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Computer Games as Designed Ethical Systems

Miguel Sicart

in The Ethics of Computer Games

Published in print:
2009
Published Online:
August 2013
ISBN:
9780262012652
eISBN:
9780262255134
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262012652.003.0002
Subject:
Computer Science, Game Studies

This chapter focuses on the ontology of games as designed objects, using design theory and game research as the main theoretical backgrounds. It explores the relations between game rules and ... More


Introduction

Miguel Sicart

in The Ethics of Computer Games

Published in print:
2009
Published Online:
August 2013
ISBN:
9780262012652
eISBN:
9780262255134
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262012652.003.0001
Subject:
Computer Science, Game Studies

This introductory chapter sets out the book’s purpose, which is to explore the ethics of computer games. It focuses on giving an appropriate answer to this issue, providing a framework for the ... More


Toward a Theory of the Gameworld Interface

Kristine Jørgensen

in Gameworld Interfaces

Published in print:
2013
Published Online:
May 2014
ISBN:
9780262026864
eISBN:
9780262319065
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262026864.003.0005
Subject:
Computer Science, Game Studies

This last chapter revisits the main arguments of all the preceding chapters and combines them into a comprehensive theory of gameworld interfaces. This is done through combining the descriptions of ... More


Games and Rules

Michael Nitsche

in Video Game Spaces: Image, Play, and Structure in 3D Worlds

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262141017
eISBN:
9780262255110
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262141017.003.0018
Subject:
Computer Science, Game Studies

This chapter discusses the concept of rules in video game spaces. It considers instances when players make or exploit the rules of a game. It also discusses how some game designers have embraced rule ... More


Congratulations! You Have Killed Osama bin Laden!!

Simon Ferrari

in Covering Bin Laden: Global Media and the World's Most Wanted Man

Published in print:
2015
Published Online:
April 2017
ISBN:
9780252038860
eISBN:
9780252096822
Item type:
chapter
Publisher:
University of Illinois Press
DOI:
10.5406/illinois/9780252038860.003.0010
Subject:
Society and Culture, Media Studies

This chapter examines the political and cultural narratives surrounding bin Laden and the Global War on Terrorism through the field of video games. It begins with an exploration of games about the ... More


Understanding Oneself, Each Other, and the World

Sinem Siyahhan and Elisabeth Gee

in Families at Play: Connecting and Learning through Video Games

Published in print:
2018
Published Online:
September 2018
ISBN:
9780262037464
eISBN:
9780262344579
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262037464.003.0004
Subject:
Society and Culture, Media Studies

What is it about “play” that makes it a powerful context for developing a family identity and fostering social ties? In this chapter, we discuss how play supports families in expressing their ... More


Educational Video Games: Two Tools for Research and Development

Matthew Gaydos

in Learning by Playing: Video Gaming in Education

Published in print:
2014
Published Online:
March 2015
ISBN:
9780199896646
eISBN:
9780190256142
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:osobl/9780199896646.003.0011
Subject:
Psychology, Developmental Psychology

This chapter examines two tools that may be helpful in coordinating the research and development of educational video games: assessment theories and game jams. It begins with a brief overview of the ... More


Participatory Simulations: Technology Adapting to the Classroom

Eric Klopfer

in Augmented Learning: Research and Design of Mobile Educational Games

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262113151
eISBN:
9780262277297
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262113151.003.0006
Subject:
Computer Science, Game Studies

This chapter describes how mobile games can adapt to the constraints of classrooms through the use of participatory simulations. It discusses the principle of technology adapting to the classroom, ... More


Designing for Collaboration: Roles and Game Mechanics

Eric Klopfer

in Augmented Learning: Research and Design of Mobile Educational Games

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262113151
eISBN:
9780262277297
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262113151.003.0010
Subject:
Computer Science, Game Studies

This chapter focuses on collaborative learning in augmented reality (AR) games. It identifies the following necessary components of collaborative learning: positive interdependence, promotive ... More


What Does an Award-Winning Video Game Look Like?

