Tara Fickle
- Published in print:
- 2019
- Published Online:
- May 2020
- ISBN:
- 9781479868551
- eISBN:
- 9781479805686
- Item type:
- chapter
- Publisher:
- NYU Press
- DOI:
- 10.18574/nyu/9781479868551.003.0001
- Subject:
- Society and Culture, Media Studies
The introduction traces the book’s main argument and previews its structure. It begins with a discussion of the mobile game Pokémon GO to illustrate popular games’ key role in the construction of ...
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The introduction traces the book’s main argument and previews its structure. It begins with a discussion of the mobile game Pokémon GO to illustrate popular games’ key role in the construction of modern racial fictions and emphasize the need for a more syncretic methodological approach to such cultural artifacts. After delineating the book’s particular focus on Asian and Asian American topics, the introduction situates the book within the broader fields of game studies, Asian American studies, and literary studies. It introduces a master concept, ludo-Orientalism, and offers an overview of how it functions as a nation-building discourse that defines America and the “West” in relation to abstract game ideals of fairness and freedom, shaping how East-West relations are imagined and reinforcing notions of foreignness and perceptions of racial differenceLess
The introduction traces the book’s main argument and previews its structure. It begins with a discussion of the mobile game Pokémon GO to illustrate popular games’ key role in the construction of modern racial fictions and emphasize the need for a more syncretic methodological approach to such cultural artifacts. After delineating the book’s particular focus on Asian and Asian American topics, the introduction situates the book within the broader fields of game studies, Asian American studies, and literary studies. It introduces a master concept, ludo-Orientalism, and offers an overview of how it functions as a nation-building discourse that defines America and the “West” in relation to abstract game ideals of fairness and freedom, shaping how East-West relations are imagined and reinforcing notions of foreignness and perceptions of racial difference
Tara Fickle
- Published in print:
- 2019
- Published Online:
- May 2020
- ISBN:
- 9781479868551
- eISBN:
- 9781479805686
- Item type:
- book
- Publisher:
- NYU Press
- DOI:
- 10.18574/nyu/9781479868551.001.0001
- Subject:
- Society and Culture, Media Studies
This book uncovers popular games’ key role in the cultural construction of modern racial fictions. It argues that gaming provides the lens, language, and logic—in short, the authority—behind racial ...
More
This book uncovers popular games’ key role in the cultural construction of modern racial fictions. It argues that gaming provides the lens, language, and logic—in short, the authority—behind racial boundary making, reinforcing and at times subverting beliefs about where people racially and spatially belong. It focuses specifically on the experience of Asian Americans and the longer history of ludo-Orientalism, wherein play, the creation of games, and the use of game theory shape how East-West relations are imagined and reinforce notions of foreignness and perceptions of racial difference. Drawing from literary and critical texts, analog and digital games, journalistic accounts, marketing campaigns, and archival material, The Race Cardshows how ludo-Orientalism informs a range of historical events and social processes which readers may not even think of as related to play, from Chinese exclusion and the Japanese American internment to Cold War strategies, the model minority myth, and the globalization of Asian labor. Interrogating key moments in the formation of modern U.S. race relations, The Race Cardintroduces a new set of critical terms for engaging the literature as well as the legislation that emerged from these agonistic struggles.Less
This book uncovers popular games’ key role in the cultural construction of modern racial fictions. It argues that gaming provides the lens, language, and logic—in short, the authority—behind racial boundary making, reinforcing and at times subverting beliefs about where people racially and spatially belong. It focuses specifically on the experience of Asian Americans and the longer history of ludo-Orientalism, wherein play, the creation of games, and the use of game theory shape how East-West relations are imagined and reinforce notions of foreignness and perceptions of racial difference. Drawing from literary and critical texts, analog and digital games, journalistic accounts, marketing campaigns, and archival material, The Race Cardshows how ludo-Orientalism informs a range of historical events and social processes which readers may not even think of as related to play, from Chinese exclusion and the Japanese American internment to Cold War strategies, the model minority myth, and the globalization of Asian labor. Interrogating key moments in the formation of modern U.S. race relations, The Race Cardintroduces a new set of critical terms for engaging the literature as well as the legislation that emerged from these agonistic struggles.