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Uplift, Dance Music, and the BBC in Interwar Britain

Christina L. Baade

in Victory through Harmony: The BBC and Popular Music in World War II

Published in print:
2011
Published Online:
January 2012
ISBN:
9780195372014
eISBN:
9780199918287
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780195372014.003.0002
Subject:
Music, History, Western, Popular

Chapter 1 offers a contextual account of BBC broadcasting between the wars; discusses the infusion of jazz and dance music from America into British musical life; and situates the book in relation to ... More


Introduction

Ellen Seiter

in Television and New Media Audiences

Published in print:
1998
Published Online:
October 2011
ISBN:
9780198711421
eISBN:
9780191694905
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780198711421.003.0001
Subject:
Literature, Film, Media, and Cultural Studies

The author of this book, as a qualitative audience researcher, observes that a typical situation in a nursery school might usually exhibit how popular television shows plays a major part in ... More


Television and the Internet

Ellen Seiter

in Television and New Media Audiences

Published in print:
1998
Published Online:
October 2011
ISBN:
9780198711421
eISBN:
9780191694905
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780198711421.003.0006
Subject:
Literature, Film, Media, and Cultural Studies

Although we may come across several commonplace claims about how the Internet will be able to promote great developments in terms of not just communication but also in education, leisure, and work ... More


Class, Cosmopolitanism, and Division

David Goodman

in Radio's Civic Ambition: American Broadcasting and Democracy in the 1930s

Published in print:
2011
Published Online:
May 2011
ISBN:
9780195394085
eISBN:
9780199894383
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780195394085.003.0005
Subject:
Music, History, Western, Popular

Radio was a nationalizing and cosmopolitan force that brought Americans together in unprecedented national and international simultaneity. But it was also for those very reasons the site of a ... More


Programmnaia Politika: Audience Research and the Creation of the Channel 1 Schedule

Christine E. Evans

in Between Truth and Time: A History of Soviet Central Television

Published in print:
2016
Published Online:
January 2017
ISBN:
9780300208481
eISBN:
9780300208962
Item type:
chapter
Publisher:
Yale University Press
DOI:
10.12987/yale/9780300208481.003.0003
Subject:
History, Russian and Former Soviet Union History

This chapter examines the conflicts and questions surrounding Central Television's schedule for Channel 1, collectively known as “programmnaia politika”—a term that literally means “scheduling ... More


Research Reflexivity: Audiences and Investigators in Context

Katherine Sender

in The Makeover: Reality Television and Reflexive Audiences

Published in print:
2012
Published Online:
March 2016
ISBN:
9780814740699
eISBN:
9780814738979
Item type:
chapter
Publisher:
NYU Press
DOI:
10.18574/nyu/9780814740699.003.0007
Subject:
Society and Culture, Media Studies

This chapter discusses how the participants in this study are reflexive about the research process in order to return to larger questions about the contribution of reflexivity to audience research. ... More


Introduction

Lakshmi Srinivas

in House Full: Indian Cinema and the Active Audience

Published in print:
2016
Published Online:
May 2017
ISBN:
9780226361420
eISBN:
9780226361734
Item type:
chapter
Publisher:
University of Chicago Press
DOI:
10.7208/chicago/9780226361734.003.0001
Subject:
Sociology, Culture

Chapter 1 introduces the field of Indian cinema, its public culture characterized by diversity and the diversity of its audiences. It also introduces Bangalore city, the field setting for the study. ... More


Once More with Feeling: Reconsidering Reflexivity

Katherine Sender

in The Makeover: Reality Television and Reflexive Audiences

Published in print:
2012
Published Online:
March 2016
ISBN:
9780814740699
eISBN:
9780814738979
Item type:
chapter
Publisher:
NYU Press
DOI:
10.18574/nyu/9780814740699.003.0008
Subject:
Society and Culture, Media Studies

This concluding chapter examines the uses and limits of reflexivity as it is currently worked through both makeover shows and audience research; as well as how both reaffirm an old-fashioned idea of ... More


French and Spanish Queer Film: Audiences, Communities and Cultural Exchange

Chris Perriam and Darren Waldron

Published in print:
2016
Published Online:
September 2017
ISBN:
9780748699193
eISBN:
9781474422017
Item type:
book
Publisher:
Edinburgh University Press
DOI:
10.3366/edinburgh/9780748699193.001.0001
Subject:
Film, Television and Radio, Film

This book advances the current state of film audience research and of our knowledge of sexuality in transnational contexts, by analysing how French LGBTQ films are seen in Spain and Spanish ones in ... More


