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A Trio of Artisanal Reviews

Ian Bogost

in How To Talk About Videogames

Published in print:
2015
Published Online:
May 2016
ISBN:
9780816699117
eISBN:
9781452952406
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816699117.003.0015
Subject:
Society and Culture, Media Studies

This chapter offers three perspectives on the island game Proteus. The first, “Nil Person,” suggests that, unlike any other game where you, the player, has agency within the game to move and change ... More


Writing Text

Pritpal Singh Sembi

in Doing Text: Media After the Subject

Published in print:
2017
Published Online:
February 2021
ISBN:
9781911325031
eISBN:
9781800342576
Item type:
chapter
Publisher:
Liverpool University Press
DOI:
10.3828/liverpool/9781911325031.003.0004
Subject:
Film, Television and Radio, Film

This chapter evaluates the act of writing text. It considers how gamers create culture before, during, and after gameplay via engagement with wider written discourses. Media literacy needs to be ... More


Designing the Game Interface

Kristine Jørgensen

in Gameworld Interfaces

Published in print:
2013
Published Online:
May 2014
ISBN:
9780262026864
eISBN:
9780262319065
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262026864.003.0002
Subject:
Computer Science, Game Studies

This chapter discusses game interface design with point of departure in interaction design. It draws upon the insights of experienced game interface designers, and questions the idea that the best ... More


The Ethics of Game Design

Miguel Sicart

in The Ethics of Computer Games

Published in print:
2009
Published Online:
August 2013
ISBN:
9780262012652
eISBN:
9780262255134
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262012652.003.0007
Subject:
Computer Science, Game Studies

This chapter considers the issue of ethical gameplay in order to understand what it means and to provide a framework that can inspire and challenge game developers. Before presenting such a ... More


The Play of the Voice: The Role of the Voice in Contemporary Video and Computer Games

Axel Stockburger

in VOICE: Vocal Aesthetics in Digital Arts and Media

Published in print:
2010
Published Online:
August 2013
ISBN:
9780262013901
eISBN:
9780262289696
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262013901.003.0015
Subject:
Society and Culture, Media Studies

This chapter examines the different functions of the voice in contemporary video and computer games, paying special attention to multiple-player games, and looks at the prevalence of non-linguistic ... More


Gameplay Mode: War, Simulation, and Technoculture

Patrick Crogan

Published in print:
2011
Published Online:
August 2015
ISBN:
9780816653348
eISBN:
9781452946146
Item type:
book
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816653348.001.0001
Subject:
Society and Culture, Media Studies

From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008’s Spore, computer games owe their development to computer simulation and imaging produced by and for ... More


Playing Through: The Future of Alternative and Critical Game Practices

Patrick Crogan

in Gameplay Mode: War, Simulation, and Technoculture

Published in print:
2011
Published Online:
August 2015
ISBN:
9780816653348
eISBN:
9781452946146
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816653348.003.0007
Subject:
Society and Culture, Media Studies

This chapter studies the potential of alternative and critical game projects to interrogate and detour the predominant concretization of computer game technology and routinization of gameplay. These ... More


Introduction: Theorizing the Modern Fantastic

Curtis D. Carbonell

in Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic

Published in print:
2019
Published Online:
May 2020
ISBN:
9781789620573
eISBN:
9781789629644
Item type:
chapter
Publisher:
Discontinued
DOI:
10.3828/liverpool/9781789620573.003.0001
Subject:
Society and Culture, Cultural Studies

This chapter introduces key concepts that help theorize the modern fantastic and its relationship to tabletop role-playing games (TRPGs). In particular, it provides a foundation so that the analysis ... More


Player Immersion and Music

Noah Kellman

in The Game Music Handbook: A Practical Guide to Crafting an Unforgettable Musical Soundscape

Published in print:
2020
Published Online:
September 2021
ISBN:
9780190938680
eISBN:
9780197622872
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780190938680.003.0004
Subject:
Music, Popular

When players are “immersed” in a game, they become temporarily unaware of the existence of the outside world. Audio creators have a heavy responsibility to make each game experience as engrossing, or ... More


Emergence: Music’s Role in Player Experimentation

Noah Kellman

in The Game Music Handbook: A Practical Guide to Crafting an Unforgettable Musical Soundscape

Published in print:
2020
Published Online:
September 2021
ISBN:
9780190938680
eISBN:
9780197622872
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780190938680.003.0009
Subject:
Music, Popular

In the context of computer science, “emergent behavior” is when a number of simple behaviors interact and evolve into a larger, more complex behavior. This concept is quite common in video games. In ... More


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