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Defining Narrative

Michael Nitsche

in Video Game Spaces: Image, Play, and Structure in 3D Worlds

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262141017
eISBN:
9780262255110
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262141017.003.0028
Subject:
Computer Science, Game Studies

This chapter discusses the concept of narrative in video game spaces. Narrative is best understood as a form of comprehension that can be triggered and affected by the game world. This comprehension ... More


Defining Interaction

Michael Nitsche

in Video Game Spaces: Image, Play, and Structure in 3D Worlds

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262141017
eISBN:
9780262255110
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262141017.003.0023
Subject:
Computer Science, Game Studies

This chapter discusses interaction in video game spaces. It discusses the element of abstraction and how it is applied, especially in interfaces for engaging with game spaces; how spatiality implies ... More


Combining Interaction and Narrative

Michael Nitsche

in Video Game Spaces: Image, Play, and Structure in 3D Worlds

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262141017
eISBN:
9780262255110
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262141017.003.0032
Subject:
Computer Science, Game Studies

This chapter analyzes the merger of interactive and narrative elements in the game space. The discussions cover the story and plot; function and plot; discourse in video games; the quest; and the ... More


Effects of Narrative Filters

Michael Nitsche

in Video Game Spaces: Image, Play, and Structure in 3D Worlds

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262141017
eISBN:
9780262255110
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262141017.003.0087
Subject:
Computer Science, Game Studies

Both visualization and soundscapes point to the generation of a complex narrative perspective toward a narrated event created by the presentation. The narrative perspective emerges from the available ... More


Examples of Spatial Structures in Game Spaces

Michael Nitsche

in Video Game Spaces: Image, Play, and Structure in 3D Worlds

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262141017
eISBN:
9780262255110
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262141017.003.0098
Subject:
Computer Science, Game Studies

This chapter discusses a number of significant spatial structures to determine the practical shape that architectural references take in the world of video game spaces. These structures arrange the ... More


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