The Makeover: Reality Television and Reflexive Audiences

Katherine Sender

Published in print:
2012
Published Online:
March 2016
ISBN:
9780814740699
eISBN:
9780814738979
Item type:
book
Publisher:
NYU Press
DOI:
10.18574/nyu/9780814740699.001.0001
Subject:
Society and Culture, Media Studies

Watch this show, buy this product, you can be a whole new you! Makeover television shows repeatedly promise self-renewal and the opportunity for reinvention, but what do we know about the people who ... More


From Custer’s Revenge and Mario to Fable and Fallout: Race, Gender, and Sexuality in Digital Games

Adrienne Shaw

in Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture

Published in print:
2015
Published Online:
August 2015
ISBN:
9780816693153
eISBN:
9781452949666
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816693153.003.0002
Subject:
Society and Culture, Media Studies

This chapter argues that much of the research on media representation has focused on static notions of identity and that game studies often focuses on gamers, rather than game play more generally. ... More


When and Why Representation Matters to Players: Realism versus Escapism

Adrienne Shaw

in Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture

Published in print:
2015
Published Online:
August 2015
ISBN:
9780816693153
eISBN:
9781452949666
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816693153.003.0005
Subject:
Society and Culture, Media Studies

By contrasting diversity with pluralism (the industry’s currently favored form of representation), this chapter shows how the current market logic governing the games industry reproduces social ... More


Ears

Alejandra Bronfman

in Isles of Noise: Sonic Media in the Caribbean

Published in print:
2016
Published Online:
May 2017
ISBN:
9781469628691
eISBN:
9781469628714
Item type:
chapter
Publisher:
University of North Carolina Press
DOI:
10.5149/northcarolina/9781469628691.003.0006
Subject:
History, Economic History

This chapter opens with an exploration of audience research techniques and the ways that even those conducting the research acknowledged the impossible nature of their task. This sets out the paradox ... More


Conclusion: A Future Free of Dickwolves

Adrienne Shaw

in Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture

Published in print:
2015
Published Online:
August 2015
ISBN:
9780816693153
eISBN:
9781452949666
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816693153.003.0006
Subject:
Society and Culture, Media Studies

In this conclusion, I examine several recent attempts by the video game industry to revisit its past work on representation and generate new, more equitable models. I show how this industry project ... More


Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture

Adrienne Shaw

Published in print:
2015
Published Online:
August 2015
ISBN:
9780816693153
eISBN:
9781452949666
Item type:
book
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816693153.001.0001
Subject:
Society and Culture, Media Studies

New and heated debates abound over how women, people of color, LGBT people, and other marginalized groups are represented in video games. Debate stakeholders almost always assume the homogeneity of ... More


Does Anyone Really Identify with Lara Croft?: Unpacking Identification in Video Games

Adrienne Shaw

in Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture

Published in print:
2015
Published Online:
August 2015
ISBN:
9780816693153
eISBN:
9781452949666
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816693153.003.0003
Subject:
Society and Culture, Media Studies

Here I demonstrate that although people may identify with characters because they identify as members of a specific group, that is not the only way they form connections with texts. I reject the ... More


Struggling for Ordinary: Media and Transgender Belonging in Everyday Life

Andre Cavalcante

Published in print:
2018
Published Online:
September 2018
ISBN:
9781479881307
eISBN:
9781479864584
Item type:
book
Publisher:
NYU Press
DOI:
10.18574/nyu/9781479881307.001.0001
Subject:
Sociology, Health, Illness, and Medicine

What was it like to live as a transgender person in a media environment before Caitlin Jenner, Orange Is the New Black, Transparent, and the current transgender reality TV boom? Struggling for ... More


Clichés versus Women: Moving beyond Sexy Sidekicks and Damsels in Distress

Adrienne Shaw

in Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture

Published in print:
2015
Published Online:
August 2015
ISBN:
9780816693153
eISBN:
9781452949666
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816693153.003.0001
Subject:
Society and Culture, Media Studies

By unpacking how representation comes to matter to audiences in the 21st century U.S. media environment, this book articulates a new understanding of the stakes in representation debates.


He Could Be a Bunny Rabbit for All I Care!: How We Connect with Characters and Avatars

Adrienne Shaw

in Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture

Published in print:
2015
Published Online:
August 2015
ISBN:
9780816693153
eISBN:
9781452949666
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816693153.003.0004
Subject:
Society and Culture, Media Studies

Studies of identification in video games often conflate interactivity with identification. In this chapter I argue that in addition to the ludic, narrative, embodied, and social aspects of video ... More


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