Marco Caracciolo
- Published in print:
- 2018
- Published Online:
- January 2018
- ISBN:
- 9780190457747
- eISBN:
- 9780190457761
- Item type:
- chapter
- Publisher:
- Oxford University Press
- DOI:
- 10.1093/oso/9780190457747.003.0002
- Subject:
- Linguistics, Psycholinguistics / Neurolinguistics / Cognitive Linguistics
This chapter surveys some of the key issues in the study of embodiment in literary reading. Recent research in psycholinguistics has called attention to the role of motor resonance and experiential ...
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This chapter surveys some of the key issues in the study of embodiment in literary reading. Recent research in psycholinguistics has called attention to the role of motor resonance and experiential models in understanding language—two psychological mechanisms often brought together under the heading of “embodied simulation.” How does literary reading, and particularly reading literary narrative, leverage these embodied phenomena? Does embodiment always matter in reading or only in specific circumstances? Building on linguist David Ritchie’s scalar account of embodied simulation, and using Bret Easton Ellis’s American Psycho as a case study, this chapter distinguishes among various types of embodied involvement and shows how they shape the experience of reading Ellis’s novel. It also draws attention to the question of consciousness, calling for empirical research on the interplay between unconscious processes and lived experience (mental imagery, bodily feelings, etc.) in engaging with literary narrative.Less
This chapter surveys some of the key issues in the study of embodiment in literary reading. Recent research in psycholinguistics has called attention to the role of motor resonance and experiential models in understanding language—two psychological mechanisms often brought together under the heading of “embodied simulation.” How does literary reading, and particularly reading literary narrative, leverage these embodied phenomena? Does embodiment always matter in reading or only in specific circumstances? Building on linguist David Ritchie’s scalar account of embodied simulation, and using Bret Easton Ellis’s American Psycho as a case study, this chapter distinguishes among various types of embodied involvement and shows how they shape the experience of reading Ellis’s novel. It also draws attention to the question of consciousness, calling for empirical research on the interplay between unconscious processes and lived experience (mental imagery, bodily feelings, etc.) in engaging with literary narrative.
Vittorio Gallese
- Published in print:
- 2017
- Published Online:
- January 2018
- ISBN:
- 9780262035552
- eISBN:
- 9780262337120
- Item type:
- chapter
- Publisher:
- The MIT Press
- DOI:
- 10.7551/mitpress/9780262035552.003.0017
- Subject:
- Philosophy, Philosophy of Mind
The chapter will address the notion of embodiment from a neuroscientific perspective, by emphasizing the crucial role played by bodily relations and sociality on the evolution and development of ...
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The chapter will address the notion of embodiment from a neuroscientific perspective, by emphasizing the crucial role played by bodily relations and sociality on the evolution and development of distinctive features of human cognition. The neurophysiological level of description is here accounted for in terms of bodily-formatted representations and discussed by replying to criticisms recently raised against this notion. The neuroscientific approach here proposed is critically framed and discussed against the background of the Evo-Devo focus on a little explored feature of human beings in relation to social cognition: their neotenic character. Neoteny refers to the slowed or delayed physiological and/or somatic development of an individual. Such development is largely dependent on the quantity and quality of interpersonal relationships the individual is able to establish with her/his adult peers. It is proposed that human neoteny further supports the crucial role played by embodiment, here spelled out by adopting the explanatory framework of embodied simulation, in allowing humans to engage in social relations, and make sense of others’ behaviors.This approach can fruitfully be used to shed new light onto non propositional forms of communication and social understanding and onto distinctive human forms of meaning making, like the experience of man-made fictional worlds.Less
The chapter will address the notion of embodiment from a neuroscientific perspective, by emphasizing the crucial role played by bodily relations and sociality on the evolution and development of distinctive features of human cognition. The neurophysiological level of description is here accounted for in terms of bodily-formatted representations and discussed by replying to criticisms recently raised against this notion. The neuroscientific approach here proposed is critically framed and discussed against the background of the Evo-Devo focus on a little explored feature of human beings in relation to social cognition: their neotenic character. Neoteny refers to the slowed or delayed physiological and/or somatic development of an individual. Such development is largely dependent on the quantity and quality of interpersonal relationships the individual is able to establish with her/his adult peers. It is proposed that human neoteny further supports the crucial role played by embodiment, here spelled out by adopting the explanatory framework of embodied simulation, in allowing humans to engage in social relations, and make sense of others’ behaviors.This approach can fruitfully be used to shed new light onto non propositional forms of communication and social understanding and onto distinctive human forms of meaning making, like the experience of man-made fictional worlds.
