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Transmedia-To-Go: Licensed Mobile Gaming in Japan

Bryan Hikari Hartzheim

in The Franchise Era: Managing Media in the Digital Economy

Published in print:
2019
Published Online:
January 2020
ISBN:
9781474419222
eISBN:
9781474464802
Item type:
chapter
Publisher:
Edinburgh University Press
DOI:
10.3366/edinburgh/9781474419222.003.0011
Subject:
Film, Television and Radio, Film

Bryan Hikari Hartzheim examines how a growing number of top-grossing and popular mobile game titles are extensions of larger media franchises that also stem from other media properties. He posits the ... More


Strategies for understanding and researching mobile games in context

Steven Schirra and Brooke White

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0026
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

Mobile games are deeply integrated into players’ everyday lives. In this chapter, we introduce methods such as paper prototyping and diary studies that consider both the unique form-factor of mobile ... More


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