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Introduction: Ludo-Orientalism and the Gamification of Race

Tara Fickle

in The Race Card: From Gaming Technologies to Model Minorities

Published in print:
2019
Published Online:
May 2020
ISBN:
9781479868551
eISBN:
9781479805686
Item type:
chapter
Publisher:
NYU Press
DOI:
10.18574/nyu/9781479868551.003.0001
Subject:
Society and Culture, Media Studies

The introduction traces the book’s main argument and previews its structure. It begins with a discussion of the mobile game Pokémon GO to illustrate popular games’ key role in the construction of ... More


Digital Games

Patti M. Valkenburg and Jessica Taylor Piotrowski

in Plugged In: How Media Attract and Affect Youth

Published in print:
2017
Published Online:
September 2017
ISBN:
9780300218879
eISBN:
9780300228090
Item type:
chapter
Publisher:
Yale University Press
DOI:
10.12987/yale/9780300218879.003.0012
Subject:
Psychology, Developmental Psychology

Digital games were once considered the domain of a small, clearly defined demographic of young men. Today, however, they are a mainstream pastime for young and old, male and female. Why do we play ... More


The Joker: A Serious Study of the Clown Prince of Crime

Robert Moses Peaslee and Robert G. Weiner (eds)

Published in print:
2015
Published Online:
May 2016
ISBN:
9781628462388
eISBN:
9781626746831
Item type:
book
Publisher:
University Press of Mississippi
DOI:
10.14325/mississippi/9781628462388.001.0001
Subject:
Literature, Comics Studies

Along with Batman, Spider-Man, and Superman, the Joker is one of the most recognizable sequential art characters in popular culture. While there has been a great deal of scholarly attention on ... More


West of the Magic Circle: The Orientalist Origins of Game Studies

Tara Fickle

in The Race Card: From Gaming Technologies to Model Minorities

Published in print:
2019
Published Online:
May 2020
ISBN:
9781479868551
eISBN:
9781479805686
Item type:
chapter
Publisher:
NYU Press
DOI:
10.18574/nyu/9781479868551.003.0005
Subject:
Society and Culture, Media Studies

This chapter radically revises our understanding of game studies’ conceptual foundations by revealing the Orientalist assumptions embedded in Johan Huizinga’s Homo Ludens (1938) and Roger Caillois’s ... More


The Race Card: From Gaming Technologies to Model Minorities

Tara Fickle

Published in print:
2019
Published Online:
May 2020
ISBN:
9781479868551
eISBN:
9781479805686
Item type:
book
Publisher:
NYU Press
DOI:
10.18574/nyu/9781479868551.001.0001
Subject:
Society and Culture, Media Studies

This book uncovers popular games’ key role in the cultural construction of modern racial fictions. It argues that gaming provides the lens, language, and logic—in short, the authority—behind racial ... More


Name Games: Analyzing Game Studies (Third Interlude)

Geoffrey Rockwell and Stéfan Sinclair

in Hermeneutica: Computer-Assisted Interpretation in the Humanities

Published in print:
2016
Published Online:
January 2017
ISBN:
9780262034357
eISBN:
9780262332064
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262034357.003.0008
Subject:
Society and Culture, Cultural Studies

How can you study the emergence of a field through a new journal? Chapter 8, the third Interlude, looks at ten years of the online journal Game Studies as a way of looking at the new field of game ... More


Georges Perec: A Player’s Manual

Thomas Apperley

in The Afterlives of Georges Perec

Published in print:
2017
Published Online:
September 2018
ISBN:
9781474401241
eISBN:
9781474435031
Item type:
chapter
Publisher:
Edinburgh University Press
DOI:
10.3366/edinburgh/9781474401241.003.0011
Subject:
Philosophy, Aesthetics

This chapter explores the well-established attribute of playfulness in Georges Perec’s work, a quality exemplified in his 1978 novel, Life A User’s Manual. In Perec’s oeuvre, Life is the culmination ... More


A Different Kind of World

Mia Consalvo and Jason Begy

in Players and Their Pets: Gaming Communities from Beta to Sunset

Published in print:
2015
Published Online:
January 2016
ISBN:
9780816689828
eISBN:
9781452950716
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816689828.003.0001
Subject:
Society and Culture, Media Studies

Faunasphere was a massively multiplayer online game (MMOG)—a genre dominated by games such as World of Warcraft and EverQuest. Unlike these games, however, Faunasphere did not have hundreds of ... More


Players and Their Pets: Gaming Communities from Beta to Sunset

Mia Consalvo and Jason Begy

Published in print:
2015
Published Online:
January 2016
ISBN:
9780816689828
eISBN:
9781452950716
Item type:
book
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816689828.001.0001
Subject:
Society and Culture, Media Studies

In the world of massively multiplayer online games (MMOGs), Faunasphere was but a blip on the screen in its short public life from 2009 to 2011. Its devoted players, many of them middle-aged women, ... More


