Ben Hicks and Anthea Innes
- Published in print:
- 2020
- Published Online:
- January 2021
- ISBN:
- 9781447344957
- eISBN:
- 9781447345350
- Item type:
- chapter
- Publisher:
- Policy Press
- DOI:
- 10.1332/policypress/9781447344957.003.0008
- Subject:
- Social Work, Health and Mental Health
This chapter discusses the process of developing collaborative working relationships with a particularly hard-to-reach population; rural-dwelling older men with dementia. It draws on theoretical ...
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This chapter discusses the process of developing collaborative working relationships with a particularly hard-to-reach population; rural-dwelling older men with dementia. It draws on theoretical knowledge around masculinities as well as reflexive practice undertaken in rural areas within the UK to detail potential challenges facilitators may be faced with when engaging this population. It concludes by providing a list of recommendations for facilitators to consider when delivering community initiatives to rural-dwelling older men with dementia.Less
This chapter discusses the process of developing collaborative working relationships with a particularly hard-to-reach population; rural-dwelling older men with dementia. It draws on theoretical knowledge around masculinities as well as reflexive practice undertaken in rural areas within the UK to detail potential challenges facilitators may be faced with when engaging this population. It concludes by providing a list of recommendations for facilitators to consider when delivering community initiatives to rural-dwelling older men with dementia.
Curtis D. Carbonell
- Published in print:
- 2019
- Published Online:
- May 2020
- ISBN:
- 9781789620573
- eISBN:
- 9781789629644
- Item type:
- book
- Publisher:
- Discontinued
- DOI:
- 10.3828/liverpool/9781789620573.001.0001
- Subject:
- Society and Culture, Cultural Studies
Dread Trident examines the rise of imaginary worlds in tabletop role-playing games (TRPGs), such as Dungeons and Dragons. With the combination of analog and digital mechanisms, from traditional books ...
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Dread Trident examines the rise of imaginary worlds in tabletop role-playing games (TRPGs), such as Dungeons and Dragons. With the combination of analog and digital mechanisms, from traditional books to the internet, new ways of engaging the fantastic have become increasingly realized in recent years, and this book seeks an understanding of this phenomenon within the discourses of trans- and posthumanism, as well as within a gameist mode.
The book explores a number of case studies of foundational TRPGs. Dungeons and Dragons provides an illustration of pulp-driven fantasy, particularly in the way it harmonizes its many campaign settings into a functional multiverse. It also acts as a supreme example of depth within its archive of official and unofficial published material, stretching back four decades. Warhammer 40k and the Worlds of Darkness present an interesting dialogue between Gothic and science-fantasy elements. The Mythos of HP Lovecraft also features prominently in the book as an example of a realized world that spans the literary and gameist modes.
Realized fantasy worlds are becoming ever more popular as a way of experiencing a touch of the magical within modern life. Following Northrop Frye’s definition of irony, Dread Trident theorizes an ironic understanding of this process and in particular of its embodied forms.Less
Dread Trident examines the rise of imaginary worlds in tabletop role-playing games (TRPGs), such as Dungeons and Dragons. With the combination of analog and digital mechanisms, from traditional books to the internet, new ways of engaging the fantastic have become increasingly realized in recent years, and this book seeks an understanding of this phenomenon within the discourses of trans- and posthumanism, as well as within a gameist mode.
The book explores a number of case studies of foundational TRPGs. Dungeons and Dragons provides an illustration of pulp-driven fantasy, particularly in the way it harmonizes its many campaign settings into a functional multiverse. It also acts as a supreme example of depth within its archive of official and unofficial published material, stretching back four decades. Warhammer 40k and the Worlds of Darkness present an interesting dialogue between Gothic and science-fantasy elements. The Mythos of HP Lovecraft also features prominently in the book as an example of a realized world that spans the literary and gameist modes.
Realized fantasy worlds are becoming ever more popular as a way of experiencing a touch of the magical within modern life. Following Northrop Frye’s definition of irony, Dread Trident theorizes an ironic understanding of this process and in particular of its embodied forms.