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The Serious Gamer as Elite Athlete

Andy Miah

in Sport 2.0: Transforming Sports for a Digital World

Published in print:
2017
Published Online:
September 2017
ISBN:
9780262035477
eISBN:
9780262343114
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262035477.003.0005
Subject:
Sociology, Sport and Leisure

This chapter focuses on how the amateur athletic experience is being modified by digital technology and how should inform a re-evaluation of computer culture. It shows how digital gaming is becoming ... More


Making it count

Karen Throsby

in Immersion: Marathon Swimming, Embodiment and Identity

Published in print:
2016
Published Online:
January 2017
ISBN:
9780719099625
eISBN:
9781526114976
Item type:
chapter
Publisher:
Manchester University Press
DOI:
10.7228/manchester/9780719099625.003.0005
Subject:
Anthropology, Social and Cultural Anthropology

This chapter explores the tension between the ephemerality of swimming and its embodied and symbolic ‘realness’ for the swimmer, and investigates the multiple ways in which material and virtual ... More


Coding Cow Clicker: The Work of Algorithms

Ed Finn

in What Algorithms Want: Imagination in the Age of Computing

Published in print:
2017
Published Online:
September 2017
ISBN:
9780262035927
eISBN:
9780262338837
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262035927.003.0005
Subject:
Computer Science, Programming Languages

Chapter 4 begins with Ian Bogost’s satirical Facebook game Cow Clicker and its send-up of the “gamification” movement to add quantification and algorithmic thinking to many facets of everyday life. ... More


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