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Postprocessing

Gary A. Glatzmaier

in Introduction to Modeling Convection in Planets and Stars: Magnetic Field, Density Stratification, Rotation

Published in print:
2013
Published Online:
October 2017
ISBN:
9780691141725
eISBN:
9781400848904
Item type:
chapter
Publisher:
Princeton University Press
DOI:
10.23943/princeton/9780691141725.003.0005
Subject:
Physics, Particle Physics / Astrophysics / Cosmology

This chapter explains how to write a postprocessing code, and more specifically how to study the nonlinear simulations using computer graphics and analysis. It first considers how to compute and ... More


3-D Computer Graphics: Creating and Teaching Professional Animated Techniques in Innocence and Doraemon—IKIF (Tokumitsu Kifune + Sonoko Ishida)

Tokumitsu Kifune and Sonoko Ishida

in Japanese Animation: East Asian Perspectives

Published in print:
2013
Published Online:
March 2014
ISBN:
9781617038099
eISBN:
9781621039594
Item type:
chapter
Publisher:
University Press of Mississippi
DOI:
10.14325/mississippi/9781617038099.003.0015
Subject:
Literature, Comics Studies

Digital technology has paved the way for the development of advanced techniques in Japanese animation production. In addition to widening the variety of production methodology in animation, ... More


Conclusion: The Technology of Science Fiction Cinema

Christine Cornea

in Science Fiction Cinema: Between Fantasy and Reality

Published in print:
2007
Published Online:
September 2012
ISBN:
9780748624652
eISBN:
9780748671106
Item type:
chapter
Publisher:
Edinburgh University Press
DOI:
10.3366/edinburgh/9780748624652.003.0008
Subject:
Film, Television and Radio, Film

This chapter discusses the technology of science fiction films, both as an intra- and extra-diegetic component of the genre. Academics have addressed Tom Gunning's article in their efforts to ... More


My Computer Made Me Cry

Peter J. Bentley

in Digitized: The science of computers and how it shapes our world

Published in print:
2012
Published Online:
November 2020
ISBN:
9780199693795
eISBN:
9780191918421
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780199693795.003.0010
Subject:
Computer Science, History of Computer Science

When a tool can be used for everything, how do we design that tool so that we can use it most effectively? The cleverest machine in the world will do nothing for us if we cannot interact with it. ... More


The Rise of a Subspecialty: Interactive Journalism

Nikki Usher

in Interactive Journalism: Hackers, Data, and Code

Published in print:
2016
Published Online:
April 2017
ISBN:
9780252040511
eISBN:
9780252098956
Item type:
chapter
Publisher:
University of Illinois Press
DOI:
10.5406/illinois/9780252040511.003.0003
Subject:
Society and Culture, Media Studies

This chapter traces the origins of interactive journalism and its rise as a subspecialty. Drawing on oral history, old blogs, and the internet archive, it considers how interactive journalism emerged ... More


Image Machine

Andreas Broeckmann

in Machine Art in the Twentieth Century

Published in print:
2017
Published Online:
September 2017
ISBN:
9780262035064
eISBN:
9780262336109
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262035064.003.0005
Subject:
Art, Art History

This chapter deals with the role that vision and images play in the conjunction of technics and aesthetics in the twentieth century. Based on an analysis of the fundamental technicity of human visual ... More


Visualizing Change: Computer Graphics as a Research Method

Lev Manovich and Jeremy Douglass

in Imagery in the 21st Century

Published in print:
2011
Published Online:
August 2013
ISBN:
9780262015721
eISBN:
9780262315159
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262015721.003.0017
Subject:
Society and Culture, Media Studies

This chapter explores the changes of image analysis techniques starting from the historical developments to the recent improvements in digitization, and also states that, without new technological ... More


Ai Khanum Reconstructed

GUY LECUYOT

in After Alexander: Central Asia before Islam

Published in print:
2007
Published Online:
January 2012
ISBN:
9780197263846
eISBN:
9780191734113
Item type:
chapter
Publisher:
British Academy
DOI:
10.5871/bacad/9780197263846.003.0007
Subject:
Classical Studies, Asian and Middle Eastern History: BCE to 500CE