Raymond W. Gibbs
- Published in print:
- 2017
- Published Online:
- January 2017
- ISBN:
- 9780190496869
- eISBN:
- 9780190496883
- Item type:
- chapter
- Publisher:
- Oxford University Press
- DOI:
- 10.1093/acprof:oso/9780190496869.003.0012
- Subject:
- Linguistics, Psycholinguistics / Neurolinguistics / Cognitive Linguistics
People’s experiences with literature are incredibly diverse and range from speeded readings of books to slow, deliberate interpretations of poems and great novels lasting many years. Some readers are ...
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People’s experiences with literature are incredibly diverse and range from speeded readings of books to slow, deliberate interpretations of poems and great novels lasting many years. Some readers are novices with little literary training, while a smaller group of readers are experts in bringing a vast experience in interpreting texts to their studies of literary meaning. The claim in this chapter is that these varied ways of experiencing literary texts can be readily described in terms of embodied dynamics in which a wide range of personal, historical, and cultural constraints interact to produce distinct in-the-moment readings of literature. This perspective does not reduce the study of literature to the body, but demonstrates how all literary experiences are grounded by embodied simulation processes. Understanding the embodied dynamics of literary experience enables us to explain both common regularities in how people interpret literature and the ways in which individual readers can create unique meaningful interpretations of widely read texts. This embodied dynamics approach to literary reading therefore helps bridge the gap between the scientific study of literature, with its emphasis on what ordinary people ordinarily do with literature, and the more individualistic interpretive goals of scholars in the humanities who seek sensitive, specialized readings of texts based on their own privileged backgrounds and literary tastes.Less
People’s experiences with literature are incredibly diverse and range from speeded readings of books to slow, deliberate interpretations of poems and great novels lasting many years. Some readers are novices with little literary training, while a smaller group of readers are experts in bringing a vast experience in interpreting texts to their studies of literary meaning. The claim in this chapter is that these varied ways of experiencing literary texts can be readily described in terms of embodied dynamics in which a wide range of personal, historical, and cultural constraints interact to produce distinct in-the-moment readings of literature. This perspective does not reduce the study of literature to the body, but demonstrates how all literary experiences are grounded by embodied simulation processes. Understanding the embodied dynamics of literary experience enables us to explain both common regularities in how people interpret literature and the ways in which individual readers can create unique meaningful interpretations of widely read texts. This embodied dynamics approach to literary reading therefore helps bridge the gap between the scientific study of literature, with its emphasis on what ordinary people ordinarily do with literature, and the more individualistic interpretive goals of scholars in the humanities who seek sensitive, specialized readings of texts based on their own privileged backgrounds and literary tastes.
Vittorio Gallese and Michele Guerra
- Published in print:
- 2019
- Published Online:
- November 2019
- ISBN:
- 9780198793533
- eISBN:
- 9780191835308
- Item type:
- chapter
- Publisher:
- Oxford University Press
- DOI:
- 10.1093/oso/9780198793533.003.0001
- Subject:
- Psychology, Vision, Cognitive Neuroscience
This chapter provides the key neuroscientific data that enable the reader to follow the case studies. The subheadings are “Cinema, brain and empathy,” in which the reception of film is discussed, and ...
