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Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic

Curtis D. Carbonell

Published in print:
2019
Published Online:
May 2020
ISBN:
9781789620573
eISBN:
9781789629644
Item type:
book
Publisher:
Discontinued
DOI:
10.3828/liverpool/9781789620573.001.0001
Subject:
Society and Culture, Cultural Studies

Dread Trident examines the rise of imaginary worlds in tabletop role-playing games (TRPGs), such as Dungeons and Dragons. With the combination of analog and digital mechanisms, from traditional books ... More


Cults

William Sims Bainbridge

in eGods: Faith versus Fantasy in Computer Gaming

Published in print:
2013
Published Online:
May 2013
ISBN:
9780199935819
eISBN:
9780199333042
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199935819.003.0009
Subject:
Religion, Religion and Society

Cults are novel or deviant religious groups, typically small and new, that function as subcultures or even distinct cultures in their own right. They abound in computer games, and one of the most ... More


Warhammer 40,000: A Science Fantasy Narrative

Curtis D. Carbonell

in Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic

Published in print:
2019
Published Online:
May 2020
ISBN:
9781789620573
eISBN:
9781789629644
Item type:
chapter
Publisher:
Discontinued
DOI:
10.3828/liverpool/9781789620573.003.0006
Subject:
Society and Culture, Cultural Studies

Games Workshop’s Warhammer 40,000 (40k) intellectual property is a tabletop war game, but it also has developed a complex narrative that describes the imaginary realized world in which the game is ... More


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