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The Ethics of Computer Games

Miguel Sicart

Published in print:
2009
Published Online:
August 2013
ISBN:
9780262012652
eISBN:
9780262255134
Item type:
book
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262012652.001.0001
Subject:
Computer Science, Game Studies

Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ... More


The Ethics of Computer Games

Miguel Sicart

in The Ethics of Computer Games

Published in print:
2009
Published Online:
August 2013
ISBN:
9780262012652
eISBN:
9780262255134
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262012652.003.0004
Subject:
Computer Science, Game Studies

This chapter develops a comprehensive ethical framework that can be used to understand, analyze, and perhaps even predict the ethical issues computer games pose, as well as the possible solutions ... More


Computer Games as Designed Ethical Systems

Miguel Sicart

in The Ethics of Computer Games

Published in print:
2009
Published Online:
August 2013
ISBN:
9780262012652
eISBN:
9780262255134
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262012652.003.0002
Subject:
Computer Science, Game Studies

This chapter focuses on the ontology of games as designed objects, using design theory and game research as the main theoretical backgrounds. It explores the relations between game rules and ... More


Applying Ethics: Case Studies

Miguel Sicart

in The Ethics of Computer Games

Published in print:
2009
Published Online:
August 2013
ISBN:
9780262012652
eISBN:
9780262255134
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262012652.003.0005
Subject:
Computer Science, Game Studies

This chapter applies the ethical framework developed in Chapter 4 to a close reading of the ethics of three games: Bioshock, DEFCON, and World of Warcraft. These games are also used as illustrations ... More


The Ethics of Game Design

Miguel Sicart

in The Ethics of Computer Games

Published in print:
2009
Published Online:
August 2013
ISBN:
9780262012652
eISBN:
9780262255134
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262012652.003.0007
Subject:
Computer Science, Game Studies

This chapter considers the issue of ethical gameplay in order to understand what it means and to provide a framework that can inspire and challenge game developers. Before presenting such a ... More


Unethical Game Content and Effect Studies: A Critical Ethical Reading

Miguel Sicart

in The Ethics of Computer Games

Published in print:
2009
Published Online:
August 2013
ISBN:
9780262012652
eISBN:
9780262255134
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262012652.003.0006
Subject:
Computer Science, Game Studies

This chapter focuses on two ethical issues that often come up when thinking about computer games and morality: the ethical implications of unethical game content, and the study of the (moral) effects ... More


Conclusions

Miguel Sicart

in The Ethics of Computer Games

Published in print:
2009
Published Online:
August 2013
ISBN:
9780262012652
eISBN:
9780262255134
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262012652.003.0008
Subject:
Computer Science, Game Studies

This chapter summarizes the main themes covered in the preceding discussions, along with some closing remarks and reflections. These are computer games as moral objects; the player as moral being; ... More


Games as Social Transformation

C. Thi Nguyen

in Games: Agency As Art

Published in print:
2020
Published Online:
April 2020
ISBN:
9780190052089
eISBN:
9780190052119
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780190052089.003.0008
Subject:
Philosophy, Aesthetics

Games work not only in the medium of agency, but also in the medium of sociality. This chapter studies how games create new patterns of social relationships, and how this permits games to effect a ... More


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