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This chapter provides the key neuroscientific data that enable the reader to follow the case studies. The subheadings are “Cinema, brain and empathy,” in which the reception of film is discussed, and the notion of empathy is introduced with an outline of its history; “Body, brain and neuroscience,” provides a critical account of neuroscience and details of the specific approach used; “From classic cognitivism to embodied cognition,” discusses two mainstream approaches to social cognition, classic cognitivism, and evolutionary psychology; “Motor cognition: Movements and motor goals,” explains why and how the cognitive role of the motor system and its role in visual perception should be reconceived; “Motor cognition: Area F4 and peri-personal space,” provides evidence for the role of the motor system in mapping space; “Motor cognition: Canonical neurons and objects ‘close to hand’,” discusses canonical neurons and their role in object perception; “Motor cognition: Mirror neurons and mirroring mechanisms,” introduces mirror neurons in macaques and mirror mechanisms in humans, and outlines their role in social perception; “Emotions, sensations and embodied simulation,” describes the role of embodied simulation in the perception of the emotions and sensations of others; “The person as a corporeal form between the real world and the world of fiction: Liberated simulation,” introduces the aesthetic specificity of the visual perception model with an explanation of how it could be applied to film viewing in particular and more generally to fiction; and “Brain–body and cinema,” discusses how neuroscience has been applied to the study of film and cinema.Less
This chapter provides the key neuroscientific data that enable the reader to follow the case studies. The subheadings are “Cinema, brain and empathy,” in which the reception of film is discussed, and the notion of empathy is introduced with an outline of its history; “Body, brain and neuroscience,” provides a critical account of neuroscience and details of the specific approach used; “From classic cognitivism to embodied cognition,” discusses two mainstream approaches to social cognition, classic cognitivism, and evolutionary psychology; “Motor cognition: Movements and motor goals,” explains why and how the cognitive role of the motor system and its role in visual perception should be reconceived; “Motor cognition: Area F4 and peri-personal space,” provides evidence for the role of the motor system in mapping space; “Motor cognition: Canonical neurons and objects ‘close to hand’,” discusses canonical neurons and their role in object perception; “Motor cognition: Mirror neurons and mirroring mechanisms,” introduces mirror neurons in macaques and mirror mechanisms in humans, and outlines their role in social perception; “Emotions, sensations and embodied simulation,” describes the role of embodied simulation in the perception of the emotions and sensations of others; “The person as a corporeal form between the real world and the world of fiction: Liberated simulation,” introduces the aesthetic specificity of the visual perception model with an explanation of how it could be applied to film viewing in particular and more generally to fiction; and “Brain–body and cinema,” discusses how neuroscience has been applied to the study of film and cinema.
Steffen Hven
- Published in print:
- 2022
- Published Online:
- May 2022
- ISBN:
- 9780197555101
- eISBN:
- 9780197555132
- Item type:
- chapter
- Publisher:
- Oxford University Press
- DOI:
- 10.1093/oso/9780197555101.003.0005
- Subject:
- Literature, Film, Media, and Cultural Studies
With outset of the moving camera, this chapter argues that more than audiovisual cues for inferential elaboration, an externalization of our embodied mechanisms, a mimicking of ecological perception, ...
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With outset of the moving camera, this chapter argues that more than audiovisual cues for inferential elaboration, an externalization of our embodied mechanisms, a mimicking of ecological perception, or the activation of our motor cortex or mirror neuron system, cinematic motion perception is a particularly illuminating case of the media–man entanglement at the heart of the filmic experience without which there would be no narrative, no diegesis. Among the most established tropes in the study of cinema, its reception, and its production is that the camera presents a point of view onto an independently existing narrative world. The camera thus replaces the human eye as the gateway to the filmic diegesis. However, this trope relies on the illusion of the diegesis-as-text of being a story without discourse, i.e., an objective world existing independently of the spectator whose experience it belongs to. Contrarily, this chapter argues that the affective-motor resonances that flow between the embodied spectator and the material film must be conceived as an integral component of the cinematic diegesis. In reference to the camera work in Kalatozov’s The Cranes Are Flying (1957), it is argued that the true potential of embodiment is not to be found in cinema’s simulation or externalization of human embodied perception but the challenges it poses to a priori determinations of the “human” and the way it gestures toward “human technogenesis,” the coevolution of the human with technics. Embodiment is not separate from technics; it never was.Less
With outset of the moving camera, this chapter argues that more than audiovisual cues for inferential elaboration, an externalization of our embodied mechanisms, a mimicking of ecological perception, or the activation of our motor cortex or mirror neuron system, cinematic motion perception is a particularly illuminating case of the media–man entanglement at the heart of the filmic experience without which there would be no narrative, no diegesis. Among the most established tropes in the study of cinema, its reception, and its production is that the camera presents a point of view onto an independently existing narrative world. The camera thus replaces the human eye as the gateway to the filmic diegesis. However, this trope relies on the illusion of the diegesis-as-text of being a story without discourse, i.e., an objective world existing independently of the spectator whose experience it belongs to. Contrarily, this chapter argues that the affective-motor resonances that flow between the embodied spectator and the material film must be conceived as an integral component of the cinematic diegesis. In reference to the camera work in Kalatozov’s The Cranes Are Flying (1957), it is argued that the true potential of embodiment is not to be found in cinema’s simulation or externalization of human embodied perception but the challenges it poses to a priori determinations of the “human” and the way it gestures toward “human technogenesis,” the coevolution of the human with technics. Embodiment is not separate from technics; it never was.
