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Input Recognition

Otmar Hilliges

in Computational Interaction

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198799603
eISBN:
9780191839832
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198799603.003.0004
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy

Sensing of user input lies at the core of HCI research. Deciding which input mechanisms to use and how to implement them such that they work in a way that is easy to use, robust to various ... More


Interaction as an Emergent Property of a Partially Observable Markov Decision Process

Andrew Howes, Xiuli Chen, Aditya Acharya, and Richard L. Lewis

in Computational Interaction

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198799603
eISBN:
9780191839832
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198799603.003.0011
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy

In this chapter we explore the potential advantages of modeling the interaction between a human and a computer as a consequence of a Partially Observable Markov Decision Process (POMDP) that models ... More


Computational Interaction

Antti Oulasvirta, Per Ola Kristensson, Xiaojun Bi, and Andrew Howes (eds)

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198799603
eISBN:
9780191839832
Item type:
book
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198799603.001.0001
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy

This book presents computational interaction as an approach to explaining and enhancing the interaction between humans and information technology. Computational interaction applies abstraction, ... More


Game Analytics for Games User Research

Anders Drachen and Shawn Connor

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0019
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

Game Analytics (GA) provides new ways to conduct user research, counteracting some of the weaknesses of traditional approaches while retaining essential compatibility with the methodologies of GUR. ... More


Punching above your weight: how small studios can leverage data for an unfair advantage

Lysiane Charest

in Games User Research

Published in print:
2018
Published Online:
March 2018
ISBN:
9780198794844
eISBN:
9780191836336
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/oso/9780198794844.003.0020
Subject:
Mathematics, Logic / Computer Science / Mathematical Philosophy, Computational Mathematics / Optimization

This chapter is aimed at small-to-medium-sized studios wanting to introduce analytics into their development process. It focuses on concepts and techniques that are most useful for smaller studios, ... More


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