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Automatic Creation of Virtual Artefacts from Video Sequences

Andrew W. Fitzgibbon, Geoff Cross, and Andrew Zisserman

in Images and Artefacts of the Ancient World

Published in print:
2005
Published Online:
January 2012
ISBN:
9780197262962
eISBN:
9780191734533
Item type:
chapter
Publisher:
British Academy
DOI:
10.5871/bacad/9780197262962.003.0007
Subject:
Archaeology, Archaeological Methodology and Techniques

Digital representation of an artefact is necessary in order to measure, admire and analyse such ancient pieces. For the purpose of storing, recoding and transmitting information, digital photographs ... More


At the Foot of Pompey’s Statue: Reconceiving Rome’s Theatrum Lapideum

Hugh Denard

in Images and Artefacts of the Ancient World

Published in print:
2005
Published Online:
January 2012
ISBN:
9780197262962
eISBN:
9780191734533
Item type:
chapter
Publisher:
British Academy
DOI:
10.5871/bacad/9780197262962.003.0008
Subject:
Archaeology, Archaeological Methodology and Techniques

This chapter discusses the emergence of virtual reality (VR) technologies which have advanced the understanding of ancient structures. In 1998, through the funding of the British Academy and the ... More


Shape from Profiles

Roberto Cipolla and Kwan-Yee K. Wong

in Images and Artefacts of the Ancient World

Published in print:
2005
Published Online:
January 2012
ISBN:
9780197262962
eISBN:
9780191734533
Item type:
chapter
Publisher:
British Academy
DOI:
10.5871/bacad/9780197262962.003.0014
Subject:
Archaeology, Archaeological Methodology and Techniques

This chapter discusses profiles or outlines which are dominant features of images. Profiles can be extracted easily and reliably from the images and can provide information on the shape and motion of ... More


Experiencing Past, Present, and Future Urban Environments Through Digital Representation, Storytelling, and Simulation

Eva Pietroni

in Digital Cities: Between History and Archaeology

Published in print:
2020
Published Online:
March 2020
ISBN:
9780190498900
eISBN:
9780190498924
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780190498900.003.0006
Subject:
Classical Studies, Asian and Middle Eastern History: BCE to 500CE

Digital technologies can have a great impact on the methodological and epistemological research regarding urban contexts, not only for the documentation and reconstruction of the built heritage but ... More


Unreal Projects: Using Immersive Visualization to Learn About Distant and Historical Locales

Gabriela Campagnol, Stephen Caffey, Mark J. Clayton, Kevin Glowacki, Nancy Klein, Julian Kang, and Geoffrey Booth

in Digital Cities: Between History and Archaeology

Published in print:
2020
Published Online:
March 2020
ISBN:
9780190498900
eISBN:
9780190498924
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780190498900.003.0014
Subject:
Classical Studies, Asian and Middle Eastern History: BCE to 500CE

The technology of immersive visualization has progressed to where it can be employed to deliver experiences of environments that are otherwise difficult or impossible to encounter today. The chapter ... More


Archaeological Research in Pre-Classical Syria and the Canon of Ancient Near Eastern Art and Archaeology

Marina Pucci

in Testing the Canon of Ancient Near Eastern Art and Archaeology

Published in print:
2020
Published Online:
February 2020
ISBN:
9780190673161
eISBN:
9780190673192
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780190673161.003.0003
Subject:
Classical Studies, History of Art: pre-history, BCE to 500CE, ancient and classical, Byzantine

Since the late nineteenth century, developments in academia, politics, and cultural policies have repeatedly transformed archaeological research in Syria and, in turn, the Syrian canon. After ... More


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