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Science Fiction Worlding and Speculative Sex

Alexis Lothian

in Old Futures: Speculative Fiction and Queer Possibility

Published in print:
2018
Published Online:
May 2019
ISBN:
9781479811748
eISBN:
9781479854585
Item type:
chapter
Publisher:
NYU Press
DOI:
10.18574/nyu/9781479811748.003.0006
Subject:
Society and Culture, Cultural Studies

Chapter 4 extends part 2’s analysis of queered and gendered black futurities to the realm of racialized queer masculinity, focusing on the work of Samuel R. Delany. His writing provides a bridge ... More


Sharing Worlds: Difference, Deference, and the Creative Context of Franchising

Derek Johnson

in Media Franchising: Creative License and Collaboration in the Culture Industries

Published in print:
2013
Published Online:
March 2016
ISBN:
9780814743478
eISBN:
9780814743492
Item type:
chapter
Publisher:
NYU Press
DOI:
10.18574/nyu/9780814743478.003.0003
Subject:
Society and Culture, Media Studies

This chapter traces how creativity has developed within the history of the media franchise by moving past world-building to conceptualize the franchise in terms of world-sharing among workers and ... More


Nineteenth-Century Stories and Columns

Aurora Wallace

in Media Capital: Architecture and Communications in New York City

Published in print:
2012
Published Online:
April 2017
ISBN:
9780252037344
eISBN:
9780252094521
Item type:
chapter
Publisher:
University of Illinois Press
DOI:
10.5406/illinois/9780252037344.003.0004
Subject:
Society and Culture, Media Studies

This chapter sets Joseph Pulitzer's spectacular building for his paper, the New York World, against the moves uptown by the Herald and the Times that would begin the shift away from the ... More


Empathy

Ian Bogost

in How to Do Things With Videogames

Published in print:
2011
Published Online:
August 2015
ISBN:
9780816676460
eISBN:
9781452947617
Item type:
chapter
Publisher:
University of Minnesota Press
DOI:
10.5749/minnesota/9780816676460.003.0003
Subject:
Society and Culture, Media Studies

This chapter studies the videogames Darfur is Dying, E.T., and Hush, and the ability of videogames to put the player in someone else’s shoes. Darfur is Dying and E.T. emphasize the role-playing ... More


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