J. P. Telotte
- Published in print:
- 2010
- Published Online:
- September 2011
- ISBN:
- 9780813125862
- eISBN:
- 9780813135540
- Item type:
- chapter
- Publisher:
- University Press of Kentucky
- DOI:
- 10.5810/kentucky/9780813125862.003.0010
- Subject:
- Film, Television and Radio, Film
This chapter discusses the work of the leading name in digital animation, Pixar Animation Studios. It looks into the new spatial world that has evoked the anxiety found informing the two films ...
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This chapter discusses the work of the leading name in digital animation, Pixar Animation Studios. It looks into the new spatial world that has evoked the anxiety found informing the two films treated in Chapter 8. It also looks at how computer-generated imagery (CGI) technology has affected traditional cartoon work.Less
This chapter discusses the work of the leading name in digital animation, Pixar Animation Studios. It looks into the new spatial world that has evoked the anxiety found informing the two films treated in Chapter 8. It also looks at how computer-generated imagery (CGI) technology has affected traditional cartoon work.
J.P. Telotte
- Published in print:
- 2010
- Published Online:
- September 2011
- ISBN:
- 9780813125862
- eISBN:
- 9780813135540
- Item type:
- book
- Publisher:
- University Press of Kentucky
- DOI:
- 10.5810/kentucky/9780813125862.001.0001
- Subject:
- Film, Television and Radio, Film
Animators work within a strictly defined, limited space that requires difficult artistic decisions. The blank frame presents a dilemma for all animators, and the decision as to what to include and ...
More
Animators work within a strictly defined, limited space that requires difficult artistic decisions. The blank frame presents a dilemma for all animators, and the decision as to what to include and leave out raises important questions about artistry, authorship, and cultural influence. This book explores how animation has confronted the blank template, and how responses to that confrontation have changed. Focusing on American animation, the book tracks the development of animation in line with changing cultural attitudes toward space and examines innovations that elevated the medium from a novelty to a fully realized art form. From Winsor McCay and the Fleischer brothers to the Walt Disney Company, Warner Bros., and Pixar Studios, this book explores the contributions of those who invented animation, those who refined it, and those who, in the current digital age, are using it to redefine the very possibilities of cinema.Less
Animators work within a strictly defined, limited space that requires difficult artistic decisions. The blank frame presents a dilemma for all animators, and the decision as to what to include and leave out raises important questions about artistry, authorship, and cultural influence. This book explores how animation has confronted the blank template, and how responses to that confrontation have changed. Focusing on American animation, the book tracks the development of animation in line with changing cultural attitudes toward space and examines innovations that elevated the medium from a novelty to a fully realized art form. From Winsor McCay and the Fleischer brothers to the Walt Disney Company, Warner Bros., and Pixar Studios, this book explores the contributions of those who invented animation, those who refined it, and those who, in the current digital age, are using it to redefine the very possibilities of cinema.