This chapter discusses the computer graphic (CG) reconstruction of the ancient city of Ai Khanum. The CG reconstruction project was initiated by a Japanese television producer and the completed ... More


Recognition of Dynamic Facial Action Probed by Visual Adaptation

Cristóbal Curio, Martin A. Giese, Martin Breidt, Mario Kleiner, and Heinrich H. Bülthoff

in Dynamic Faces: Insights from Experiments and Computation

Published in print:
2010
Published Online:
August 2013
ISBN:
9780262014533
eISBN:
9780262289313
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262014533.003.0005
Subject:
Psychology, Vision

This chapter presents a psychophysical experiment in which 3D computer graphic methods were used to generate close-to-reality facial expressions to examine aspects of recognizing dynamic facial ... More


Disposable Computing

Peter J. Bentley

in Digitized: The science of computers and how it shapes our world

Published in print:
2012
Published Online:
November 2020
ISBN:
9780199693795
eISBN:
9780191918421
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780199693795.003.0007
Subject:
Computer Science, History of Computer Science

A billion times improved, what once filled large halls and cost millions are now so small and cheap that we throw them away like empty sweet wrappers. Their universal design and common language ... More


Generating Stimuli

Zhong-Lin Lu and Barbara Dosher

in Visual Psychophysics: From Laboratory to Theory

Published in print:
2013
Published Online:
May 2014
ISBN:
9780262019453
eISBN:
9780262314930
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262019453.003.0003
Subject:
Psychology, Vision

The implementation of experiments generally starts with the definition of what is displayed to the observer. This chapter is designed to take the reader through a simple introduction to digital ... More


Markerless Tracking of Dynamic 3D Scans of Faces

Christian Walder, Martin Breidt, Heinrich H. Bülthoff, Bernhard Schölkopf, and Cristóbal Curio

in Dynamic Faces: Insights from Experiments and Computation

Published in print:
2010
Published Online:
August 2013
ISBN:
9780262014533
eISBN:
9780262289313
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262014533.003.0017
Subject:
Psychology, Vision

This chapter presents a novel computer graphics approach suitable for the 3D tracking of facial movements. This kernel-based approach for constructing 3D facial animations also provides information ... More


Machinima: On the Invention and Innovation of a New Visual Media Technology

Thomas Veigl

in Imagery in the 21st Century

Published in print:
2011
Published Online:
August 2013
ISBN:
9780262015721
eISBN:
9780262315159
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262015721.003.0005
Subject:
Society and Culture, Media Studies

This chapter explores the concept of Machinima, a 3-dimensional computer graphics rendering engine that was used mostly in the digital gaming sector and computer-animated films. The author shows how ... More


An Interlude on Shots and Cultural Change

James E. Cutting

in Movies on Our Minds: The Evolution of Cinematic Engagement

Published in print:
2021
Published Online:
September 2021
ISBN:
9780197567777
eISBN:
9780197567807
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780197567777.003.0006
Subject:
Psychology, Cognitive Psychology

Popular culture has promoted a myth about why shot durations in movies have grown shorter during the past 50 years. The myth states that this is due to culturally shortened attention spans. There is ... More


Things to Come: Xtreme Kink and the Future of Porn

Mark Dery

in I Must Not Think Bad Thoughts: Drive-by Essays on American Dread, American Dreams

Published in print:
2012
Published Online:
August 2015
ISBN:
9780816677733
eISBN:
9781452948324
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816677733.003.0019
Subject:
Society and Culture, Media Studies

This chapter focuses on fetish web sites, a porn-industry development that parallels the fragmentation of mainstream consumer culture into a million niche demographics. According to sexpert Susie ... More


Outline of a crystal structure determination

Jenny Pickworth Glusker and Kenneth N. Trueblood

in Crystal Structure Analysis: A Primer

Published in print:
2010
Published Online:
November 2020
ISBN:
9780199576340
eISBN:
9780191917905
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780199576340.003.0024
Subject:
Chemistry, Crystallography: Chemistry

The stages in a crystal structure analysis by diffraction methods are summarized in Figure 14.1 for a substance with fewer than about 1000 atoms. The principal steps are: (1) First it is necessary ... More


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