Matthew Gaydos
- Published in print:
- 2014
- Published Online:
- March 2015
- ISBN:
- 9780199896646
- eISBN:
- 9780190256142
- Item type:
- chapter
- Publisher:
- Oxford University Press
- DOI:
- 10.1093/acprof:osobl/9780199896646.003.0011
- Subject:
- Psychology, Developmental Psychology
This chapter examines two tools that may be helpful in coordinating the research and development of educational video games: assessment theories and game jams. It begins with a brief overview of the ...
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This chapter examines two tools that may be helpful in coordinating the research and development of educational video games: assessment theories and game jams. It begins with a brief overview of the different approaches to video games and learning, with particular emphasis on behavior, biology, and social interactions. It then considers how integration of different learning theories and game design can be used to better create games that appeal to both designers and researchers. It also describes an assessment framework known as evidence-centered design and concludes by discussing the applications of assessment theories and game jams to education.Less
This chapter examines two tools that may be helpful in coordinating the research and development of educational video games: assessment theories and game jams. It begins with a brief overview of the different approaches to video games and learning, with particular emphasis on behavior, biology, and social interactions. It then considers how integration of different learning theories and game design can be used to better create games that appeal to both designers and researchers. It also describes an assessment framework known as evidence-centered design and concludes by discussing the applications of assessment theories and game jams to education.