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Introduction

Michael Nitsche

in Video Game Spaces: Image, Play, and Structure in 3D Worlds

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262141017
eISBN:
9780262255110
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262141017.003.0007
Subject:
Computer Science, Game Studies

This introductory chapter presents an overview of the main themes covered in this book, which explores the new universe that opened up with the introduction of 3D graphics to games. The first part of ... More


Video Game Spaces: Image, Play, and Structure in 3D Worlds

Michael Nitsche

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262141017
eISBN:
9780262255110
Item type:
book
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262141017.001.0001
Subject:
Computer Science, Game Studies

The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has ... More


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