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Mobile Frontiers: Pokémon after Pearl Harbor

Tara Fickle

in The Race Card: From Gaming Technologies to Model Minorities

Published in print:
2019
Published Online:
May 2020
ISBN:
9781479868551
eISBN:
9781479805686
Item type:
chapter
Publisher:
NYU Press
DOI:
10.18574/nyu/9781479868551.003.0006
Subject:
Society and Culture, Media Studies

This chapter uses the mobile game Pokémon GO as a case study of how video game developers have successfully harnessed the self-centering power of ludo-Orientalism, using augmented reality and GPS ... More


Great Moments in Mobile and Handheld Games

Eric Klopfer

in Augmented Learning: Research and Design of Mobile Educational Games

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262113151
eISBN:
9780262277297
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262113151.003.0004
Subject:
Computer Science, Game Studies

This chapter traces the development of handheld games. The discussions include Mattel’s release of its first popular handheld game—Football—in 1977; the emergence of portable consoles; the popularity ... More


“Now They’re Playing with Power!”: Nintendo’s Classics and Franchise Legacy Management

Matthew Thomas Payne

in The Franchise Era: Managing Media in the Digital Economy

Published in print:
2019
Published Online:
January 2020
ISBN:
9781474419222
eISBN:
9781474464802
Item type:
chapter
Publisher:
Edinburgh University Press
DOI:
10.3366/edinburgh/9781474419222.003.0005
Subject:
Film, Television and Radio, Film

Matthew Thomas Payne’s chapter considers the role of franchise management through video games. He uses the case study of Nintendo’s NES and SNES micro-consoles. His essay posits that franchises can ... More


Nintendo’s NES: A Shop of Strange and Wonderful Things

Kenneth B. McAlpine

in Bits and Pieces: A History of Chiptunes

Published in print:
2018
Published Online:
November 2018
ISBN:
9780190496098
eISBN:
9780190496135
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780190496098.003.0005
Subject:
Music, History, Western, Popular

The North American video game crash of 1983 made it difficult for Nintendo to break into the American market with its new console, the Nintendo Entertainment System. When it finally did gain a ... More


The Game Boy: A Handheld Revolution

Kenneth B. McAlpine

in Bits and Pieces: A History of Chiptunes

Published in print:
2018
Published Online:
November 2018
ISBN:
9780190496098
eISBN:
9780190496135
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780190496098.003.0008
Subject:
Music, History, Western, Popular

This chapter examines the cultural phenomenon that was Nintendo’s Game Boy and suggests that its portability and low cost was pivotal in taking chiptune from primarily a desktop activity to something ... More


Intimate Media In and Out of the Classroom

Tyler Bickford

in Schooling New Media: Music, Language, and Technology in Children's Culture

Published in print:
2017
Published Online:
June 2017
ISBN:
9780190654146
eISBN:
9780190654184
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780190654146.003.0005
Subject:
Music, Ethnomusicology, World Music

This chapter considers how girls and boys view the conflict between media consumption and learning in class, focusing on uses of portable media in classroom that take place mostly in secret in the ... More


Introduction: Push Start to Replay

William Gibbons

in Unlimited Replays: Video Games and Classical Music

Published in print:
2018
Published Online:
May 2018
ISBN:
9780190265250
eISBN:
9780190265304
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780190265250.003.0001
Subject:
Music, Popular, History, Western

This introduction establishes the core concepts of the book, setting the stage for the chapters that follow. It describes the significance of replaying both in video games and in classical music and ... More


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