Introducing the Caretakers

Mia Consalvo and Jason Begy

in Players and Their Pets: Gaming Communities from Beta to Sunset

Published in print:
2015
Published Online:
January 2016
ISBN:
9780816689828
eISBN:
9781452950716
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816689828.003.0002
Subject:
Society and Culture, Media Studies

This chapter is an extensive look at who plays the game Faunasphere and what their principle activities in game are. It compares the game's audience to other MMOGs and what we know about other game ... More


The Microcosmic Arcade: Playing at the Cultural Vanguard

Carly A. Kocurek

in Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade

Published in print:
2015
Published Online:
September 2016
ISBN:
9780816691821
eISBN:
9781452953618
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816691821.003.0001
Subject:
Society and Culture, Technology and Society

This first chapter offers a phenomenological tour of the arcade. In reconstructing the arcade as an immersive environment, Kocurek considers the economic, competitive, and gaming behaviors embedded ... More


Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade

Carly A. Kocurek

Published in print:
2015
Published Online:
September 2016
ISBN:
9780816691821
eISBN:
9781452953618
Item type:
book
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816691821.001.0001
Subject:
Society and Culture, Technology and Society

Coin-Operated Americans centers on the reframing of boyhood that took place in the popular discourse surrounding early video gaming, but it is not another story about young men. Rather, it charts ... More


The Arcade is Dead, Long Live the Arcade: Nostalgia in an Era of Ubiquitous Computing

Carly A. Kocurek

in Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade

Published in print:
2015
Published Online:
September 2016
ISBN:
9780816691821
eISBN:
9781452953618
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816691821.003.0006
Subject:
Society and Culture, Technology and Society

This chapter considers how and why “classic” arcades have experienced a resurgence as an object of nostalgic desire. Classic arcade competitions reinscribe the centrality of competition in gaming ... More


The Future is Now: Changes in Gaming Culture

Carly A. Kocurek

in Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade

Published in print:
2015
Published Online:
September 2016
ISBN:
9780816691821
eISBN:
9781452953618
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816691821.003.0007
Subject:
Society and Culture, Technology and Society

In the final chapter, I consider shifts in gaming culture, including the growing prevalence of gaming in the United States. Increasingly, video gaming crosses demographic boundaries of age, race, and ... More


Shifting Platforms and Troubled Ground: Faunasphere and Facebook

Mia Consalvo and Jason Begy

in Players and Their Pets: Gaming Communities from Beta to Sunset

Published in print:
2015
Published Online:
January 2016
ISBN:
9780816689828
eISBN:
9781452950716
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816689828.003.0004
Subject:
Society and Culture, Media Studies

This chapter studies how players reacted when the game moved from a web only platform to integration with Facebook. It analyzes how a platform can shape the social experiences of gameplay, and how ... More


Saying Goodbye to Rock Garden

Mia Consalvo and Jason Begy

in Players and Their Pets: Gaming Communities from Beta to Sunset

Published in print:
2015
Published Online:
January 2016
ISBN:
9780816689828
eISBN:
9781452950716
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816689828.003.0007
Subject:
Society and Culture, Media Studies

The conclusion closes the book with a recap of the major theoretical implications for scholars of games and MMOGs, focusing on the themes of the lifecycle of a game, the role of fiction in ... More


Those Were the Days: Interacting with Beta Players

Mia Consalvo and Jason Begy

in Players and Their Pets: Gaming Communities from Beta to Sunset

Published in print:
2015
Published Online:
January 2016
ISBN:
9780816689828
eISBN:
9781452950716
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816689828.003.0003
Subject:
Society and Culture, Media Studies

This chapter examines the beta period of the game; how the game design encouraged particular types of play; and how beta players emerged as a group through this period and then into the game's public ... More


The End of the World

Mia Consalvo and Jason Begy

in Players and Their Pets: Gaming Communities from Beta to Sunset

Published in print:
2015
Published Online:
January 2016
ISBN:
9780816689828
eISBN:
9781452950716
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816689828.003.0005
Subject:
Society and Culture, Media Studies

This chapter examines the closure of Faunasphere. It discusses how players responded to the closure announcement, what happened in the month leading up to the event, and how the sunset event ... More


“Why Am I So Heartbroken?”: Exploring the Bonds between Players and Fauna

Mia Consalvo and Jason Begy

in Players and Their Pets: Gaming Communities from Beta to Sunset

Published in print:
2015
Published Online:
January 2016
ISBN:
9780816689828
eISBN:
9781452950716
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816689828.003.0006
Subject:
Society and Culture, Media Studies

This chapter explores players' relationships with their in-game avatars-- their fauna. It reviews and critiques existing theories on avatars in gameplay and suggests that such theory cannot account ... More


Play Saves the Day: Tron, Wargames, and the Gamer as Protagonist

Carly A. Kocurek

in Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade

Published in print:
2015
Published Online:
September 2016
ISBN:
9780816691821
eISBN:
9781452953618
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816691821.003.0005
Subject:
Society and Culture, Technology and Society

Drawing from the discussion of technomasculine ideals and game violence from previous chapters, this chapter analyzes gaming-related Hollywood films that provide iconic examples of the deployment of ... More


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