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The Game Theory Narrative and the Myth of the National Security State

Steven Belletto

in No Accident, Comrade: Chance and Design in Cold War American Narratives

Published in print:
2011
Published Online:
May 2012
ISBN:
9780199826889
eISBN:
9780199932382
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199826889.003.0005
Subject:
Literature, 20th-century and Contemporary Literature, American, 20th Century Literature

Chapter five describes a widespread cultural narrative that I term the game theory narrative, which does not name the technical understanding familiar to mathematicians or economists, but rather a ... More


eSports and Television Business in the Digital Economy

Dal Yong Jin

in Korea's Online Gaming Empire

Published in print:
2010
Published Online:
August 2013
ISBN:
9780262014762
eISBN:
9780262289511
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262014762.003.0004
Subject:
Computer Science, Game Studies

This chapter examines the development of eSports (electronic sport and the leagues that compete through networked games and related activities). It documents the history of eSports and discusses the ... More


Gaming Sexism: Gender and Identity in the Era of Casual Video Games

Amanda C. Cote

Published in print:
2020
Published Online:
January 2021
ISBN:
9781479838523
eISBN:
9781479802210
Item type:
book
Publisher:
NYU Press
DOI:
10.18574/nyu/9781479838523.001.0001
Subject:
Society and Culture, Media Studies

In 2012, video gaming culture saw an interesting, paradoxical divergence. On one hand, game journalists and trade organizations testified that gaming had significantly diversified from its masculine ... More


Virtual Worlds, Digital Dreams: Imaginary Spaces of Middle Eastern Video Games

Vít Šisler

in Digital Middle East: State and Society in the Information Age

Published in print:
2018
Published Online:
January 2019
ISBN:
9780190859329
eISBN:
9780190942977
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780190859329.003.0003
Subject:
Political Science, Middle Eastern Politics

Video games are inherently transnational by virtue of their industrial, textual and player practices. Until recently, the focus of research on the social and cultural aspects of video games has been ... More


The Future is Now: Changes in Gaming Culture

Carly A. Kocurek

in Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade

Published in print:
2015
Published Online:
September 2016
ISBN:
9780816691821
eISBN:
9781452953618
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816691821.003.0007
Subject:
Society and Culture, Technology and Society

In the final chapter, I consider shifts in gaming culture, including the growing prevalence of gaming in the United States. Increasingly, video gaming crosses demographic boundaries of age, race, and ... More


Introduction

Dal Yong Jin

in Korea's Online Gaming Empire

Published in print:
2010
Published Online:
August 2013
ISBN:
9780262014762
eISBN:
9780262289511
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262014762.003.0001
Subject:
Computer Science, Game Studies

This introductory chapter sets out the book’s purpose, which is to examine the multiple causes of growth of the online game industry in Korea. First, it explains why and how the Korean government ... More


Machinima and Modding: Pedagogic Means for Enhancing Computer Game Literacy

Danny Kringiel

in The Machinima Reader

Published in print:
2011
Published Online:
August 2013
ISBN:
9780262015332
eISBN:
9780262295369
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262015332.003.0016
Subject:
Computer Science, Game Studies

This chapter discusses media literacy in greater detail, touching on its impact and necessity in video game cultures, and particularly the modding scene. Machinima and modding are special cases of ... More


Policy, Creativity, and Bronzeville’s Dreams

Elizabeth Schroeder Schlabach

in Along the Streets of Bronzeville: Black Chicago's Literary Landscape

Published in print:
2013
Published Online:
April 2017
ISBN:
9780252037825
eISBN:
9780252095108
Item type:
chapter
Publisher:
University of Illinois Press
DOI:
10.5406/illinois/9780252037825.003.0003
Subject:
Literature, American, 20th Century Literature

This chapter looks at the many spheres of policy gambling, a game that rose to prominence between 1908 and 1955. It understands policy as performance art, as informing black cultural production ... More


Performing Fragility: Re-sounding the Gendered Hero in the Voice of Lara Croft

Milena Droumeva

in Media Ventriloquism: How Audiovisual Technologies Transform the Voice-Body Relationship

Published in print:
2021
Published Online:
April 2021
ISBN:
9780197563625
eISBN:
9780197563663
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780197563625.003.0009
Subject:
Literature, Film, Media, and Cultural Studies

This chapter argues that the vocal performance of Lara Croft’s character in Tomb Raider 2013 manifests a particular type of media femininity requiring her fear and fragility and contrasts with ... More


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