Paula M. Niedenthal, Adrienne Wood, Magdalena Rychlowska, and Sebastian Korb
- Published in print:
- 2017
- Published Online:
- May 2017
- ISBN:
- 9780190613501
- eISBN:
- 9780190613525
- Item type:
- chapter
- Publisher:
- Oxford University Press
- DOI:
- 10.1093/acprof:oso/9780190613501.003.0021
- Subject:
- Psychology, Cognitive Psychology
The present chapter explores evidence for the role of embodied simulation and facial mimicry in the decoding of facial expression of emotion. We begin the chapter by reviewing evidence in favor of ...
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The present chapter explores evidence for the role of embodied simulation and facial mimicry in the decoding of facial expression of emotion. We begin the chapter by reviewing evidence in favor of the hypothesis that mimicking a perceived facial expression helps the perceiver achieve greater decoding accuracy. We report experimental and correlational evidence in favor of the general effect, and we also examine the assertion that facial mimicry influences perceptual processing of facial expression. Finally, after examining the behavioral evidence, we look into the brain to explore the neural circuitry and chemistry involved in embodied simulation of facial expressions of emotion.Less
The present chapter explores evidence for the role of embodied simulation and facial mimicry in the decoding of facial expression of emotion. We begin the chapter by reviewing evidence in favor of the hypothesis that mimicking a perceived facial expression helps the perceiver achieve greater decoding accuracy. We report experimental and correlational evidence in favor of the general effect, and we also examine the assertion that facial mimicry influences perceptual processing of facial expression. Finally, after examining the behavioral evidence, we look into the brain to explore the neural circuitry and chemistry involved in embodied simulation of facial expressions of emotion.
Raymond W. Gibbs and Lacey Okonski
- Published in print:
- 2018
- Published Online:
- January 2018
- ISBN:
- 9780190457747
- eISBN:
- 9780190457761
- Item type:
- chapter
- Publisher:
- Oxford University Press
- DOI:
- 10.1093/oso/9780190457747.003.0003
- Subject:
- Linguistics, Psycholinguistics / Neurolinguistics / Cognitive Linguistics
Where does allegory come from? Most studies of allegory view it as a type of artistic or literary endeavor. Our claim is that allegory arises from ordinary experience as people seek to establish ...
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Where does allegory come from? Most studies of allegory view it as a type of artistic or literary endeavor. Our claim is that allegory arises from ordinary experience as people seek to establish connections between the here and now and symbolic and figurative themes. Most embodied metaphors reflect patterns of allegorical thought. We describe some of the ways that allegory is expressed in life events and specific domains of discourse. We report college students’ interpretations of allegory in poetry and literature. We explore the hypothesis that understanding allegory requires people to engage in an “embodied simulation” process in which they imagine themselves participating in the events mentioned in texts. Several studies offer support for this theory, focusing on people’s interpretations of the works of poets and novelists. These findings suggest that allegorical understandings emerge from embodied, cognitive processes that are widespread throughout human experience as part of the “poetics of mind.”Less
Where does allegory come from? Most studies of allegory view it as a type of artistic or literary endeavor. Our claim is that allegory arises from ordinary experience as people seek to establish connections between the here and now and symbolic and figurative themes. Most embodied metaphors reflect patterns of allegorical thought. We describe some of the ways that allegory is expressed in life events and specific domains of discourse. We report college students’ interpretations of allegory in poetry and literature. We explore the hypothesis that understanding allegory requires people to engage in an “embodied simulation” process in which they imagine themselves participating in the events mentioned in texts. Several studies offer support for this theory, focusing on people’s interpretations of the works of poets and novelists. These findings suggest that allegorical understandings emerge from embodied, cognitive processes that are widespread throughout human experience as part of the “poetics of mind.”
Vittorio Gallese and Michele Guerra
- Published in print:
- 2019
- Published Online:
- November 2019
- ISBN:
- 9780198793533
- eISBN:
- 9780191835308
- Item type:
- book
- Publisher:
- Oxford University Press
- DOI:
- 10.1093/oso/9780198793533.001.0001
- Subject:
- Psychology, Vision, Cognitive Neuroscience
Why do people go to the movies? What does it mean to watch a movie? To what extent does our perception of the fictional nature of movies differ from our daily perception of the real world? The ...
