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The Aftermath of Math Blaster

Eric Klopfer

in Augmented Learning: Research and Design of Mobile Educational Games

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262113151
eISBN:
9780262277297
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262113151.003.0003
Subject:
Computer Science, Game Studies

This chapter first considers the popularity of educational games such as Oregon Trail, Math Blaster, and Number Munchers. It explains that these games were promoted by both teachers and parents ... More


Educational? Games?

Eric Klopfer

in Augmented Learning: Research and Design of Mobile Educational Games

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262113151
eISBN:
9780262277297
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262113151.003.0002
Subject:
Computer Science, Game Studies

This chapter considers various issues involving educational games. It explains how the game label can be both a stigma and an asset for the designers and creators of educational games, as well as the ... More


What Does an Award-Winning Video Game Look Like?

Eric Klopfer

in Augmented Learning: Research and Design of Mobile Educational Games

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262113151
eISBN:
9780262277297
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262113151.003.0005
Subject:
Computer Science, Game Studies

This chapter first describes the characteristics of award-winning video games. It then turns to the problem of transfer. Transfer is the task of taking knowledge or skills learned in one context and ... More


Participatory Simulations: Technology Adapting to the Classroom

Eric Klopfer

in Augmented Learning: Research and Design of Mobile Educational Games

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262113151
eISBN:
9780262277297
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262113151.003.0006
Subject:
Computer Science, Game Studies

This chapter describes how mobile games can adapt to the constraints of classrooms through the use of participatory simulations. It discusses the principle of technology adapting to the classroom, ... More


Conclusion

Eric Klopfer

in Augmented Learning: Research and Design of Mobile Educational Games

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262113151
eISBN:
9780262277297
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262113151.003.0013
Subject:
Computer Science, Game Studies

This chapter presents some concluding thoughts. It discusses mobile game affordances; the tenets of mobile game design; the disconnect between students’ experiences of media and technology in school ... More


Anytime, Anywhere: Palmagotchi

Eric Klopfer

in Augmented Learning: Research and Design of Mobile Educational Games

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262113151
eISBN:
9780262277297
Item type:
chapter
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262113151.003.0012
Subject:
Computer Science, Game Studies

This chapter begins with an overview of the virtual pet industry. It describes the rise of the Tamagotchi in the late 1990s and the emergence of online virtual pet sites. It then discusses the ... More


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