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Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic

Curtis D. Carbonell

Published in print:
2019
Published Online:
May 2020
ISBN:
9781789620573
eISBN:
9781789629644
Item type:
book
Publisher:
Liverpool University Press
DOI:
10.3828/liverpool/9781789620573.001.0001
Subject:
Society and Culture, Cultural Studies

Dread Trident examines the rise of imaginary worlds in tabletop role-playing games (TRPGs), such as Dungeons and Dragons. With the combination of analog and digital mechanisms, from traditional books ... More


Dungeons and Dragons’ Multiverse

Curtis D. Carbonell

in Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic

Published in print:
2019
Published Online:
May 2020
ISBN:
9781789620573
eISBN:
9781789629644
Item type:
chapter
Publisher:
Liverpool University Press
DOI:
10.3828/liverpool/9781789620573.003.0003
Subject:
Society and Culture, Cultural Studies

This chapter analyses Dungeons and Dragons (D&D) as a case study for the investigation into how a seminal fantasy imaginary world has been represented through 40 years of gametexts. It does so by ... More


Death

William Sims Bainbridge

in eGods: Faith versus Fantasy in Computer Gaming

Published in print:
2013
Published Online:
May 2013
ISBN:
9780199935819
eISBN:
9780199333042
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199935819.003.0010
Subject:
Religion, Religion and Society

Most computer games treat the death of the player’s avatar as a temporary inconvenience, followed by resurrection at various minor costs depending upon the game and situation. Dungeons and Dragons ... More


Souls

William Sims Bainbridge

in eGods: Faith versus Fantasy in Computer Gaming

Published in print:
2013
Published Online:
May 2013
ISBN:
9780199935819
eISBN:
9780199333042
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199935819.003.0004
Subject:
Religion, Religion and Society

The religious concept of the immortal soul offers a popular but incorrect picture of the human mind, because in fact it is neither immortal nor truly unified. It is not surprising that a concept ... More


Cults

William Sims Bainbridge

in eGods: Faith versus Fantasy in Computer Gaming

Published in print:
2013
Published Online:
May 2013
ISBN:
9780199935819
eISBN:
9780199333042
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:oso/9780199935819.003.0009
Subject:
Religion, Religion and Society

Cults are novel or deviant religious groups, typically small and new, that function as subcultures or even distinct cultures in their own right. They abound in computer games, and one of the most ... More


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