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Why do people go to the movies? What does it mean to watch a movie? To what extent does our perception of the fictional nature of movies differ from our daily perception of the real world? The authors, a neuroscientist and a film theorist, propose a new multidisciplinary approach to images and film that can provide answers to these questions. According to the authors, film art, based on the interaction between spectators and the world on the screen, and often described in terms of immersion, impressions of reality, simulation, and involvement of the spectator’s body in the fictitious world he inhabits, can be reconsidered from a neuroscientific perspective, which examines the brain and its close relationship to the body. They propose a new model of perception—embodied simulation—elaborated on the basis of neuroscientific investigation, to demonstrate the role played by sensorimotor and affect-related brain circuits in cognition and film experience. Scenes from famous films, like Notorious, The Shining, Full Metal Jacket, Persona, The Silence of the Lambs, and Toy Story are described and analyzed according to this multidisciplinary approach, and used as case studies to discuss the embodied simulation model. The aim is to shed new light on the multiple resonance mechanisms that constitute one of the great secrets of cinematographic art, and to reflect on the power of moving images, which increasingly are part of our everyday life.Less
Why do people go to the movies? What does it mean to watch a movie? To what extent does our perception of the fictional nature of movies differ from our daily perception of the real world? The authors, a neuroscientist and a film theorist, propose a new multidisciplinary approach to images and film that can provide answers to these questions. According to the authors, film art, based on the interaction between spectators and the world on the screen, and often described in terms of immersion, impressions of reality, simulation, and involvement of the spectator’s body in the fictitious world he inhabits, can be reconsidered from a neuroscientific perspective, which examines the brain and its close relationship to the body. They propose a new model of perception—embodied simulation—elaborated on the basis of neuroscientific investigation, to demonstrate the role played by sensorimotor and affect-related brain circuits in cognition and film experience. Scenes from famous films, like Notorious, The Shining, Full Metal Jacket, Persona, The Silence of the Lambs, and Toy Story are described and analyzed according to this multidisciplinary approach, and used as case studies to discuss the embodied simulation model. The aim is to shed new light on the multiple resonance mechanisms that constitute one of the great secrets of cinematographic art, and to reflect on the power of moving images, which increasingly are part of our everyday life.
Carita Paradis, Jean Hudson, and Ulf Magnusson (eds)
- Published in print:
- 2013
- Published Online:
- May 2013
- ISBN:
- 9780199641635
- eISBN:
- 9780191760020
- Item type:
- book
- Publisher:
- Oxford University Press
- DOI:
- 10.1093/acprof:oso/9780199641635.001.0001
- Subject:
- Linguistics, Psycholinguistics / Neurolinguistics / Cognitive Linguistics, Semantics and Pragmatics
The Construal of Spatial Meaning: Windows into Conceptual Space explores the construal and expression of various aspects of the SPACE domain. Within the broad framework of Cognitive ...
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The Construal of Spatial Meaning: Windows into Conceptual Space explores the construal and expression of various aspects of the SPACE domain. Within the broad framework of Cognitive Linguistics, the research reported probes the interaction between language and cognition. We take linguistics to encompass both verbal and non-verbal communication systems and include metaphorical as well as literal forms of expression. Although the papers focus on the relation between physical and mental space as expressed in human communication, they cover a wide variety of research topics and reflect the multidisciplinary character of the study of space. Through the structure of this book the editors wish to convey to the reader the metaphor that the different approaches in the analysis of SPACE offer windows through which researchers are able to catch glimpses of ‘inner space’. An eye-tracking experiment shows eye movement to reflect spatiality during visualizations of both pictures and spoken scene descriptions. A study of a child shows how the development of linguistic communicative ability may be seen as a transition from pointing in physical space to pointing in mental spaces. A study of drawings based on verbal stimuli suggests that people are engaging in an imaginative embodied simulation of metaphorical motion. In one gesture study on route direction with blocked visibility, participants tend to use the dominant hand for referential aspects and the weak hand for self-orientational functions. In another, through gestures and body postures, a girl with the Patau syndrome extracts and conveys intricate information in communication situations. In yet another gesture study, speakers express lateral (left/right) direction in co-speech gestures when using next to to complement the linguistic spatial unit with unlexicalized locative information. An analysis of the motion situation distinguishes between primary and secondary figure and ground, and subdivides Talmy’s notion of Manner into manner of static existence and dynamic activity and makes Talmy’s telic Path dependent on autonomous resultant state situations. One cross-linguistic study offers experimental support for basic-level verbs of locomotion without making recourse to the loose notion of Manner, while another, in which German and French children describe motion events, supports the view that general cognitive factors and language-specific properties determine children’s construction of the semantics of space when encoding Manner