Peter Matthews (ed.)
- Published in print:
- 2015
- Published Online:
- May 2016
- ISBN:
- 9781447324157
- eISBN:
- 9781447324171
- Item type:
- book
- Publisher:
- Policy Press
- DOI:
- 10.1332/policypress/9781447324157.001.0001
- Subject:
- Sociology, Urban and Rural Studies
After Urban Regeneration is a comprehensive study of contemporary trends in urban policy and planning. Leading scholars come together to create a key contribution to the literature on gentrification, ...
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After Urban Regeneration is a comprehensive study of contemporary trends in urban policy and planning. Leading scholars come together to create a key contribution to the literature on gentrification, with a focus on the history and theory of community in urban policy. Engaging with debates as to how urban policy has changed, and continues to change, following the financial crash of 2008, the book provides an essential antidote to those who claim that culture and society can replicate the role of the state. Based on research from the UK Arts and Humanities Research Council’s Connected Communities programme and with a unique set of case studies drawing on artistic and cultural community work. The book sets out the argument that post-2010, UK urban policy has ended what was termed “regeneration” policy. In the current context, driven further after May 2015, communities, towns and cities are left to fend for themselves. The book concludes by arguing the role of the university in its relationship with urban communities also has to change with this context. The resources of universities can help local communities better understand the challenges they face and possible solutions.Less
After Urban Regeneration is a comprehensive study of contemporary trends in urban policy and planning. Leading scholars come together to create a key contribution to the literature on gentrification, with a focus on the history and theory of community in urban policy. Engaging with debates as to how urban policy has changed, and continues to change, following the financial crash of 2008, the book provides an essential antidote to those who claim that culture and society can replicate the role of the state. Based on research from the UK Arts and Humanities Research Council’s Connected Communities programme and with a unique set of case studies drawing on artistic and cultural community work. The book sets out the argument that post-2010, UK urban policy has ended what was termed “regeneration” policy. In the current context, driven further after May 2015, communities, towns and cities are left to fend for themselves. The book concludes by arguing the role of the university in its relationship with urban communities also has to change with this context. The resources of universities can help local communities better understand the challenges they face and possible solutions.
Sinem Siyahhan and Elisabeth Gee
- Published in print:
- 2018
- Published Online:
- September 2018
- ISBN:
- 9780262037464
- eISBN:
- 9780262344579
- Item type:
- chapter
- Publisher:
- The MIT Press
- DOI:
- 10.7551/mitpress/9780262037464.003.0006
- Subject:
- Society and Culture, Media Studies
In this chapter, we bring everything together and provide guidance on how educators and game designers can facilitate productive family engagement around video games. We discuss activity structures ...
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In this chapter, we bring everything together and provide guidance on how educators and game designers can facilitate productive family engagement around video games. We discuss activity structures we designed and tested in after school and home environments that help connect school, home, and community learning. We also draw upon two design-based research projects to examine how to develop video games for families that expand the current definition of “family-friendly games.”Less
In this chapter, we bring everything together and provide guidance on how educators and game designers can facilitate productive family engagement around video games. We discuss activity structures we designed and tested in after school and home environments that help connect school, home, and community learning. We also draw upon two design-based research projects to examine how to develop video games for families that expand the current definition of “family-friendly games.”