This chapter presents ideas for using laptops, notebook computers, digital phones, and other electronic devices to create music and form non-traditional ensembles. The pros and cons of technology in music settings are discussed. Rationales for allowing use of technology in schools are shared to facilitate future interactions with administrators, parents, and others. Ways of composing and sharing technology-based works are presented. With so many options available (and more to follow), the question of how to select technology that will facilitate composition is an increasingly important consideration for educators. This chapter provides guidance for evaluating the use of technology to facilitate composition. It urges teachers and teacher educators to consider the learning objectives of the composition project and the students’ skills and prior knowledge first. Then, they should evaluate the available space and technology hardware resources. Finally, they can select specific software platforms that best fit the needs and parameters of their students and the composition activity at hand.Less
This chapter presents ideas for using laptops, notebook computers, digital phones, and other electronic devices to create music and form non-traditional ensembles. The pros and cons of technology in music settings are discussed. Rationales for allowing use of technology in schools are shared to facilitate future interactions with administrators, parents, and others. Ways of composing and sharing technology-based works are presented. With so many options available (and more to follow), the question of how to select technology that will facilitate composition is an increasingly important consideration for educators. This chapter provides guidance for evaluating the use of technology to facilitate composition. It urges teachers and teacher educators to consider the learning objectives of the composition project and the students’ skills and prior knowledge first. Then, they should evaluate the available space and technology hardware resources. Finally, they can select specific software platforms that best fit the needs and parameters of their students and the composition activity at hand.
Chris Salter
- Published in print:
- 2010
- Published Online:
- August 2013
- ISBN:
- 9780262195881
- eISBN:
- 9780262315104
- Item type:
- chapter
- Publisher:
- The MIT Press
- DOI:
- 10.7551/mitpress/9780262195881.003.0005
- Subject:
- Society and Culture, Media Studies
This chapter describes the impact of technology on the field of sound and music. It discusses the change in music technology from the European and American composers. The advancement in technology ...
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This chapter describes the impact of technology on the field of sound and music. It discusses the change in music technology from the European and American composers. The advancement in technology down the ages has transformed concert-based music to live technologies that allow the listener to interact with the medium of music. This change was brought about by instruments such as the Tele-harmonium and Theremin in the 1920s. The author illustrates the development brought about by the effect of micro-computers on music improvisation to the influence of software environments in music technology in the 1980s. Finally, the influence of recent genres of music such as laptop-based or network-based music is discussed. At the end, the author examines gesture-based music techniques.Less
This chapter describes the impact of technology on the field of sound and music. It discusses the change in music technology from the European and American composers. The advancement in technology down the ages has transformed concert-based music to live technologies that allow the listener to interact with the medium of music. This change was brought about by instruments such as the Tele-harmonium and Theremin in the 1920s. The author illustrates the development brought about by the effect of micro-computers on music improvisation to the influence of software environments in music technology in the 1980s. Finally, the influence of recent genres of music such as laptop-based or network-based music is discussed. At the end, the author examines gesture-based music techniques.
Keri K. Stephens
- Published in print:
- 2018
- Published Online:
- August 2018
- ISBN:
- 9780190625504
- eISBN:
- 9780190882327
- Item type:
- chapter
- Publisher:
- Oxford University Press
- DOI:
- 10.1093/oso/9780190625504.003.0002
- Subject:
- Sociology, Science, Technology and Environment
For many people, whose first experiences using mobiles were between 2000 and 2010, it’s hard to imagine a time when friends and loved ones didn’t have mobiles or when people didn’t have access to one ...
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For many people, whose first experiences using mobiles were between 2000 and 2010, it’s hard to imagine a time when friends and loved ones didn’t have mobiles or when people didn’t have access to one another after work hours. This chapter opens in California with a story of Los Angeles traffic; it was terrible, even back in 1990. Some companies wanted to make their mobile staff more productive, so they provided them with car phones—permanently mounted, fairly large phones with an antenna attached to the back window. Organizations paid for these “business tools”; and they were company property, just like a computer. During these initial years, some early adopters of new technology started bringing tools, like tablet computers and personal digital assistants, to work. This chapter sets the stage for understanding how and why negotiations for control over mobile communication emerged.Less
For many people, whose first experiences using mobiles were between 2000 and 2010, it’s hard to imagine a time when friends and loved ones didn’t have mobiles or when people didn’t have access to one another after work hours. This chapter opens in California with a story of Los Angeles traffic; it was terrible, even back in 1990. Some companies wanted to make their mobile staff more productive, so they provided them with car phones—permanently mounted, fairly large phones with an antenna attached to the back window. Organizations paid for these “business tools”; and they were company property, just like a computer. During these initial years, some early adopters of new technology started bringing tools, like tablet computers and personal digital assistants, to work. This chapter sets the stage for understanding how and why negotiations for control over mobile communication emerged.