and Path. In a usage-based study of children’s acquisition of Dutch spatial adjectives it is suggested that children, who often use spatial adjectives to express contrast, store specific adjective–noun/object pairings from the input and start by reproducing them with the same communicative function as in the language they hear around them. A corpus-study of Danish directional adverbs shows how the forms can be described and explained as different ways of profiling a dynamic motion event in a basic Path event frame. A construction-grammar analysis of some complex predicate constructions reveals systematic differences between English and Spanish in the organization of the argument structure, and argues that fundamental typological distinctions should be based on the relative importance of constructional and lexical constraints. In a corpus-based study of road, path, way it is shown that both non-metaphorical and metaphorical instances of these terms are closely connected with people’s embodied experiences of travel through space along paths, roads, or ways. The last paper, investigating negation, opens up a window to the ‘inner space’ by suggesting that antonyms are organized into conceptual spaces. ‘Not’ is a degree modifier operating on the configurational construals in SPACE. In combination with BOUNDED antonyms it operates on the boundary and bisects a spatial structure, while with UNBOUNDED antonyms it modifies the UNBOUNDED SCALE structure and evokes a range on the scale in SPACE, like ‘fairly’.Less
The Construal of Spatial Meaning: Windows into Conceptual Space explores the construal and expression of various aspects of the SPACE domain. Within the broad framework of Cognitive Linguistics, the research reported probes the interaction between language and cognition. We take linguistics to encompass both verbal and non-verbal communication systems and include metaphorical as well as literal forms of expression. Although the papers focus on the relation between physical and mental space as expressed in human communication, they cover a wide variety of research topics and reflect the multidisciplinary character of the study of space. Through the structure of this book the editors wish to convey to the reader the metaphor that the different approaches in the analysis of SPACE offer windows through which researchers are able to catch glimpses of ‘inner space’. An eye-tracking experiment shows eye movement to reflect spatiality during visualizations of both pictures and spoken scene descriptions. A study of a child shows how the development of linguistic communicative ability may be seen as a transition from pointing in physical space to pointing in mental spaces. A study of drawings based on verbal stimuli suggests that people are engaging in an imaginative embodied simulation of metaphorical motion. In one gesture study on route direction with blocked visibility, participants tend to use the dominant hand for referential aspects and the weak hand for self-orientational functions. In another, through gestures and body postures, a girl with the Patau syndrome extracts and conveys intricate information in communication situations. In yet another gesture study, speakers express lateral (left/right) direction in co-speech gestures when using next to to complement the linguistic spatial unit with unlexicalized locative information. An analysis of the motion situation distinguishes between primary and secondary figure and ground, and subdivides Talmy’s notion of Manner into manner of static existence and dynamic activity and makes Talmy’s telic Path dependent on autonomous resultant state situations. One cross-linguistic study offers experimental support for basic-level verbs of locomotion without making recourse to the loose notion of Manner, while another, in which German and French children describe motion events, supports the view that general cognitive factors and language-specific properties determine children’s construction of the semantics of space when encoding Manner and Path. In a usage-based study of children’s acquisition of Dutch spatial adjectives it is suggested that children, who often use spatial adjectives to express contrast, store specific adjective–noun/object pairings from the input and start by reproducing them with the same communicative function as in the language they hear around them. A corpus-study of Danish directional adverbs shows how the forms can be described and explained as different ways of profiling a dynamic motion event in a basic Path event frame. A construction-grammar analysis of some complex predicate constructions reveals systematic differences between English and Spanish in the organization of the argument structure, and argues that fundamental typological distinctions should be based on the relative importance of constructional and lexical constraints. In a corpus-based study of road, path, way it is shown that both non-metaphorical and metaphorical instances of these terms are closely connected with people’s embodied experiences of travel through space along paths, roads, or ways. The last paper, investigating negation, opens up a window to the ‘inner space’ by suggesting that antonyms are organized into conceptual spaces. ‘Not’ is a degree modifier operating on the configurational construals in SPACE. In combination with BOUNDED antonyms it operates on the boundary and bisects a spatial structure, while with UNBOUNDED antonyms it modifies the UNBOUNDED SCALE structure and evokes a range on the scale in SPACE, like ‘fairly’.
Vittorio Gallese and Francesca Ferri
- Published in print:
- 2015
- Published Online:
- November 2015
- ISBN:
- 9780199686155
- eISBN:
- 9780191807589
- Item type:
- chapter
- Publisher:
- Oxford University Press
- DOI:
- 10.1093/acprof:oso/9780199686155.003.0019
- Subject:
- Neuroscience, Behavioral Neuroscience, Development
One cannot fully understand schizophrenia unless one is able to frame it within a thorough account of the structure of subjectivity. Neuroscientific research so far has almost entirely neglected the ...
