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Improvisational Aesthetics: Alternate Reality Games

Patrick Jagoda

in Network Aesthetics

Published in print:
2016
Published Online:
September 2016
ISBN:
9780226346489
eISBN:
9780226346656
Item type:
chapter
Publisher:
University of Chicago Press
DOI:
10.7208/chicago/9780226346656.003.0006
Subject:
Literature, Film, Media, and Cultural Studies

This chapter focuses on the alternate reality game (ARG). Unlike video games, ARGs are a more experimental form of gaming that emerged in the early years of the twenty-first century. ARGs can be ... More


Improvisation

Patrick Jagoda

in Experimental Games: Critique, Play, and Design in the Age of Gamification

Published in print:
2020
Published Online:
May 2021
ISBN:
9780226629834
eISBN:
9780226630038
Item type:
chapter
Publisher:
University of Chicago Press
DOI:
10.7208/chicago/9780226630038.003.0008
Subject:
Literature, Film, Media, and Cultural Studies

This chapter turns to the concept of improvisation, a term that has become popular across several domains, from comedy improv, jazz, and even business practice. Games open up new ways of thinking ... More


Great Moments in Mobile and Handheld Games

Eric Klopfer

in Augmented Learning: Research and Design of Mobile Educational Games

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262113151
eISBN:
9780262277297
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262113151.003.0004
Subject:
Computer Science, Game Studies

This chapter traces the development of handheld games. The discussions include Mattel’s release of its first popular handheld game—Football—in 1977; the emergence of portable consoles; the popularity ... More


. Conjuring Tales

Michael Kinsella

in Legend-Tripping Online: Supernatural Folklore and the Search for Ong's Hat

Published in print:
2011
Published Online:
March 2014
ISBN:
9781604739831
eISBN:
9781604739848
Item type:
chapter
Publisher:
University Press of Mississippi
DOI:
10.14325/mississippi/9781604739831.003.0004
Subject:
Literature, Folk Literature

A legend complex consists of narratives, practices, and experiences that build upon and reinforce one another to encourage legend-tripping performances. Legend-trippers interpret any number of events ... More


Work

Ian Bogost

in How to Do Things With Videogames

Published in print:
2011
Published Online:
August 2015
ISBN:
9780816676460
eISBN:
9781452947617
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816676460.003.0018
Subject:
Society and Culture, Media Studies

This chapter examines performative play, where games themselves do work. Performative gameplay describes mechanics that change the state of the world through play actions themselves, rather than by ... More


. Conclusion

Michael Kinsella

in Legend-Tripping Online: Supernatural Folklore and the Search for Ong's Hat

Published in print:
2011
Published Online:
March 2014
ISBN:
9781604739831
eISBN:
9781604739848
Item type:
chapter
Publisher:
University Press of Mississippi
DOI:
10.14325/mississippi/9781604739831.003.0009
Subject:
Literature, Folk Literature

Majestic is a commercial alternate reality game (ARG) that incorporated real conspiracy-based websites in its gaming narrative. Launched on July 31, 2001, it was inspired by the “Majestic 12” ... More


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