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Introduction: Romanticism, Modernity, and Virtual Reality

Peter Otto

in Multiplying Worlds: Romanticism, Modernity, and the Emergence of Virtual Reality

Published in print:
2011
Published Online:
May 2011
ISBN:
9780199567676
eISBN:
9780191725364
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199567676.003.0001
Subject:
Literature, 19th-century Literature and Romanticism, Film, Media, and Cultural Studies

Following a discussion of the online world, ‘Second Life’, the introduction provides a preliminary survey of the virtual realities of the late eighteenth- and early nineteenth-centuries; an overview ... More


Community Building as Contribution

Marina Umaschi Bers

in Designing Digital Experiences for Positive Youth Development: From Playpen to Playground

Published in print:
2012
Published Online:
May 2012
ISBN:
9780199757022
eISBN:
9780199933037
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199757022.003.0011
Subject:
Psychology, Developmental Psychology, Social Psychology

This chapter taps into the civic dimension opened by new technologies that promote community building. From video games to virtual worlds, research has shown that several technologies engage young ... More


Brands and adverworlds

Barrie Gunter

in Kids and Branding In A Digital World

Published in print:
2015
Published Online:
May 2016
ISBN:
9780719097874
eISBN:
9781526104359
Item type:
chapter
Publisher:
Manchester University Press
DOI:
10.7228/manchester/9780719097874.003.0008
Subject:
Society and Culture, Media Studies

This chapter turns attentions to the presence of brands in online virtual worlds that take the form of social communities rather than environments in which specific games are played out. While online ... More


The Open Past: Subjectivity and Remembering in the Talmud

Sergey Dolgopolski

Published in print:
2012
Published Online:
May 2013
ISBN:
9780823244928
eISBN:
9780823252497
Item type:
book
Publisher:
Fordham University Press
DOI:
10.5422/fordham/9780823244928.001.0001
Subject:
Philosophy, Philosophy of Religion

The book shows how the characters in the Talmud live their lives as performances of remembering the past traditions better. As the book argues much life of the characters means constant verification ... More


Neofinalism

Raynond Ruyer

Published in print:
2016
Published Online:
September 2016
ISBN:
9780816692040
eISBN:
9781452953700
Item type:
book
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816692040.001.0001
Subject:
Philosophy, General

Unruffled by the motif of the end of philosophy, Raymond Ruyer elaborated one of the most singular and unclassifiable metaphysics of the 20th century and reactivated philosophy's capacity to ... More


The Temple of Health and Hymen

Peter Otto

in Multiplying Worlds: Romanticism, Modernity, and the Emergence of Virtual Reality

Published in print:
2011
Published Online:
May 2011
ISBN:
9780199567676
eISBN:
9780191725364
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199567676.003.0004
Subject:
Literature, 19th-century Literature and Romanticism, Film, Media, and Cultural Studies

Taking its cue from Wordsworth's description of London in Book VII of The Prelude, this chapter places James Graham, along with the artist and scientist, within the unprecedented commercial and ... More


Image operations: refracting control from virtual reality to the digital battlefield

Timothy Lenoir and Luke Caldwell

in Image Operations: Visual media and political conflict

Published in print:
2016
Published Online:
May 2017
ISBN:
9781526107213
eISBN:
9781526120984
Item type:
chapter
Publisher:
Manchester University Press
DOI:
10.7228/manchester/9781526107213.003.0007
Subject:
Society and Culture, Media Studies

This chapter examines how control in military contexts is refracted, multiplied, and circulated through the lens of the image. It looks at military developments in networking the battlefield, from ... More


Doing and Becoming: Warlpiri Rituals and Myths

Barbara Glowczewski

in Indigenising Anthropology with Guattari and Deleuze

Published in print:
2019
Published Online:
May 2020
ISBN:
9781474450300
eISBN:
9781474476911
Item type:
chapter
Publisher:
Edinburgh University Press
DOI:
10.3366/edinburgh/9781474450300.003.0005
Subject:
Philosophy, History of Philosophy

This chapter analyses the relation between Warlpiri myth and ritual from the perspective of the cosmological and ritual differentiation of male and female. It is a challenging repositioning of gender ... More


Animation and Digital Culture

Paul Wells

in American Thought and Culture in the 21st Century

Published in print:
2008
Published Online:
September 2012
ISBN:
9780748626014
eISBN:
9780748670673
Item type:
chapter
Publisher:
Edinburgh University Press
DOI:
10.3366/edinburgh/9780748626014.003.0019
Subject:
Society and Culture, Cultural Studies

In this chapter, Paul Wells argues that the literal and metaphorical developments of animation in the twenty-first century allow ‘virtual histories’ to be constructed from the subjective and relative ... More


A short guide to user testing for simulation sickness in Virtual Reality

Ben Lewis-Evans

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0030
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

The increased interest in virtual reality (VR) has yielded a lot of studies and development in both research and game design. Simulation sickness is an issue experienced by a significant subset of ... More


Beyond Techno-Orientalism: Virtual Worlds and Identity Tourism in Japanese Cyberpunk

Baryon Tensor Posadas

in Dis-Orienting Planets: Racial Representations of Asia in Science Fiction

Published in print:
2017
Published Online:
May 2019
ISBN:
9781496811523
eISBN:
9781496811561
Item type:
chapter
Publisher:
University Press of Mississippi
DOI:
10.14325/mississippi/9781496811523.003.0011
Subject:
Literature, Film, Media, and Cultural Studies

In “Beyond Techno-Orientalism: Virtual Worlds and Identity Tourism in Japanese Cyberpunk,” Baryon Tensor Posadas demonstrates how the impact of techno-Orientalism on Japanese SF opens up an important ... More


Introduction to Virtual Environments and Advanced Interface Design

Thomas A. Furness III and Woodrow Barfield

in Title Pages

Published in print:
1995
Published Online:
November 2020
ISBN:
9780195075557
eISBN:
9780197560310
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780195075557.003.0006
Subject:
Computer Science, Human-Computer Interaction

We understand from the anthropologists that almost from the beginning of our species we have been tool builders. Most of these tools have been associated ... More


Non-Places and Virtual Worlds

Rodney Harrison and John Schofield

in After Modernity: Archaeological Approaches to the Contemporary Past

Published in print:
2010
Published Online:
November 2020
ISBN:
9780199548071
eISBN:
9780191917752
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780199548071.003.0015
Subject:
Archaeology, Contemporary and Public Archaeology

In previous chapters we have considered how we might take an archaeological approach to the contemporary or very recent past in what would be recognized to ... More


Discussion and Conclusion

Rodney Harrison and John Schofield

in After Modernity: Archaeological Approaches to the Contemporary Past

Published in print:
2010
Published Online:
November 2020
ISBN:
9780199548071
eISBN:
9780191917752
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780199548071.003.0016
Subject:
Archaeology, Contemporary and Public Archaeology

This book has been written at a time when late modern societies are experiencing a period of enormous social and economic upheaval. Some commentators have ... More


AWS and UFOs

Michael Heim

in Virtual Realism

Published in print:
1998
Published Online:
November 2020
ISBN:
9780195104264
eISBN:
9780197561690
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780195104264.003.0012
Subject:
Computer Science, Virtual Reality

Something....-What? —A phenomenon. Something intrusive, something vague but insistent, pushing itself upon us. — Something outside? From afar? Something alien? — ... More


The Internet Scientific Article

Alan G. Gross and Joseph E. Harmon

in The Internet Revolution in the Sciences and Humanities

Published in print:
2016
Published Online:
November 2020
ISBN:
9780190465926
eISBN:
9780197559635
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780190465926.003.0007
Subject:
Education, Educational Equipment and Technology

Do the changes in the scientific article incident on Internet publication constitute a revolution in representation and communication? John Stewart MacKenzie Owen ... More


Virtual Therapy and the Digital Future of Traumatic Past

Amit Pinchevski

in Transmitted Wounds: Media and the Mediation of Trauma

Published in print:
2019
Published Online:
November 2020
ISBN:
9780190625580
eISBN:
9780197559703
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780190625580.003.0008
Subject:
Education, Educational Policy and Politics

Post-traumatic stress disorder (PTSD) presents a puzzling pathology of memory. An event, usually experienced with great fear and distress, is remembered not through ... More


Computer Graphics Modeling for Virtual Environments

Mark Green and Hanqiu Sun

in Title Pages

Published in print:
1995
Published Online:
November 2020
ISBN:
9780195075557
eISBN:
9780197560310
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780195075557.003.0010
Subject:
Computer Science, Human-Computer Interaction

Modelling is currently one of the most important areas in virtual environments research (Bishop et al., 1992). Of all the software areas, this is the area ... More


VEOS: The Virtual Environment Operating Shell

William Bricken and Geoffrey Coco

in Virtual Environments and Advanced Interface Design

Published in print:
1995
Published Online:
November 2020
ISBN:
9780195075557
eISBN:
9780197560310
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780195075557.003.0011
Subject:
Computer Science, Human-Computer Interaction

Computer technology has only recently become advanced enough to solve the problems it creates with its own interface. One solution, virtual reality (VR), ... More


Presence and Performance Within Virtual Environments

Woodrow Barfield and David Zeltzer

in Virtual Environments and Advanced Interface Design

Published in print:
1995
Published Online:
November 2020
ISBN:
9780195075557
eISBN:
9780197560310
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780195075557.003.0023
Subject:
Computer Science, Human-Computer Interaction

Recent developments in display technology, specifically head-mounted displays slaved to the user’s head position, techniques to spatialize sound, and ... More


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