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One cannot fully understand schizophrenia unless one is able to frame it within a thorough account of the structure of subjectivity. Neuroscientific research so far has almost entirely neglected the first-person experiential dimension of this syndrome, mainly focusing on high cognitive functions. A theoretical approach focused on self-disorder may shed new light on the psychopathological features of psychosis and inspire empirical research targeting the bodily and neurobiological alterations underpinning schizophrenia. This perspective is consistent with the model of embodied simulation, according to which basic forms of intersubjectivity are bodily grounded and rely on neural reuse. This chapter shows the relationships between the body, its motor potentialities, the notion of minimal self, and the self-disturbances and social deficits characterizing schizophrenia.Less
One cannot fully understand schizophrenia unless one is able to frame it within a thorough account of the structure of subjectivity. Neuroscientific research so far has almost entirely neglected the first-person experiential dimension of this syndrome, mainly focusing on high cognitive functions. A theoretical approach focused on self-disorder may shed new light on the psychopathological features of psychosis and inspire empirical research targeting the bodily and neurobiological alterations underpinning schizophrenia. This perspective is consistent with the model of embodied simulation, according to which basic forms of intersubjectivity are bodily grounded and rely on neural reuse. This chapter shows the relationships between the body, its motor potentialities, the notion of minimal self, and the self-disturbances and social deficits characterizing schizophrenia.
Vittorio Gallese, David Freedberg, and Maria Alessandra Umiltà
- Published in print:
- 2022
- Published Online:
- November 2021
- ISBN:
- 9780197513620
- eISBN:
- 9780197513651
- Item type:
- chapter
- Publisher:
- Oxford University Press
- DOI:
- 10.1093/oso/9780197513620.003.0018
- Subject:
- Neuroscience, Behavioral Neuroscience
In this chapter, the authors summarize their research in the experimental aesthetics of visual art and cinema, motivated by the following assumptions: (1) vision is more complex than the mere ...
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In this chapter, the authors summarize their research in the experimental aesthetics of visual art and cinema, motivated by the following assumptions: (1) vision is more complex than the mere activation of the “visual brain”; (2) our visual experience of the world is the outcome of multimodal integration processes, with the motor system as key player; (3) aesthetic experience must be framed within the broader notion of intersubjectivity, as artworks are mediators of the relationship between the subjectivities of artists/creators and beholders; and (4) empathy is an important ingredient of our response to works of art. Capitalizing on the results of their research, one privileging embodiment and the performative quality of perception and cognition, preliminary suggestions for a future research agenda are outlined. Embodied simulation, a model of perception and cognition, can provide a new take on these issues, fostering a newly based dialogue between neuroscience and the humanities.Less
In this chapter, the authors summarize their research in the experimental aesthetics of visual art and cinema, motivated by the following assumptions: (1) vision is more complex than the mere activation of the “visual brain”; (2) our visual experience of the world is the outcome of multimodal integration processes, with the motor system as key player; (3) aesthetic experience must be framed within the broader notion of intersubjectivity, as artworks are mediators of the relationship between the subjectivities of artists/creators and beholders; and (4) empathy is an important ingredient of our response to works of art. Capitalizing on the results of their research, one privileging embodiment and the performative quality of perception and cognition, preliminary suggestions for a future research agenda are outlined. Embodied simulation, a model of perception and cognition, can provide a new take on these issues, fostering a newly based dialogue between neuroscience and the humanities.
Gabriella Giannachi
- Published in print:
- 2016
- Published Online:
- May 2017
- ISBN:
- 9780262035293
- eISBN:
- 9780262335416
- Item type:
- chapter
- Publisher:
- The MIT Press
- DOI:
- 10.7551/mitpress/9780262035293.003.0003
- Subject:
- Society and Culture, Media Studies
This Chapter draws on literature on memory and history to analyze how the archive operates as a memory laboratory facilitating the (re-)creation and transmission of different types of memories, from ...
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This Chapter draws on literature on memory and history to analyze how the archive operates as a memory laboratory facilitating the (re-)creation and transmission of different types of memories, from personal to collective, from primary to secondary. Drawing from literature on Embodied Simulation Theory, the Chapter also shows that archives can give us direct access to the world of others. Crucially, the Chapter shows that after the Second World War we have become increasingly aware of our roles as witnesses. A temporal framework based on literature drawn from anthropology, geography and human computer interaction on mapping and map-making is then used to facilitate the design of mixed reality environments. The case studies for this chapter include The Jewish Museum in Berlin; the archiving tool CloudPad; and the trail building tool Placeify.Less
This Chapter draws on literature on memory and history to analyze how the archive operates as a memory laboratory facilitating the (re-)creation and transmission of different types of memories, from personal to collective, from primary to secondary. Drawing from literature on Embodied Simulation Theory, the Chapter also shows that archives can give us direct access to the world of others. Crucially, the Chapter shows that after the Second World War we have become increasingly aware of our roles as witnesses. A temporal framework based on literature drawn from anthropology, geography and human computer interaction on mapping and map-making is then used to facilitate the design of mixed reality environments. The case studies for this chapter include The Jewish Museum in Berlin; the archiving tool CloudPad; and the trail building tool Placeify.
Vittorio Gallese and Michele Guerra
- Published in print:
- 2019
- Published Online:
- November 2019
- ISBN:
- 9780198793533
- eISBN:
- 9780191835308
- Item type:
- chapter
- Publisher:
- Oxford University Press
- DOI:
- 10.1093/oso/9780198793533.003.0003
- Subject:
- Psychology, Vision, Cognitive Neuroscience
This chapter addresses the role of camera movement in generating the spectator’s immersion in the narrated film plot. The subheadings are “Style,” in which the origins of the notion of style are ...
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This chapter addresses the role of camera movement in generating the spectator’s immersion in the narrated film plot. The subheadings are “Style,” in which the origins of the notion of style are explained, with a review of how filmic style has been addressed by film scholars; “Moving the camera,” addressing the stylistic role of camera movements in film history; “Intermezzo,” dedicated to a discussion from the authors’ perspective of a selection of Stanley Kubrick’s masterpieces, including Barry Lyndon, The Shining, and Full Metal Jacket, and introducing the Steadicam; and “Moving mirrors,” in which the empirical results concerning the role of camera movements in generating the spectators’ immersion, empathy, and identification with film characters are presented.Less
This chapter addresses the role of camera movement in generating the spectator’s immersion in the narrated film plot. The subheadings are “Style,” in which the origins of the notion of style are explained, with a review of how filmic style has been addressed by film scholars; “Moving the camera,” addressing the stylistic role of camera movements in film history; “Intermezzo,” dedicated to a discussion from the authors’ perspective of a selection of Stanley Kubrick’s masterpieces, including Barry Lyndon, The Shining, and Full Metal Jacket, and introducing the Steadicam; and “Moving mirrors,” in which the empirical results concerning the role of camera movements in generating the spectators’ immersion, empathy, and identification with film characters are presented.
Rutger J. Allan
- Published in print:
- 2019
- Published Online:
- January 2020
- ISBN:
- 9780198848295
- eISBN:
- 9780191882845
- Item type:
- chapter
- Publisher:
- Oxford University Press
- DOI:
- 10.1093/oso/9780198848295.003.0002
- Subject:
- Classical Studies, Literary Studies: Classical, Early, and Medieval
A well-known psychological effect triggered by narrative texts is the reader’s (or listener’s) experience of being mentally drawn into the storyworld, a feeling which is often referred to as ...
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A well-known psychological effect triggered by narrative texts is the reader’s (or listener’s) experience of being mentally drawn into the storyworld, a feeling which is often referred to as immersion. The intensity of the experience of being immersed is not only dependent on various cognitive and emotional propensities of the immersed subject but also determined by particular features of the narrative text. The more a text enables the reader to construct an embodied simulation of the described situation, the more intense the immersive experience will be. Linguistic phenomena relevant to immersion are tense-aspect, modality, deixis, discourse markers, and subjective-evaluative vocabulary. Narrative techniques contributing to immersion include descriptions rich in sensorimotor information, scenic spatial and temporal organization, character focalization, narratorial covertness, and the creation of empathy and suspense. This chapter explores the wide range of linguistic and narratological features brought into play to effect an immersive experience, discussing a number of immersive (and non-immersive) passages from Homer and Thucydides.Less
A well-known psychological effect triggered by narrative texts is the reader’s (or listener’s) experience of being mentally drawn into the storyworld, a feeling which is often referred to as immersion. The intensity of the experience of being immersed is not only dependent on various cognitive and emotional propensities of the immersed subject but also determined by particular features of the narrative text. The more a text enables the reader to construct an embodied simulation of the described situation, the more intense the immersive experience will be. Linguistic phenomena relevant to immersion are tense-aspect, modality, deixis, discourse markers, and subjective-evaluative vocabulary. Narrative techniques contributing to immersion include descriptions rich in sensorimotor information, scenic spatial and temporal organization, character focalization, narratorial covertness, and the creation of empathy and suspense. This chapter explores the wide range of linguistic and narratological features brought into play to effect an immersive experience, discussing a number of immersive (and non-immersive) passages from Homer and Thucydides.