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Puzzling the Sublime

Ian Bogost

in How To Talk About Videogames

Published in print:
2015
Published Online:
May 2016
ISBN:
9780816699117
eISBN:
9781452952406
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816699117.003.0013
Subject:
Society and Culture, Media Studies

Puzzle games aren’t about nothing, nor about abstraction: they are about infinity. In this chapter, Bogost acknowledges that abstract games (such as puzzle games) are difficult to talk about because ... More


Novice and expert performance with a dynamic control task: Scanpaths during a computer game

Jean Underwood

in Cognitive Processes in Eye Guidance

Published in print:
2005
Published Online:
March 2012
ISBN:
9780198566816
eISBN:
9780191693618
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780198566816.003.0013
Subject:
Psychology, Cognitive Psychology

This chapter observes the performance of successful and less-successful individuals playing the computer game Tetris, asking whether successful game players exhibit different playing strategies or ... More


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