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Community Building as Contribution

Marina Umaschi Bers

in Designing Digital Experiences for Positive Youth Development: From Playpen to Playground

Published in print:
2012
Published Online:
May 2012
ISBN:
9780199757022
eISBN:
9780199933037
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199757022.003.0011
Subject:
Psychology, Developmental Psychology, Social Psychology

This chapter taps into the civic dimension opened by new technologies that promote community building. From video games to virtual worlds, research has shown that several technologies engage young ... More


A World with Meaning

Robert M. Geraci

in Virtually Sacred: Myth and Meaning in World of Warcraft and Second Life

Published in print:
2014
Published Online:
April 2014
ISBN:
9780199344697
eISBN:
9780199374731
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199344697.003.0003
Subject:
Religion, Theology

It is not social activities alone that make World of Warcraft virtually sacred; such practices are anchored to practices through which people make meaning and experience transcendence. Like a Venn ... More


Another Life for Religion

Robert M. Geraci

in Virtually Sacred: Myth and Meaning in World of Warcraft and Second Life

Published in print:
2014
Published Online:
April 2014
ISBN:
9780199344697
eISBN:
9780199374731
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199344697.003.0005
Subject:
Religion, Theology

Second Life enables a wide variety of religious practices that enhance the lives of its residents; churches, synagogues, mosques, temples, and other religious establishments dot ... More


Polite Society

Robert M. Geraci

in Virtually Sacred: Myth and Meaning in World of Warcraft and Second Life

Published in print:
2014
Published Online:
April 2014
ISBN:
9780199344697
eISBN:
9780199374731
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199344697.003.0002
Subject:
Religion, Theology

This chapter describes the how World of Warcraft provides some of the benefits of religious affiliation: a public forum for group formation and ethical reflection that might otherwise be the purview ... More


Virtually Sacred: Myth and Meaning in World of Warcraft and Second Life

Robert M. Geraci

Published in print:
2014
Published Online:
April 2014
ISBN:
9780199344697
eISBN:
9780199374731
Item type:
book
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199344697.001.0001
Subject:
Religion, Theology

Video games and virtual worlds can rearrange or replace religious practice as designers and users collaborate in the production of a new spiritual marketplace. Online communication provided new ... More


Conclusion

Andy Miah

in Sport 2.0: Transforming Sports for a Digital World

Published in print:
2017
Published Online:
September 2017
ISBN:
9780262035477
eISBN:
9780262343114
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262035477.003.0012
Subject:
Sociology, Sport and Leisure

This chapter argues that the integration of digital technology with sport is fast becoming a characteristic of how it is designed, delivered, and experienced. In so doing, it expands our ... More


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