Eric Klopfer

in Augmented Learning: Research and Design of Mobile Educational Games

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262113151
eISBN:
9780262277297
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262113151.003.0005
Subject:
Computer Science, Game Studies

This chapter first describes the characteristics of award-winning video games. It then turns to the problem of transfer. Transfer is the task of taking knowledge or skills learned in one context and ... More


Location Matters: The Role of Place

Eric Klopfer

in Augmented Learning: Research and Design of Mobile Educational Games

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262113151
eISBN:
9780262277297
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262113151.003.0008
Subject:
Computer Science, Game Studies

This chapter further explores augmented reality games and how they can effectively be tied to the geographical locations and assets. It suggests that there are two categories of augmented reality ... More


Conclusion

Eric Klopfer

in Augmented Learning: Research and Design of Mobile Educational Games

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262113151
eISBN:
9780262277297
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262113151.003.0013
Subject:
Computer Science, Game Studies

This chapter presents some concluding thoughts. It discusses mobile game affordances; the tenets of mobile game design; the disconnect between students’ experiences of media and technology in school ... More


Game design and the Semantic CAT Method for journalism

Cate Dowd

in Digital Journalism, Drones, and Automation: The Language and Abstractions behind the News

Published in print:
2020
Published Online:
April 2020
ISBN:
9780190655860
eISBN:
9780190098445
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780190655860.003.0007
Subject:
Political Science, International Relations and Politics

Future semantic learning systems for journalism should aim to integrate the values of the domain by using an ontological approach and a participatory design method like the Semantic CAT Method ... More


Educational? Games?

Eric Klopfer

in Augmented Learning: Research and Design of Mobile Educational Games

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262113151
eISBN:
9780262277297
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262113151.003.0002
Subject:
Computer Science, Game Studies

This chapter considers various issues involving educational games. It explains how the game label can be both a stigma and an asset for the designers and creators of educational games, as well as the ... More


Game spaces and the transformation of language for new journalism systems

Cate Dowd

in Digital Journalism, Drones, and Automation: The Language and Abstractions behind the News

Published in print:
2020
Published Online:
April 2020
ISBN:
9780190655860
eISBN:
9780190098445
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780190655860.003.0008
Subject:
Political Science, International Relations and Politics

The Semantic CAT Method, informed by participatory design, game design, and language attributes, is used for the elicitation and articulation of domain vocabulary and concepts in journalism and ... More


Authentic Outcomes

Eric Klopfer

in Augmented Learning: Research and Design of Mobile Educational Games

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262113151
eISBN:
9780262277297
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262113151.003.0009
Subject:
Computer Science, Game Studies

This chapter describes the use of role play and collaboration in mobile games. The discussions focus on game known as Outbreak @ the Institute, which combines the virus modeling of the Virus game, ... More


Formative Research for Game Design

James Bachhuber

in Learning by Playing: Video Gaming in Education

Published in print:
2014
Published Online:
March 2015
ISBN:
9780199896646
eISBN:
9780190256142
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:osobl/9780199896646.003.0012
Subject:
Psychology, Developmental Psychology

This chapter focuses on formative research and how it can be used to inform the design of educational games. It first provides an overview of what formative research is and what the formative process ... More


The Aesthetics of Agency

C. Thi Nguyen

in Games: Agency As Art

Published in print:
2020
Published Online:
April 2020
ISBN:
9780190052089
eISBN:
9780190052119
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780190052089.003.0005
Subject:
Philosophy, Aesthetics

This chapter focuses on the aesthetics of agency, in which we can appreciate the aesthetic qualities of our own actions. These include aesthetic qualities in our own moving, deciding, analyzing, ... More


Playable Bodies: Dance Games and Intimate Media

Kiri Miller

Published in print:
2017
Published Online:
March 2017
ISBN:
9780190257835
eISBN:
9780190257880
Item type:
book
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780190257835.001.0001
Subject:
Music, Dance, Ethnomusicology, World Music

Playable Bodies investigates what happens when machines teach humans to dance. Dance videogames work as engines of humor, shame, trust, and intimacy, urging players to dance like nobody’s ... More


The Art of Cinematic Storytelling: A Visual Guide to Planning Shots, Cuts, and Transitions

Kelly Gordon Brine

Published in print:
2020
Published Online:
March 2021
ISBN:
9780190054328
eISBN:
9780190054366
Item type:
book
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780190054328.001.0001
Subject:
Literature, Film, Media, and Cultural Studies

The Art of Cinematic Storytelling: A Visual Guide to Planning Shots, Cuts, and Transitions is a practical introduction to the design of shots, cuts, and transitions for film, video, television, ... More


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