Eric Klopfer
- Published in print:
- 2008
- Published Online:
- August 2013
- ISBN:
- 9780262113151
- eISBN:
- 9780262277297
- Item type:
- chapter
- Publisher:
- The MIT Press
- DOI:
- 10.7551/mitpress/9780262113151.003.0001
- Subject:
- Computer Science, Game Studies
This chapter discusses schools and education reform, and how technology fits into the academic world. It considers the perception that schools in the United States are unable to provide students with ...
More
This chapter discusses schools and education reform, and how technology fits into the academic world. It considers the perception that schools in the United States are unable to provide students with the necessary skills to meet the demands of the global economy. It identifies the information technology competencies (FITness) that are critical to being prepared for the modern world, both in the workplace and out. The discussion then turns to how mobile games can help develop FITness skills.Less
This chapter discusses schools and education reform, and how technology fits into the academic world. It considers the perception that schools in the United States are unable to provide students with the necessary skills to meet the demands of the global economy. It identifies the information technology competencies (FITness) that are critical to being prepared for the modern world, both in the workplace and out. The discussion then turns to how mobile games can help develop FITness skills.