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Case Study: Film Music vs. Video-Game Music: The Case of Silent Hill

Zach Whalen

in Music, Sound and Multimedia: From the Live to the Virtual

Published in print:
2007
Published Online:
September 2012
ISBN:
9780748625338
eISBN:
9780748671038
Item type:
chapter
Publisher:
Edinburgh University Press
DOI:
10.3366/edinburgh/9780748625338.003.0005
Subject:
Society and Culture, Media Studies

This chapter investigates some of the similarities and differences between video-game music and film music, using Silent Hill as a case study through which to explore such issues. It uses a ‘unit ... More


Coda: Joy

Patrick Jagoda

in Experimental Games: Critique, Play, and Design in the Age of Gamification

Published in print:
2020
Published Online:
May 2021
ISBN:
9780226629834
eISBN:
9780226630038
Item type:
chapter
Publisher:
University of Chicago Press
DOI:
10.7208/chicago/9780226630038.003.0009
Subject:
Literature, Film, Media, and Cultural Studies

The coda complicates the idea of fun that is omnipresent in discussions of game design. The concept of joy, adapted from affect theory, gestures toward an alternative approach to making games. ... More


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