Roberto Simanowski
- Published in print:
- 2011
- Published Online:
- August 2015
- ISBN:
- 9780816667376
- eISBN:
- 9781452946788
- Item type:
- chapter
- Publisher:
- University of Minnesota Press
- DOI:
- 10.5749/minnesota/9780816667376.003.0003
- Subject:
- Art, Art Theory and Criticism
This chapter describes the contemporary kinetic concrete poetry and its distinction from classical concrete poetry. It identifies the connection between software art, mannerism, postmodernism, ...
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This chapter describes the contemporary kinetic concrete poetry and its distinction from classical concrete poetry. It identifies the connection between software art, mannerism, postmodernism, Generation Flash, and the aesthetics of the spectacle. It also compares the culture of the depthless image in the digital age to the pure painting of the avant-garde art of the previous century.Less
This chapter describes the contemporary kinetic concrete poetry and its distinction from classical concrete poetry. It identifies the connection between software art, mannerism, postmodernism, Generation Flash, and the aesthetics of the spectacle. It also compares the culture of the depthless image in the digital age to the pure painting of the avant-garde art of the previous century.
Roberto Simanowski
- Published in print:
- 2011
- Published Online:
- August 2015
- ISBN:
- 9780816667376
- eISBN:
- 9781452946788
- Item type:
- book
- Publisher:
- University of Minnesota Press
- DOI:
- 10.5749/minnesota/9780816667376.001.0001
- Subject:
- Art, Art Theory and Criticism
In a world increasingly dominated by the digital, the critical response to digital art generally ranges from hype to counter hype. Popular writing about specific artworks seldom goes beyond promoting ...
More
In a world increasingly dominated by the digital, the critical response to digital art generally ranges from hype to counter hype. Popular writing about specific artworks seldom goes beyond promoting a given piece and explaining how it operates, while scholars and critics remain unsure about how to interpret and evaluate them. This book aims to demonstrate how such critical work can be done. This book offers close readings of varied examples from genres of digital art such as kinetic concrete poetry, computer-generated text, interactive installation, mapping art, and information sculpture. For instance, the book deciphers the complex meaning of words that not only form an image on a screen but also react to the viewer’s behavior; images that are progressively destroyed by the human gaze; text machines generating nonsense sentences out of a Kafka story; and a light show above Mexico City’s historic square, created by Internet users all over the world. The book combines these illuminating explanations with a theoretical discussion that employs art philosophy and history to achieve a deeper understanding of each particular example of digital art and, ultimately, of the genre as a whole.Less
In a world increasingly dominated by the digital, the critical response to digital art generally ranges from hype to counter hype. Popular writing about specific artworks seldom goes beyond promoting a given piece and explaining how it operates, while scholars and critics remain unsure about how to interpret and evaluate them. This book aims to demonstrate how such critical work can be done. This book offers close readings of varied examples from genres of digital art such as kinetic concrete poetry, computer-generated text, interactive installation, mapping art, and information sculpture. For instance, the book deciphers the complex meaning of words that not only form an image on a screen but also react to the viewer’s behavior; images that are progressively destroyed by the human gaze; text machines generating nonsense sentences out of a Kafka story; and a light show above Mexico City’s historic square, created by Internet users all over the world. The book combines these illuminating explanations with a theoretical discussion that employs art philosophy and history to achieve a deeper understanding of each particular example of digital art and, ultimately, of the genre as a whole.