Jump to ContentJump to Main Navigation

You are looking at 1-2 of 2 items

  • Keywords: game jams x
Clear All Modify Search

View:

How Do We Explore and Design?

Karen Schrier

in We the Gamers: How Games Teach Ethics and Civics

Published in print:
2021
Published Online:
June 2021
ISBN:
9780190926106
eISBN:
9780190926144
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780190926106.003.0012
Subject:
Sociology, Education, Science, Technology and Environment

Chapter 12 describes how game design—and making, creating, and experimenting of all kinds—may help people engage in civics and ethics. How does the process of design help to interrogate the world? ... More


Educational Video Games: Two Tools for Research and Development

Matthew Gaydos

in Learning by Playing: Video Gaming in Education

Published in print:
2014
Published Online:
March 2015
ISBN:
9780199896646
eISBN:
9780190256142
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:osobl/9780199896646.003.0011
Subject:
Psychology, Developmental Psychology

This chapter examines two tools that may be helpful in coordinating the research and development of educational video games: assessment theories and game jams. It begins with a brief overview of the ... More


View: