Mike Ashley
- Published in print:
- 2005
- Published Online:
- May 2014
- ISBN:
- 9780853237693
- eISBN:
- 9781781380840
- Item type:
- chapter
- Publisher:
- Liverpool University Press
- DOI:
- 10.5949/liverpool/9780853237693.003.0003
- Subject:
- Literature, Criticism/Theory
In 1950, issues of science fiction magazines outnumbered science fiction paperbacks in the United States. The opposite was true in Britain, as paper rationing during World War II meant an ...
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In 1950, issues of science fiction magazines outnumbered science fiction paperbacks in the United States. The opposite was true in Britain, as paper rationing during World War II meant an insufficient supply of paper, and starting any new serial publication was restricted. This situation led to the demise of fiction magazines, including the grandfather of them all, The Strand Magazine, which folded in March 1950. Britain's two premier science fiction magazines, New Worlds and Science-Fantasy, became the bedrock of high-quality science fiction in the country. Arthur C. Clarke, Eric Frank Russell, John Beynon Harris, John Christopher, and Charles Eric Maine represented a higher proportion of the rank and file of British science fiction writers than their American counterparts. British writers were especially fascinated with computers and automation.Less
In 1950, issues of science fiction magazines outnumbered science fiction paperbacks in the United States. The opposite was true in Britain, as paper rationing during World War II meant an insufficient supply of paper, and starting any new serial publication was restricted. This situation led to the demise of fiction magazines, including the grandfather of them all, The Strand Magazine, which folded in March 1950. Britain's two premier science fiction magazines, New Worlds and Science-Fantasy, became the bedrock of high-quality science fiction in the country. Arthur C. Clarke, Eric Frank Russell, John Beynon Harris, John Christopher, and Charles Eric Maine represented a higher proportion of the rank and file of British science fiction writers than their American counterparts. British writers were especially fascinated with computers and automation.
Peter Wright
- Published in print:
- 2003
- Published Online:
- January 2014
- ISBN:
- 9780853238188
- eISBN:
- 9781846312618
- Item type:
- chapter
- Publisher:
- Liverpool University Press
- DOI:
- 10.5949/liverpool/9780853238188.003.0006
- Subject:
- Literature, Criticism/Theory
This chapter demonstrates how Wolfe disguises The Urth Cycle, a work of science fiction, as fantasy by recontextualizing genre conventions that encourage critical misreadings. It considers how the ...
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This chapter demonstrates how Wolfe disguises The Urth Cycle, a work of science fiction, as fantasy by recontextualizing genre conventions that encourage critical misreadings. It considers how the novels are designed in part to substantiate Wolfe's definition of science fantasy as ‘a science fiction story told with the outlook, the flavour of fantasy’ whilst constituting a slyly deceptive conflation of the two frequently discrete genres. Drawing on the work of Brian Attebery, Michael McClintock, Colin Greenland, and Carl Malmgren, it reads The Urth Cycle as a science fantasy about science fantasy. It frames the cycle as an historical megatext responding to, and embracing aspects of, the ‘dying sun’ tradition in science fiction. As such, it explores connections between The Urth Cycle and its literary antecedents: Wells’ The Time Machine, Hodgson's The Night Land, Smith's Zothique stories, and Vance's The Dying Earth. It assesses its analogical historicity and concludes that Wolfe's narrative is a means of encouraging the reader to reflect on how meaning is ascribed to a text as a consequence of its generic, or apparent generic, conventions. It reveals how that process of ascription can be manipulated to elicit conclusions contrary to those pertinent to the texts at hand.Less
This chapter demonstrates how Wolfe disguises The Urth Cycle, a work of science fiction, as fantasy by recontextualizing genre conventions that encourage critical misreadings. It considers how the novels are designed in part to substantiate Wolfe's definition of science fantasy as ‘a science fiction story told with the outlook, the flavour of fantasy’ whilst constituting a slyly deceptive conflation of the two frequently discrete genres. Drawing on the work of Brian Attebery, Michael McClintock, Colin Greenland, and Carl Malmgren, it reads The Urth Cycle as a science fantasy about science fantasy. It frames the cycle as an historical megatext responding to, and embracing aspects of, the ‘dying sun’ tradition in science fiction. As such, it explores connections between The Urth Cycle and its literary antecedents: Wells’ The Time Machine, Hodgson's The Night Land, Smith's Zothique stories, and Vance's The Dying Earth. It assesses its analogical historicity and concludes that Wolfe's narrative is a means of encouraging the reader to reflect on how meaning is ascribed to a text as a consequence of its generic, or apparent generic, conventions. It reveals how that process of ascription can be manipulated to elicit conclusions contrary to those pertinent to the texts at hand.
Peter Wright (ed.)
- Published in print:
- 2007
- Published Online:
- January 2014
- ISBN:
- 9781846310577
- eISBN:
- 9781846314056
- Item type:
- chapter
- Publisher:
- Liverpool University Press
- DOI:
- 10.5949/liverpool/9781846310577.003.0021
- Subject:
- Literature, Criticism/Theory
Reprinted from The Writer, August 1980, this article explores the generic resonances of the abbreviation ‘SF’. Interpreting it variously as science fiction, speculative fiction and science fantasy, ...
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Reprinted from The Writer, August 1980, this article explores the generic resonances of the abbreviation ‘SF’. Interpreting it variously as science fiction, speculative fiction and science fantasy, it explores briefly each of these forms in terms of their characteristics and relative histories. It concludes by suggesting aspiring writers reflect on their experiences of each form and to write in the genre that satisfies them before isolating the importance of an additional ‘SF’: the solidness and freshness of genre writing.Less
Reprinted from The Writer, August 1980, this article explores the generic resonances of the abbreviation ‘SF’. Interpreting it variously as science fiction, speculative fiction and science fantasy, it explores briefly each of these forms in terms of their characteristics and relative histories. It concludes by suggesting aspiring writers reflect on their experiences of each form and to write in the genre that satisfies them before isolating the importance of an additional ‘SF’: the solidness and freshness of genre writing.
Nancy Kress, Calvin Rich, and Earl G. Ingersoll
- Published in print:
- 2007
- Published Online:
- January 2014
- ISBN:
- 9781846310577
- eISBN:
- 9781846314056
- Item type:
- chapter
- Publisher:
- Liverpool University Press
- DOI:
- 10.5949/liverpool/9781846310577.003.0007
- Subject:
- Literature, Criticism/Theory
In an interview reprinted from Australian Science Fiction Review, November 1985, Wolfe discusses his conception of ‘the landscape of fantasy’ ss ‘the landscape of the future’. To illustrate his ...
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In an interview reprinted from Australian Science Fiction Review, November 1985, Wolfe discusses his conception of ‘the landscape of fantasy’ ss ‘the landscape of the future’. To illustrate his position, he discusses the biological or genetic ‘revolution’ that may produce a future populated by engineered creatures inspired by mythology. In response to subsequent questions, Wolfe considers repetition and variation in sf and fantasy, the academic study of his work, science fiction readers, science fantasy, brainstorming, and the importance of sustained reading and writing in the creative process.Less
In an interview reprinted from Australian Science Fiction Review, November 1985, Wolfe discusses his conception of ‘the landscape of fantasy’ ss ‘the landscape of the future’. To illustrate his position, he discusses the biological or genetic ‘revolution’ that may produce a future populated by engineered creatures inspired by mythology. In response to subsequent questions, Wolfe considers repetition and variation in sf and fantasy, the academic study of his work, science fiction readers, science fantasy, brainstorming, and the importance of sustained reading and writing in the creative process.
Robert M. Geraci
- Published in print:
- 2014
- Published Online:
- April 2014
- ISBN:
- 9780199344697
- eISBN:
- 9780199374731
- Item type:
- chapter
- Publisher:
- Oxford University Press
- DOI:
- 10.1093/acprof:oso/9780199344697.003.0001
- Subject:
- Religion, Theology
World of Warcraft is a persistent, online world that millions of players log onto and create heroic identities. Although World of Warcraft was built for entertainment, it takes on ...
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World of Warcraft is a persistent, online world that millions of players log onto and create heroic identities. Although World of Warcraft was built for entertainment, it takes on a very serious role in the lives of its players, for whom game play is part of a larger cultural matrix in which the fantastic, including both science fiction and fantasy, is vital in the establishment of meaning. World of Warcraft is described as an “authentic fake,” a secular practice that does the authentic work of religion, with the theoretical structure present to guide readers through the following chapters. This chapter also introduces the author’s approach to the ethnography of virtual worlds.Less
World of Warcraft is a persistent, online world that millions of players log onto and create heroic identities. Although World of Warcraft was built for entertainment, it takes on a very serious role in the lives of its players, for whom game play is part of a larger cultural matrix in which the fantastic, including both science fiction and fantasy, is vital in the establishment of meaning. World of Warcraft is described as an “authentic fake,” a secular practice that does the authentic work of religion, with the theoretical structure present to guide readers through the following chapters. This chapter also introduces the author’s approach to the ethnography of virtual worlds.
Anita Tarr and Donna R. White (eds)
- Published in print:
- 2018
- Published Online:
- September 2019
- ISBN:
- 9781496816696
- eISBN:
- 9781496816733
- Item type:
- book
- Publisher:
- University Press of Mississippi
- DOI:
- 10.14325/mississippi/9781496816696.001.0001
- Subject:
- Literature, 20th-century and Contemporary Literature
Posthumanism in Young Adult Fiction: Finding Humanity in a Posthuman World, edited by Anita Tarr and Donna White, is a collection of twelve essays analyzing young adult science fiction and fantasy in ...
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Posthumanism in Young Adult Fiction: Finding Humanity in a Posthuman World, edited by Anita Tarr and Donna White, is a collection of twelve essays analyzing young adult science fiction and fantasy in terms of how representative contemporary YA books’ authors describe and their characters portray elements of posthumanist attitudes. The authors give a brief survey of theorists’ discussions of how posthumanism rejects—but does not entirely forsake—liberal humanist tenets. Primarily, posthumanism calls for embracing the Other, eliminating binaries that separate human and nonhuman, human and nature, organic and inorganic, stressing the process of always-becoming. Due to technological enhancements, we should recognize that our species is changing, as it always has, becoming more networked and communal, fluid and changeable. Posthumanism does not mandate cyborgs, cloning, genetic enhancement, animal-human hybrids, mutations, advanced prosthetics, and superhuman strengths—although all of these are discussed in the collected essays. Posthumanism generally upholds liberal humanist values of compassion, fairness, and ethical responsibility, but dismantles the core of anthropocentrism: the notion that humans are superior and dominant over all other species and have the right to control, exploit, destroy, or marginalize those who are not the ideal white, able-bodied male. The more we discover about humans, the more we question our exceptionality; that is, since we co-evolved with many other organisms, especially bacteria, there is no DNA genome that is uniquely human; since we share many traits with animals, there is no single trait that defines us as human or as not human (such as using tools, speaking language, having a soul, expressing emotions, being totally organic, having a sense of wonder).
The twelve essayists do not propose that YA fiction should offer guidelines for negotiating posthumanist subjectivity—being fragmented and multiple, networked vulnerable—though many of the novels analyzed actually do this. Other novelists bring their adolescent characters to the brink, but do not allow them to move beyond the familiar structures of society, even if they are rebelling against those very structures. Indeed, adolescence and posthumanism share many elements, especially anxieties about future possibilities, embracing new ideas and new selves, and being in a liminal state of in-between-ness that does not resolve itself. In other words, young adult fiction is the ideal venue to explore how we are now or we might in the future maintain our humanity in a posthuman world.Less
Posthumanism in Young Adult Fiction: Finding Humanity in a Posthuman World, edited by Anita Tarr and Donna White, is a collection of twelve essays analyzing young adult science fiction and fantasy in terms of how representative contemporary YA books’ authors describe and their characters portray elements of posthumanist attitudes. The authors give a brief survey of theorists’ discussions of how posthumanism rejects—but does not entirely forsake—liberal humanist tenets. Primarily, posthumanism calls for embracing the Other, eliminating binaries that separate human and nonhuman, human and nature, organic and inorganic, stressing the process of always-becoming. Due to technological enhancements, we should recognize that our species is changing, as it always has, becoming more networked and communal, fluid and changeable. Posthumanism does not mandate cyborgs, cloning, genetic enhancement, animal-human hybrids, mutations, advanced prosthetics, and superhuman strengths—although all of these are discussed in the collected essays. Posthumanism generally upholds liberal humanist values of compassion, fairness, and ethical responsibility, but dismantles the core of anthropocentrism: the notion that humans are superior and dominant over all other species and have the right to control, exploit, destroy, or marginalize those who are not the ideal white, able-bodied male. The more we discover about humans, the more we question our exceptionality; that is, since we co-evolved with many other organisms, especially bacteria, there is no DNA genome that is uniquely human; since we share many traits with animals, there is no single trait that defines us as human or as not human (such as using tools, speaking language, having a soul, expressing emotions, being totally organic, having a sense of wonder).
The twelve essayists do not propose that YA fiction should offer guidelines for negotiating posthumanist subjectivity—being fragmented and multiple, networked vulnerable—though many of the novels analyzed actually do this. Other novelists bring their adolescent characters to the brink, but do not allow them to move beyond the familiar structures of society, even if they are rebelling against those very structures. Indeed, adolescence and posthumanism share many elements, especially anxieties about future possibilities, embracing new ideas and new selves, and being in a liminal state of in-between-ness that does not resolve itself. In other words, young adult fiction is the ideal venue to explore how we are now or we might in the future maintain our humanity in a posthuman world.