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Psychological Distance: Manipulating an Interface versus Controlling a System

Alex Kirlik

in Human-Tech: Ethical and Scientific Foundations

Published in print:
2010
Published Online:
January 2011
ISBN:
9780199765140
eISBN:
9780199863358
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199765140.003.0005
Subject:
Psychology, Human-Technology Interaction

This chapter presents the reprinted article “Toward theory-driven, quantitative performance measurement in ergonomics science: The abstraction hierarchy as a framework for data analysis” by Xinyao ... More


The Origins of Human-tech

Alex Kirlik

in Human-Tech: Ethical and Scientific Foundations

Published in print:
2010
Published Online:
January 2011
ISBN:
9780199765140
eISBN:
9780199863358
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199765140.003.0002
Subject:
Psychology, Human-Technology Interaction

This chapter reviews research on human-tech. This book's author began his research career in the discipline of human factors engineering in the mid 1980s. This was an era of increasing ... More


Toward a Theory of the Gameworld Interface

Kristine Jørgensen

in Gameworld Interfaces

Published in print:
2013
Published Online:
May 2014
ISBN:
9780262026864
eISBN:
9780262319065
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262026864.003.0005
Subject:
Computer Science, Game Studies

This last chapter revisits the main arguments of all the preceding chapters and combines them into a comprehensive theory of gameworld interfaces. This is done through combining the descriptions of ... More


Multiple-Resource Theory as a Basis for Multimodal Interface Design: Success Stories, Qualifications, and Research Needs

Nadine Sarter

in Attention: From Theory to Practice

Published in print:
2006
Published Online:
March 2012
ISBN:
9780195305722
eISBN:
9780199847723
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780195305722.003.0013
Subject:
Psychology, Cognitive Psychology

To date, the design of most multimodal displays appears to have been based—implicitly or explicitly—on the original version of Christopher Wickens' multiple-resource theory (MRT). Based on MRT, the ... More


Defining Interaction

Michael Nitsche

in Video Game Spaces: Image, Play, and Structure in 3D Worlds

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262141017
eISBN:
9780262255110
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262141017.003.0023
Subject:
Computer Science, Game Studies

This chapter discusses interaction in video game spaces. It discusses the element of abstraction and how it is applied, especially in interfaces for engaging with game spaces; how spatiality implies ... More


Abstracting Situated Action: Implications for Cognitive Modeling and Interface Design

Alex Kirlik

in Adaptive Perspectives on Human–Technology Interaction: Methods and Models for Cognitive Engineering and Human-Computer Interaction

Published in print:
2009
Published Online:
March 2012
ISBN:
9780195374827
eISBN:
9780199847693
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780195374827.003.0019
Subject:
Psychology, Cognitive Psychology

This chapter reports a field study in a relatively low-technology work context and a model of observed behavior using a quantitative realization of the original, perception-action version of the lens ... More


Machinima and the Suspensionsof Animation

Peter Krapp

in Noise Channels: Glitch and Error in Digital Culture

Published in print:
2011
Published Online:
August 2015
ISBN:
9780816676248
eISBN:
9781452947792
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816676248.003.0005
Subject:
Society and Culture, Media Studies

This chapter focuses on the production of digital animation within computer games that can take documentary, fictional, or experimental forms, a practice known as machinima. A portmanteau for ... More


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