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Playing the Races: Ethnic Caricature and American Literary Realism

Henry B. Wonham

Published in print:
2004
Published Online:
September 2007
ISBN:
9780195161946
eISBN:
9780199788101
Item type:
book
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780195161946.001.0001
Subject:
Literature, African-American Literature

This book asks why so many of the writers who aligned themselves with the social and aesthetic aims of American literary realism apparently violated their most basic principles in relying on stock ... More


The “Curious Realism” of Charles W. Chesnutt

Henry B. Wonham

in Playing the Races: Ethnic Caricature and American Literary Realism

Published in print:
2004
Published Online:
September 2007
ISBN:
9780195161946
eISBN:
9780199788101
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780195161946.003.0006
Subject:
Literature, African-American Literature

This chapter examines Charles Chesnutt's early sketches in Puck, theorizing that the magazine's insensitive treatment of every imaginable ethnic group or identity provided an important laboratory for ... More


Haunting Encounters: The Ethics of Reading across Boundaries of Difference

Joanne Lipson Freed

Published in print:
2017
Published Online:
May 2018
ISBN:
9781501713767
eISBN:
9781501713828
Item type:
book
Publisher:
Cornell University Press
DOI:
10.7591/cornell/9781501713767.001.0001
Subject:
Literature, 20th-century Literature and Modernism

Beginning with the basic conviction that acts of cross-cultural reading have ethical consequences, Haunting Encounters traces the narrative strategies through which certain works fiction forge ... More


The Race Card: From Gaming Technologies to Model Minorities

Tara Fickle

Published in print:
2019
Published Online:
May 2020
ISBN:
9781479868551
eISBN:
9781479805686
Item type:
book
Publisher:
NYU Press
DOI:
10.18574/nyu/9781479868551.001.0001
Subject:
Society and Culture, Media Studies

This book uncovers popular games’ key role in the cultural construction of modern racial fictions. It argues that gaming provides the lens, language, and logic—in short, the authority—behind racial ... More


The American Novel beyond English

Orm Øverland

in The Oxford History of the Novel in English: Volume 6: The American Novel 1879-1940

Published in print:
2014
Published Online:
March 2015
ISBN:
9780195385342
eISBN:
9780190252779
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:osobl/9780195385342.003.0014
Subject:
Literature, American, 19th Century Literature

This chapter examines American novels written in languages other than English and their place in American literature. It first considers the reasons why American writers have used languages other ... More


American Arabesque: Arabs and Islam in the Nineteenth Century Imaginary

Jacob Rama Berman

Published in print:
2012
Published Online:
March 2016
ISBN:
9780814789506
eISBN:
9780814789513
Item type:
book
Publisher:
NYU Press
DOI:
10.18574/nyu/9780814789506.001.0001
Subject:
Society and Culture, Cultural Studies

This book examines representations of Arabs, Islam, and the Near East in nineteenth-century American culture, arguing that these representations play a significant role in the development of American ... More


Nadeem Aslam

Sara Upstone

in British Asian Fiction: Twenty-first Century Voices

Published in print:
2010
Published Online:
July 2012
ISBN:
9780719078323
eISBN:
9781781703229
Item type:
chapter
Publisher:
Manchester University Press
DOI:
10.7228/manchester/9780719078323.003.0006
Subject:
Literature, 20th-century and Contemporary Literature

In his three novels, Season of the Rainbirds (1993), Maps for Lost Lovers (2004) and The Wasted Vigil (2008), Nadeem Aslam fuses conventional postcolonial themes and literary techniques with a ... More


Introduction: Ludo-Orientalism and the Gamification of Race

Tara Fickle

in The Race Card: From Gaming Technologies to Model Minorities

Published in print:
2019
Published Online:
May 2020
ISBN:
9781479868551
eISBN:
9781479805686
Item type:
chapter
Publisher:
NYU Press
DOI:
10.18574/nyu/9781479868551.003.0001
Subject:
Society and Culture, Media Studies

The introduction traces the book’s main argument and previews its structure. It begins with a discussion of the mobile game Pokémon GO to illustrate popular games’ key role in the construction of ... More


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