Jump to ContentJump to Main Navigation

You are looking at 1-6 of 6 items for:

  • Keywords: educational games x
Clear All Modify Search

View:

Educational Video Games: Two Tools for Research and Development

Matthew Gaydos

in Learning by Playing: Video Gaming in Education

Published in print:
2014
Published Online:
March 2015
ISBN:
9780199896646
eISBN:
9780190256142
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:osobl/9780199896646.003.0011
Subject:
Psychology, Developmental Psychology

This chapter examines two tools that may be helpful in coordinating the research and development of educational video games: assessment theories and game jams. It begins with a brief overview of the ... More


Academic Lessons from Video Game Learning

Fran C. Blumberg, Debby E. Almonte, Yishai Barkhardori, and Andrew Leno

in Learning by Playing: Video Gaming in Education

Published in print:
2014
Published Online:
March 2015
ISBN:
9780199896646
eISBN:
9780190256142
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:osobl/9780199896646.003.0001
Subject:
Psychology, Developmental Psychology

This book investigates the efficacy of video games for promoting content learning and skill acquisition in the classroom setting. It examines a wide range of theoretical perspectives that have ... More


Media Effects, Communication, and Complexity Science Insights on Games for Learning

John L. Sherry

in Learning by Playing: Video Gaming in Education

Published in print:
2014
Published Online:
March 2015
ISBN:
9780199896646
eISBN:
9780190256142
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:osobl/9780199896646.003.0008
Subject:
Psychology, Developmental Psychology

This chapter examines media effects, communication, and complexity science insights on games for learning. More specifically, it considers how a communication perspective can contribute to research ... More


Tug-of-War: Seeking Help while Playing an Educational Card Game

Osvaldo Jiménez, Ugochi Acholonu, and Dylan Arena

in Learning by Playing: Video Gaming in Education

Published in print:
2014
Published Online:
March 2015
ISBN:
9780199896646
eISBN:
9780190256142
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:osobl/9780199896646.003.0016
Subject:
Psychology, Developmental Psychology

This chapter examines motivational aspects that cause students to play educational games and learn their featured content, with particular emphasis on a card game called Tug-of-War. It begins with an ... More


Formative Research for Game Design

James Bachhuber

in Learning by Playing: Video Gaming in Education

Published in print:
2014
Published Online:
March 2015
ISBN:
9780199896646
eISBN:
9780190256142
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:osobl/9780199896646.003.0012
Subject:
Psychology, Developmental Psychology

This chapter focuses on formative research and how it can be used to inform the design of educational games. It first provides an overview of what formative research is and what the formative process ... More


The Perceptual and Cognitive Effects of Action Video Game Experience

C. Shawn Green

in Learning by Playing: Video Gaming in Education

Published in print:
2014
Published Online:
March 2015
ISBN:
9780199896646
eISBN:
9780190256142
Item type:
chapter
Publisher:
Oxford University Press
DOI:
10.1093/acprof:osobl/9780199896646.003.0003
Subject:
Psychology, Developmental Psychology

This chapter examines the effects of action video game experience on children's vision, attention, and cognitive skills. It first provides an overview of action video games before turning to a ... More


View: