Jump to ContentJump to Main Navigation

You are looking at 1-6 of 6 items

  • Keywords: Virtual Reality x
Clear All Modify Search

View:

Introduction: Romanticism, Modernity, and Virtual Reality

Peter Otto

in Multiplying Worlds: Romanticism, Modernity, and the Emergence of Virtual Reality

Published in print:
2011
Published Online:
May 2011
ISBN:
9780199567676
eISBN:
9780191725364
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199567676.003.0001
Subject:
Literature, 19th-century Literature and Romanticism, Film, Media, and Cultural Studies

Following a discussion of the online world, ‘Second Life’, the introduction provides a preliminary survey of the virtual realities of the late eighteenth- and early nineteenth-centuries; an overview ... More


Virtual Reality at the Border of Migration, Race, and Labor

Matthew Goodwin

in Black and Brown Planets: The Politics of Race in Science Fiction

Published in print:
2014
Published Online:
May 2015
ISBN:
9781628461237
eISBN:
9781626740686
Item type:
chapter
Publisher:
University Press of Mississippi
DOI:
10.14325/mississippi/9781628461237.003.0011
Subject:
Literature, 20th-century and Contemporary Literature

Matthew Goodwin, in “Virtual Reality at the Border of Migration, Race and Labor,” displays how Latin American writers and artists have shown that virtual reality reproduces colonialism’s dystopian ... More


A short guide to user testing for simulation sickness in Virtual Reality

Ben Lewis-Evans

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0030
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

The increased interest in virtual reality (VR) has yielded a lot of studies and development in both research and game design. Simulation sickness is an issue experienced by a significant subset of ... More


Beyond Techno-Orientalism: Virtual Worlds and Identity Tourism in Japanese Cyberpunk

Baryon Tensor Posadas

in Dis-Orienting Planets: Racial Representations of Asia in Science Fiction

Published in print:
2017
Published Online:
May 2019
ISBN:
9781496811523
eISBN:
9781496811561
Item type:
chapter
Publisher:
University Press of Mississippi
DOI:
10.14325/mississippi/9781496811523.003.0011
Subject:
Literature, Film, Media, and Cultural Studies

In “Beyond Techno-Orientalism: Virtual Worlds and Identity Tourism in Japanese Cyberpunk,” Baryon Tensor Posadas demonstrates how the impact of techno-Orientalism on Japanese SF opens up an important ... More


AWS and UFOs

Michael Heim

in Virtual Realism

Published in print:
1998
Published Online:
November 2020
ISBN:
9780195104264
eISBN:
9780197561690
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780195104264.003.0012
Subject:
Computer Science, Virtual Reality

Something....-What? —A phenomenon. Something intrusive, something vague but insistent, pushing itself upon us. — Something outside? From afar? Something alien? — Something descending in the night, ... More


Frontlines in Games User Research

Anders Drachen, Pejman Mirza-Babaei, and Lennart E. Nacke

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0031
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

Games User Research (GUR) methods and principles are evolving rapidly in keeping pace with the innovation rates in games. Every day brings new insights and practices, and new technologies keep ... More


View: