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Gameworld Interfaces

Kristine Jørgensen

Published in print:
2013
Published Online:
May 2014
ISBN:
9780262026864
eISBN:
9780262319065
Item type:
book
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262026864.001.0001
Subject:
Computer Science, Game Studies

Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented ... More


Introduction

Kristine Jørgensen

in Gameworld Interfaces

Published in print:
2013
Published Online:
May 2014
ISBN:
9780262026864
eISBN:
9780262319065
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262026864.003.0001
Subject:
Computer Science, Game Studies

This introductory chapter presents the idea of gameworld interfaces and uses two examples to illustrate the variety between gameworld interfaces and the questions that are being asked in the book. ... More


The Gameworld as Interface

Kristine Jørgensen

in Gameworld Interfaces

Published in print:
2013
Published Online:
May 2014
ISBN:
9780262026864
eISBN:
9780262319065
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262026864.003.0003
Subject:
Computer Science, Game Studies

In this chapter, the understanding of gameworld is discussed in detail with point of departure in interviews with players and designers. The gameworld is compared to other world constructs such as ... More


Toward a Theory of the Gameworld Interface

Kristine Jørgensen

in Gameworld Interfaces

Published in print:
2013
Published Online:
May 2014
ISBN:
9780262026864
eISBN:
9780262319065
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262026864.003.0005
Subject:
Computer Science, Game Studies

This last chapter revisits the main arguments of all the preceding chapters and combines them into a comprehensive theory of gameworld interfaces. This is done through combining the descriptions of ... More


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