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Introduction

Michael Nitsche

in Video Game Spaces: Image, Play, and Structure in 3D Worlds

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262141017
eISBN:
9780262255110
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262141017.003.0007
Subject:
Computer Science, Game Studies

This introductory chapter presents an overview of the main themes covered in this book, which explores the new universe that opened up with the introduction of 3D graphics to games. The first part of ... More


Defining Narrative

Michael Nitsche

in Video Game Spaces: Image, Play, and Structure in 3D Worlds

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262141017
eISBN:
9780262255110
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262141017.003.0028
Subject:
Computer Science, Game Studies

This chapter discusses the concept of narrative in video game spaces. Narrative is best understood as a form of comprehension that can be triggered and affected by the game world. This comprehension ... More


Players “in” the Video Game Space

Michael Nitsche

in Video Game Spaces: Image, Play, and Structure in 3D Worlds

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262141017
eISBN:
9780262255110
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262141017.003.0117
Subject:
Computer Science, Game Studies

This chapter examines the player’s position in a meaningful game space. It considers the question of presence in game worlds. What is the player’s position in relation to these environments? A core ... More


Video Game Spaces: Image, Play, and Structure in 3D Worlds

Michael Nitsche

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262141017
eISBN:
9780262255110
Item type:
book
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262141017.001.0001
Subject:
Computer Science, Game Studies

The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has ... More


Combining Interaction and Narrative

Michael Nitsche

in Video Game Spaces: Image, Play, and Structure in 3D Worlds

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262141017
eISBN:
9780262255110
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262141017.003.0032
Subject:
Computer Science, Game Studies

This chapter analyzes the merger of interactive and narrative elements in the game space. The discussions cover the story and plot; function and plot; discourse in video games; the quest; and the ... More


Examples of Spatial Structures in Game Spaces

Michael Nitsche

in Video Game Spaces: Image, Play, and Structure in 3D Worlds

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262141017
eISBN:
9780262255110
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262141017.003.0098
Subject:
Computer Science, Game Studies

This chapter discusses a number of significant spatial structures to determine the practical shape that architectural references take in the world of video game spaces. These structures arrange the ... More


Places of Shared Stories

Michael Nitsche

in Video Game Spaces: Image, Play, and Structure in 3D Worlds

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262141017
eISBN:
9780262255110
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262141017.003.0130
Subject:
Computer Science, Game Studies

Video games have become widespread cultural artifacts. As a result, video game spaces increasingly become places of cultural practice and cultural significance. How do they incorporate this quality? ... More


Defining Interaction

Michael Nitsche

in Video Game Spaces: Image, Play, and Structure in 3D Worlds

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262141017
eISBN:
9780262255110
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262141017.003.0023
Subject:
Computer Science, Game Studies

This chapter discusses interaction in video game spaces. It discusses the element of abstraction and how it is applied, especially in interfaces for engaging with game spaces; how spatiality implies ... More


Understanding Oneself, Each Other, and the World

Sinem Siyahhan and Elisabeth Gee

in Families at Play: Connecting and Learning through Video Games

Published in print:
2018
Published Online:
September 2018
ISBN:
9780262037464
eISBN:
9780262344579
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262037464.003.0004
Subject:
Society and Culture, Media Studies

What is it about “play” that makes it a powerful context for developing a family identity and fostering social ties? In this chapter, we discuss how play supports families in expressing their ... More


Story Maps

Michael Nitsche

in Video Game Spaces: Image, Play, and Structure in 3D Worlds

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262141017
eISBN:
9780262255110
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262141017.003.0128
Subject:
Computer Science, Game Studies

This chapter focuses on story maps. A player’s navigation in a 3D virtual world depends on the creation of a cognitive map of the space just as it does in the physical world. A story map is the ... More


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